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GossipDef.h
Go to the documentation of this file.
1
/*
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* This file is part of Project SkyFire https://www.projectskyfire.org.
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* See LICENSE.md file for Copyright information
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*/
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6
#ifndef SKYFIRESERVER_GOSSIP_H
7
#define SKYFIRESERVER_GOSSIP_H
8
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#include "
Common.h
"
10
#include "
NPCHandler.h
"
11
#include "
QuestDef.h
"
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class
WorldSession
;
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#define GOSSIP_MAX_MENU_ITEMS 64
// client supported items unknown, but provided number must be enough
16
#define DEFAULT_GOSSIP_MESSAGE 0xffffff
17
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enum
Gossip_Option
19
{
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GOSSIP_OPTION_NONE
= 0,
//UNIT_NPC_FLAG_NONE (0)
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GOSSIP_OPTION_GOSSIP
= 1,
//UNIT_NPC_FLAG_GOSSIP (1)
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GOSSIP_OPTION_QUESTGIVER
= 2,
//UNIT_NPC_FLAG_QUESTGIVER (2)
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GOSSIP_OPTION_VENDOR
= 3,
//UNIT_NPC_FLAG_VENDOR (128)
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GOSSIP_OPTION_TAXIVENDOR
= 4,
//UNIT_NPC_FLAG_TAXIVENDOR (8192)
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GOSSIP_OPTION_TRAINER
= 5,
//UNIT_NPC_FLAG_TRAINER (16)
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GOSSIP_OPTION_SPIRITHEALER
= 6,
//UNIT_NPC_FLAG_SPIRITHEALER (16384)
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GOSSIP_OPTION_SPIRITGUIDE
= 7,
//UNIT_NPC_FLAG_SPIRITGUIDE (32768)
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GOSSIP_OPTION_INNKEEPER
= 8,
//UNIT_NPC_FLAG_INNKEEPER (65536)
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GOSSIP_OPTION_BANKER
= 9,
//UNIT_NPC_FLAG_BANKER (131072)
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GOSSIP_OPTION_PETITIONER
= 10,
//UNIT_NPC_FLAG_PETITIONER (262144)
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GOSSIP_OPTION_TABARDDESIGNER
= 11,
//UNIT_NPC_FLAG_TABARDDESIGNER (524288)
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GOSSIP_OPTION_BATTLEFIELD
= 12,
//UNIT_NPC_FLAG_BATTLEFIELDPERSON (1048576)
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GOSSIP_OPTION_AUCTIONEER
= 13,
//UNIT_NPC_FLAG_AUCTIONEER (2097152)
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GOSSIP_OPTION_STABLEPET
= 14,
//UNIT_NPC_FLAG_STABLE (4194304)
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GOSSIP_OPTION_ARMORER
= 15,
//UNIT_NPC_FLAG_ARMORER (4096)
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GOSSIP_OPTION_UNLEARNTALENTS
= 16,
//UNIT_NPC_FLAG_TRAINER (16) (bonus option for GOSSIP_OPTION_TRAINER)
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GOSSIP_OPTION_UNLEARNPETTALENTS
= 17,
//UNIT_NPC_FLAG_TRAINER (16) (bonus option for GOSSIP_OPTION_TRAINER)
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GOSSIP_OPTION_LEARNDUALSPEC
= 18,
//UNIT_NPC_FLAG_TRAINER (16) (bonus option for GOSSIP_OPTION_TRAINER)
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GOSSIP_OPTION_OUTDOORPVP
= 19,
//added by code (option for outdoor pvp creatures)
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GOSSIP_OPTION_UNLEARN_SPEC
= 20,
//UNIT_NPC_FLAG_TRAINER (16) (bonus option for GOSSIP_OPTION_TRAINER)
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GOSSIP_OPTION_MAX
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};
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enum
GossipOptionIcon
45
{
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GOSSIP_ICON_CHAT
= 0,
// white chat bubble
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GOSSIP_ICON_VENDOR
= 1,
// brown bag
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GOSSIP_ICON_TAXI
= 2,
// flightmarker (paperplane)
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GOSSIP_ICON_TRAINER
= 3,
// brown book (trainer)
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GOSSIP_ICON_INTERACT_1
= 4,
// golden interaction wheel
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GOSSIP_ICON_INTERACT_2
= 5,
// golden interaction wheel
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GOSSIP_ICON_MONEY_BAG
= 6,
// brown bag (with gold coin in lower corner)
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GOSSIP_ICON_TALK
= 7,
// white chat bubble (with "..." inside)
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GOSSIP_ICON_TABARD
= 8,
// white tabard
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GOSSIP_ICON_BATTLE
= 9,
// two crossed swords
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GOSSIP_ICON_DOT
= 10,
// yellow dot/point
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GOSSIP_ICON_CHAT_11
= 11,
// white chat bubble
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GOSSIP_ICON_CHAT_12
= 12,
// white chat bubble
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GOSSIP_ICON_CHAT_13
= 13,
// white chat bubble
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GOSSIP_ICON_UNK_14
= 14,
// INVALID - DO NOT USE
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GOSSIP_ICON_UNK_15
= 15,
// INVALID - DO NOT USE
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GOSSIP_ICON_CHAT_16
= 16,
// white chat bubble
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GOSSIP_ICON_CHAT_17
= 17,
// white chat bubble
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GOSSIP_ICON_CHAT_18
= 18,
// white chat bubble
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GOSSIP_ICON_CHAT_19
= 19,
// white chat bubble
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GOSSIP_ICON_CHAT_20
= 20,
// white chat bubble
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GOSSIP_ICON_MAX
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};
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//POI icons. Many more exist, list not complete.
