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DynamicTree.h
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/*
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* This file is part of Project SkyFire https://www.projectskyfire.org.
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* See LICENSE.md file for Copyright information
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*/
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#ifndef _DYNTREE_H
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#define _DYNTREE_H
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#include "
Define.h
"
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namespace
G3D
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{
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class
Ray;
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class
Vector3;
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}
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class
GameObjectModel
;
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struct
DynTreeImpl
;
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class
DynamicMapTree
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{
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DynTreeImpl
*
impl
;
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public
:
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DynamicMapTree
();
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~DynamicMapTree
();
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bool
isInLineOfSight
(
float
x1,
float
y1,
float
z1,
float
x2,
float
y2,
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float
z2,
uint32
phasemask)
const
;
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bool
getIntersectionTime
(
uint32
phasemask,
const
G3D::Ray& ray,
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const
G3D::Vector3& endPos,
float
& maxDist)
const
;
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bool
getObjectHitPos
(
uint32
phasemask,
const
G3D::Vector3& pPos1,
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const
G3D::Vector3& pPos2, G3D::Vector3& pResultHitPos,
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float
pModifyDist)
const
;
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float
getHeight
(
float
x,
float
y,
float
z,
float
maxSearchDist,
uint32
phasemask)
const
;
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void
insert
(
const
GameObjectModel
&);
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void
remove
(
const
GameObjectModel
&);
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bool
contains
(
const
GameObjectModel
&)
const
;
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int
size
()
const
;
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void
balance
();
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void
update
(
uint32
diff);
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};
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#endif
// _DYNTREE_H
Define.h
uint32
std::uint32_t uint32
Definition
Define.h:77
DynamicMapTree::contains
bool contains(const GameObjectModel &) const
Definition
DynamicTree.cpp:114
DynamicMapTree::balance
void balance()
Definition
DynamicTree.cpp:119
DynamicMapTree::insert
void insert(const GameObjectModel &)
Definition
DynamicTree.cpp:104
DynamicMapTree::getIntersectionTime
bool getIntersectionTime(uint32 phasemask, const G3D::Ray &ray, const G3D::Vector3 &endPos, float &maxDist) const
Definition
DynamicTree.cpp:169
DynamicMapTree::isInLineOfSight
bool isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask) const
Definition
DynamicTree.cpp:220
DynamicMapTree::~DynamicMapTree
~DynamicMapTree()
Definition
DynamicTree.cpp:99
DynamicMapTree::impl
DynTreeImpl * impl
Definition
DynamicTree.h:23
DynamicMapTree::update
void update(uint32 diff)
Definition
DynamicTree.cpp:129
DynamicMapTree::size
int size() const
Definition
DynamicTree.cpp:124
DynamicMapTree::getHeight
float getHeight(float x, float y, float z, float maxSearchDist, uint32 phasemask) const
Definition
DynamicTree.cpp:236
DynamicMapTree::getObjectHitPos
bool getObjectHitPos(uint32 phasemask, const G3D::Vector3 &pPos1, const G3D::Vector3 &pPos2, G3D::Vector3 &pResultHitPos, float pModifyDist) const
Definition
DynamicTree.cpp:180
DynamicMapTree::DynamicMapTree
DynamicMapTree()
Definition
DynamicTree.cpp:97
DynamicMapTree::remove
void remove(const GameObjectModel &)
Definition
DynamicTree.cpp:109
GameObjectModel
Definition
GameObjectModel.h:39
G3D
Definition
DynamicTree.h:13
DynTreeImpl
Definition
DynamicTree.cpp:51
src
server
collision
DynamicTree.h
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