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SkyFire 5.4.8 server core API documentation
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CorpseMethods.h
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/*
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* Copyright (C) 2010 - 2013 Eluna Lua Engine <http://emudevs.com/>
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* This program is free software licensed under GPL version 3
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* Please see the included DOCS/LICENSE.TXT for more information
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*/
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#ifndef LUA_CORPSEMETHODS_H
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#define LUA_CORPSEMETHODS_H
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struct
lua_State;
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class
Corpse
;
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namespace
LuaCorpse
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{
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int
GetOwnerGUID
(lua_State* L, Corpse* corpse);
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int
GetGhostTime
(lua_State* L, Corpse* corpse);
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int
GetType
(lua_State* L, Corpse* corpse);
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int
ResetGhostTime
(lua_State* L, Corpse* corpse);
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int
SaveToDB
(lua_State* L, Corpse* corpse);
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int
DeleteBonesFromWorld
(lua_State* L,
Corpse
* corpse);
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};
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#endif
Corpse
Definition
Corpse.h:37
LuaCorpse
Definition
CorpseMethods.cpp:11
LuaCorpse::DeleteBonesFromWorld
int DeleteBonesFromWorld(lua_State *L, Corpse *corpse)
LuaCorpse::GetGhostTime
int GetGhostTime(lua_State *L, Corpse *corpse)
Definition
CorpseMethods.cpp:18
LuaCorpse::GetType
int GetType(lua_State *L, Corpse *corpse)
Definition
CorpseMethods.cpp:24
LuaCorpse::SaveToDB
int SaveToDB(lua_State *L, Corpse *corpse)
Definition
CorpseMethods.cpp:36
LuaCorpse::ResetGhostTime
int ResetGhostTime(lua_State *L, Corpse *corpse)
Definition
CorpseMethods.cpp:30
LuaCorpse::GetOwnerGUID
int GetOwnerGUID(lua_State *L, Corpse *corpse)
Definition
CorpseMethods.cpp:12
src
server
game
LuaEngine
CorpseMethods.h
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