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enum
Poi_Icon
72
{
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ICON_POI_BLANK
= 0,
// Blank (not visible)
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ICON_POI_GREY_AV_MINE
= 1,
// Grey mine lorry
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ICON_POI_RED_AV_MINE
= 2,
// Red mine lorry
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ICON_POI_BLUE_AV_MINE
= 3,
// Blue mine lorry
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ICON_POI_BWTOMB
= 4,
// Blue and White Tomb Stone
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ICON_POI_SMALL_HOUSE
= 5,
// Small house
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ICON_POI_GREYTOWER
= 6,
// Grey Tower
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ICON_POI_REDFLAG
= 7,
// Red Flag w/Yellow !
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ICON_POI_TOMBSTONE
= 8,
// Normal tomb stone (brown)
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ICON_POI_BWTOWER
= 9,
// Blue and White Tower
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ICON_POI_REDTOWER
= 10,
// Red Tower
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ICON_POI_BLUETOWER
= 11,
// Blue Tower
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ICON_POI_RWTOWER
= 12,
// Red and White Tower
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ICON_POI_REDTOMB
= 13,
// Red Tomb Stone
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ICON_POI_RWTOMB
= 14,
// Red and White Tomb Stone
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ICON_POI_BLUETOMB
= 15,
// Blue Tomb Stone
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ICON_POI_16
= 16,
// Grey ?
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ICON_POI_17
= 17,
// Blue/White ?
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ICON_POI_18
= 18,
// Blue ?
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ICON_POI_19
= 19,
// Red and White ?
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ICON_POI_20
= 20,
// Red ?
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ICON_POI_GREYLOGS
= 21,
// Grey Wood Logs
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ICON_POI_BWLOGS
= 22,
// Blue and White Wood Logs
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ICON_POI_BLUELOGS
= 23,
// Blue Wood Logs
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ICON_POI_RWLOGS
= 24,
// Red and White Wood Logs
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ICON_POI_REDLOGS
= 25,
// Red Wood Logs
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ICON_POI_26
= 26,
// Grey ?
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ICON_POI_27
= 27,
// Blue and White ?
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ICON_POI_28
= 28,
// Blue ?
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ICON_POI_29
= 29,
// Red and White ?
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ICON_POI_30
= 30,
// Red ?
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ICON_POI_GREYHOUSE
= 31,
// Grey House
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ICON_POI_BWHOUSE
= 32,
// Blue and White House
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ICON_POI_BLUEHOUSE
= 33,
// Blue House
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ICON_POI_RWHOUSE
= 34,
// Red and White House
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ICON_POI_REDHOUSE
= 35,
// Red House
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ICON_POI_GREYHORSE
= 36,
// Grey Horse
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ICON_POI_BWHORSE
= 37,
// Blue and White Horse
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ICON_POI_BLUEHORSE
= 38,
// Blue Horse
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ICON_POI_RWHORSE
= 39,
// Red and White Horse
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ICON_POI_REDHORSE
= 40
// Red Horse
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};
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struct
GossipMenuItem
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{
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GossipMenuItem
() :
MenuItemIcon
(0),
IsCoded
(false),
Message
(
""
),
Sender
(0),
OptionType
(0),
BoxMessage
(
""
),
BoxMoney
(0) { }
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120
uint8
MenuItemIcon
;
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bool
IsCoded
;
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std::string
Message
;
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uint32
Sender
;
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uint32
OptionType
;
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std::string
BoxMessage
;
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uint32
BoxMoney
;
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};
128
129
// need an ordered container
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typedef
std::map<uint32, GossipMenuItem>
GossipMenuItemContainer
;
131
132
struct
GossipMenuItemData
133
{
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uint32
GossipActionMenuId
;
// MenuId of the gossip triggered by this action
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uint32
GossipActionPoi
;
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};
137
138
// need an ordered container
139
typedef
std::map<uint32, GossipMenuItemData>
GossipMenuItemDataContainer
;
140
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struct
QuestMenuItem
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{
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QuestMenuItem
() :
QuestId
(0),
QuestIcon
(0) { }
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uint32
QuestId
;
145
uint8
QuestIcon
;
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};
147
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typedef
std::vector<QuestMenuItem>
QuestMenuItemList
;
149
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class
GossipMenu
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{
152
public
:
153
GossipMenu
() :
_menuId
(0),
_locale
(
LOCALE_enUS
) { }
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~GossipMenu
() {
ClearMenu
(); }
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156
void
AddMenuItem
(
int32
menuItemId,
uint8
icon, std::string
const
& message,
uint32
sender,
uint32
action, std::string
const
& boxMessage,
uint32
boxMoney,
bool
coded =
false
);
157
void
AddMenuItem
(
uint32
menuId,
uint32
menuItemId,
uint32
sender,
uint32
action);
158
159
void
SetMenuId
(
uint32
menu_id) {
_menuId
= menu_id; }
160
uint32
GetMenuId
()
const
{
return
_menuId
; }
161
void
SetLocale
(
LocaleConstant
locale) {
_locale
= locale; }
162
LocaleConstant
GetLocale
()
const
{
return
_locale
; }
163
164
void
AddGossipMenuItemData
(
uint32
menuItemId,
uint32
gossipActionMenuId,
uint32
gossipActionPoi);
165
166
uint32
GetMenuItemCount
()
const
167
{
168
return
_menuItems
.size();
169
}
170
171
bool
Empty
()
const
172
{
173
return
_menuItems
.empty();
174
}
175
176
GossipMenuItem
const
*
GetItem
(
uint32
id
)
const
177
{
178
GossipMenuItemContainer::const_iterator itr =
_menuItems
.find(
id
);
179
if
(itr !=
_menuItems
.end())
180
return
&itr->second;
181
182
return
NULL;
183
}
184
185
GossipMenuItemData
const
*
GetItemData
(
uint32
indexId)
const
186
{
187
GossipMenuItemDataContainer::const_iterator itr =
_menuItemData
.find(indexId);
188
if
(itr !=
_menuItemData
.end())
189
return
&itr->second;
190
191
return
NULL;
192
}
193
194
uint32
GetMenuItemSender
(
uint32
menuItemId)
const
;
195
uint32
GetMenuItemAction
(
uint32
menuItemId)
const
;
196
bool
IsMenuItemCoded
(
uint32
menuItemId)
const
;
197
198
void
ClearMenu
();
199
200
GossipMenuItemContainer
const
&
GetMenuItems
()
const
201
{
202
return
_menuItems
;
203
}
204
205
private
:
206
GossipMenuItemContainer
_menuItems
;
207
GossipMenuItemDataContainer
_menuItemData
;
208
uint32
_menuId
;
209
LocaleConstant
_locale
;
210
};
211
212
class
QuestMenu
213
{
214
public
:
215
QuestMenu
();
216
~QuestMenu
();
217
218
void
AddMenuItem
(
uint32
QuestId,
uint8
Icon);
219
void
ClearMenu
();
220
221
uint8
GetMenuItemCount
()
const
222
{
223
return
_questMenuItems
.size();
224
}
225
226
bool
Empty
()
const
227
{
228
return
_questMenuItems
.empty();
229
}
230
231
bool
HasItem
(
uint32
questId)
const
;
232
233
QuestMenuItem
const
&
GetItem
(
uint16
index)
const
234
{
235
return
_questMenuItems
[index];
236
}
237
238
private
:
239
QuestMenuItemList
_questMenuItems
;
240
};
241
242
class
PlayerMenu
243
{
244
public
:
245
explicit
PlayerMenu
(
WorldSession
* session);
246
~PlayerMenu
();
247
248
GossipMenu
&
GetGossipMenu
() {
return
_gossipMenu
; }
249
QuestMenu
&
GetQuestMenu
() {
return
_questMenu
; }
250
251
bool
Empty
()
const
{
return
_gossipMenu
.Empty() &&
_questMenu
.Empty(); }
252
253
void
ClearMenus
();
254
uint32
GetGossipOptionSender
(
uint32
selection)
const
{
return
_gossipMenu
.GetMenuItemSender(selection); }
255
uint32
GetGossipOptionAction
(
uint32
selection)
const
{
return
_gossipMenu
.GetMenuItemAction(selection); }
256
bool
IsGossipOptionCoded
(
uint32
selection)
const
{
return
_gossipMenu
.IsMenuItemCoded(selection); }
257
258
void
SendGossipMenu
(
uint32
titleTextId,
uint64
objectGUID)
const
;
259
void
SendCloseGossip
()
const
;
260
void
SendPointOfInterest
(
uint32
poiId)
const
;
261
262
/*********************************************************/
263
/*** QUEST SYSTEM ***/
264
/*********************************************************/
265
void
SendQuestGiverStatus
(
uint32
questStatus,
uint64
npcGUID)
const
;
266
267
void
SendQuestGiverQuestList
(
QEmote
eEmote,
const
std::string& Title,
uint64
npcGUID);
268
269
void
SendQuestQueryResponse
(
Quest
const
* quest)
const
;
270
void
SendQuestGiverQuestDetails
(
Quest
const
* quest,
uint64
npcGUID,
bool
activateAccept,
bool
displayPopup =
false
)
const
;
271
272
void
SendQuestGiverOfferReward
(
Quest
const
* quest,
uint64
npcGUID,
bool
enableNext)
const
;
273
void
SendQuestGiverRequestItems
(
Quest
const
* quest,
uint64
npcGUID,
bool
canComplete,
bool
closeOnCancel)
const
;
274
275
static
void
AddQuestLevelToTitle
(std::string& title,
int32
level);
276
277
private
:
278
GossipMenu
_gossipMenu
;
279
QuestMenu
_questMenu
;
280
WorldSession
*
_session
;
281
};
282
#endif
Common.h
LocaleConstant
LocaleConstant
Definition
Common.h:138
LOCALE_enUS
@ LOCALE_enUS
Definition
Common.h:139
int32
std::int32_t int32
Definition
Define.h:73
uint8
std::uint8_t uint8
Definition
Define.h:79
uint32
std::uint32_t uint32
Definition
Define.h:77
uint64
std::uint64_t uint64
Definition
Define.h:76
uint16
std::uint16_t uint16
Definition
Define.h:78
Poi_Icon
Poi_Icon
Definition
GossipDef.h:72
ICON_POI_REDHORSE
@ ICON_POI_REDHORSE
Definition
GossipDef.h:113
ICON_POI_BLUETOMB
@ ICON_POI_BLUETOMB
Definition
GossipDef.h:88
ICON_POI_BLUEHORSE
@ ICON_POI_BLUEHORSE
Definition
GossipDef.h:111
ICON_POI_20
@ ICON_POI_20
Definition
GossipDef.h:93
ICON_POI_RWTOWER
@ ICON_POI_RWTOWER
Definition
GossipDef.h:85
ICON_POI_GREYLOGS
@ ICON_POI_GREYLOGS
Definition
GossipDef.h:94
ICON_POI_REDHOUSE
@ ICON_POI_REDHOUSE
Definition
GossipDef.h:108
ICON_POI_BWTOWER
@ ICON_POI_BWTOWER
Definition
GossipDef.h:82
ICON_POI_BWTOMB
@ ICON_POI_BWTOMB
Definition
GossipDef.h:77
ICON_POI_GREYTOWER
@ ICON_POI_GREYTOWER
Definition
GossipDef.h:79
ICON_POI_REDTOMB
@ ICON_POI_REDTOMB
Definition
GossipDef.h:86
ICON_POI_RWTOMB
@ ICON_POI_RWTOMB
Definition
GossipDef.h:87
ICON_POI_REDFLAG
@ ICON_POI_REDFLAG
Definition
GossipDef.h:80
ICON_POI_19
@ ICON_POI_19
Definition
GossipDef.h:92
ICON_POI_27
@ ICON_POI_27
Definition
GossipDef.h:100
ICON_POI_BWHOUSE
@ ICON_POI_BWHOUSE
Definition
GossipDef.h:105
ICON_POI_BLANK
@ ICON_POI_BLANK
Definition
GossipDef.h:73
ICON_POI_GREYHOUSE
@ ICON_POI_GREYHOUSE
Definition
GossipDef.h:104
ICON_POI_REDTOWER
@ ICON_POI_REDTOWER
Definition
GossipDef.h:83
ICON_POI_BLUETOWER
@ ICON_POI_BLUETOWER
Definition
GossipDef.h:84
ICON_POI_26
@ ICON_POI_26
Definition
GossipDef.h:99
ICON_POI_RWLOGS
@ ICON_POI_RWLOGS
Definition
GossipDef.h:97
ICON_POI_BWHORSE
@ ICON_POI_BWHORSE
Definition
GossipDef.h:110
ICON_POI_BLUEHOUSE
@ ICON_POI_BLUEHOUSE
Definition
GossipDef.h:106
ICON_POI_16
@ ICON_POI_16
Definition
GossipDef.h:89
ICON_POI_BLUE_AV_MINE
@ ICON_POI_BLUE_AV_MINE
Definition
GossipDef.h:76
ICON_POI_RED_AV_MINE
@ ICON_POI_RED_AV_MINE
Definition
GossipDef.h:75
ICON_POI_28
@ ICON_POI_28
Definition
GossipDef.h:101
ICON_POI_18
@ ICON_POI_18
Definition
GossipDef.h:91
ICON_POI_29
@ ICON_POI_29
Definition
GossipDef.h:102
ICON_POI_GREY_AV_MINE
@ ICON_POI_GREY_AV_MINE
Definition
GossipDef.h:74
ICON_POI_GREYHORSE
@ ICON_POI_GREYHORSE
Definition
GossipDef.h:109
ICON_POI_SMALL_HOUSE
@ ICON_POI_SMALL_HOUSE
Definition
GossipDef.h:78
ICON_POI_17
@ ICON_POI_17
Definition
GossipDef.h:90
ICON_POI_REDLOGS
@ ICON_POI_REDLOGS
Definition
GossipDef.h:98
ICON_POI_30
@ ICON_POI_30
Definition
GossipDef.h:103
ICON_POI_RWHORSE
@ ICON_POI_RWHORSE
Definition
GossipDef.h:112
ICON_POI_RWHOUSE
@ ICON_POI_RWHOUSE
Definition
GossipDef.h:107
ICON_POI_BWLOGS
@ ICON_POI_BWLOGS
Definition
GossipDef.h:95
ICON_POI_TOMBSTONE
@ ICON_POI_TOMBSTONE
Definition
GossipDef.h:81
ICON_POI_BLUELOGS
@ ICON_POI_BLUELOGS
Definition
GossipDef.h:96
QuestMenuItemList
std::vector< QuestMenuItem > QuestMenuItemList
Definition
GossipDef.h:148
GossipOptionIcon
GossipOptionIcon
Definition
GossipDef.h:45
GOSSIP_ICON_CHAT_20
@ GOSSIP_ICON_CHAT_20
Definition
GossipDef.h:66
GOSSIP_ICON_CHAT_11
@ GOSSIP_ICON_CHAT_11
Definition
GossipDef.h:57
GOSSIP_ICON_CHAT
@ GOSSIP_ICON_CHAT
Definition
GossipDef.h:46
GOSSIP_ICON_DOT
@ GOSSIP_ICON_DOT
Definition
GossipDef.h:56
GOSSIP_ICON_CHAT_17
@ GOSSIP_ICON_CHAT_17
Definition
GossipDef.h:63
GOSSIP_ICON_TABARD
@ GOSSIP_ICON_TABARD
Definition
GossipDef.h:54
GOSSIP_ICON_CHAT_18
@ GOSSIP_ICON_CHAT_18
Definition
GossipDef.h:64
GOSSIP_ICON_CHAT_16
@ GOSSIP_ICON_CHAT_16
Definition
GossipDef.h:62
GOSSIP_ICON_MONEY_BAG
@ GOSSIP_ICON_MONEY_BAG
Definition
GossipDef.h:52
GOSSIP_ICON_INTERACT_2
@ GOSSIP_ICON_INTERACT_2
Definition
GossipDef.h:51
GOSSIP_ICON_CHAT_13
@ GOSSIP_ICON_CHAT_13
Definition
GossipDef.h:59
GOSSIP_ICON_CHAT_19
@ GOSSIP_ICON_CHAT_19
Definition
GossipDef.h:65
GOSSIP_ICON_CHAT_12
@ GOSSIP_ICON_CHAT_12
Definition
GossipDef.h:58
GOSSIP_ICON_INTERACT_1
@ GOSSIP_ICON_INTERACT_1
Definition
GossipDef.h:50
GOSSIP_ICON_TAXI
@ GOSSIP_ICON_TAXI
Definition
GossipDef.h:48
GOSSIP_ICON_BATTLE
@ GOSSIP_ICON_BATTLE
Definition
GossipDef.h:55
GOSSIP_ICON_TRAINER
@ GOSSIP_ICON_TRAINER
Definition
GossipDef.h:49
GOSSIP_ICON_MAX
@ GOSSIP_ICON_MAX
Definition
GossipDef.h:67
GOSSIP_ICON_VENDOR
@ GOSSIP_ICON_VENDOR
Definition
GossipDef.h:47
GOSSIP_ICON_UNK_15
@ GOSSIP_ICON_UNK_15
Definition
GossipDef.h:61
GOSSIP_ICON_TALK
@ GOSSIP_ICON_TALK
Definition
GossipDef.h:53
GOSSIP_ICON_UNK_14
@ GOSSIP_ICON_UNK_14
Definition
GossipDef.h:60
Gossip_Option
Gossip_Option
Definition
GossipDef.h:19
GOSSIP_OPTION_UNLEARN_SPEC
@ GOSSIP_OPTION_UNLEARN_SPEC
Definition
GossipDef.h:40
GOSSIP_OPTION_AUCTIONEER
@ GOSSIP_OPTION_AUCTIONEER
Definition
GossipDef.h:33
GOSSIP_OPTION_UNLEARNTALENTS
@ GOSSIP_OPTION_UNLEARNTALENTS
Definition
GossipDef.h:36
GOSSIP_OPTION_TRAINER
@ GOSSIP_OPTION_TRAINER
Definition
GossipDef.h:25
GOSSIP_OPTION_ARMORER
@ GOSSIP_OPTION_ARMORER
Definition
GossipDef.h:35
GOSSIP_OPTION_UNLEARNPETTALENTS
@ GOSSIP_OPTION_UNLEARNPETTALENTS
Definition
GossipDef.h:37
GOSSIP_OPTION_VENDOR
@ GOSSIP_OPTION_VENDOR
Definition
GossipDef.h:23
GOSSIP_OPTION_OUTDOORPVP
@ GOSSIP_OPTION_OUTDOORPVP
Definition
GossipDef.h:39
GOSSIP_OPTION_BATTLEFIELD
@ GOSSIP_OPTION_BATTLEFIELD
Definition
GossipDef.h:32
GOSSIP_OPTION_TABARDDESIGNER
@ GOSSIP_OPTION_TABARDDESIGNER
Definition
GossipDef.h:31
GOSSIP_OPTION_TAXIVENDOR
@ GOSSIP_OPTION_TAXIVENDOR
Definition
GossipDef.h:24
GOSSIP_OPTION_QUESTGIVER
@ GOSSIP_OPTION_QUESTGIVER
Definition
GossipDef.h:22
GOSSIP_OPTION_LEARNDUALSPEC
@ GOSSIP_OPTION_LEARNDUALSPEC
Definition
GossipDef.h:38
GOSSIP_OPTION_INNKEEPER
@ GOSSIP_OPTION_INNKEEPER
Definition
GossipDef.h:28
GOSSIP_OPTION_NONE
@ GOSSIP_OPTION_NONE
Definition
GossipDef.h:20
GOSSIP_OPTION_SPIRITGUIDE
@ GOSSIP_OPTION_SPIRITGUIDE
Definition
GossipDef.h:27
GOSSIP_OPTION_MAX
@ GOSSIP_OPTION_MAX
Definition
GossipDef.h:41
GOSSIP_OPTION_PETITIONER
@ GOSSIP_OPTION_PETITIONER
Definition
GossipDef.h:30
GOSSIP_OPTION_BANKER
@ GOSSIP_OPTION_BANKER
Definition
GossipDef.h:29
GOSSIP_OPTION_GOSSIP
@ GOSSIP_OPTION_GOSSIP
Definition
GossipDef.h:21
GOSSIP_OPTION_SPIRITHEALER
@ GOSSIP_OPTION_SPIRITHEALER
Definition
GossipDef.h:26
GOSSIP_OPTION_STABLEPET
@ GOSSIP_OPTION_STABLEPET
Definition
GossipDef.h:34
GossipMenuItemDataContainer
std::map< uint32, GossipMenuItemData > GossipMenuItemDataContainer
Definition
GossipDef.h:139
GossipMenuItemContainer
std::map< uint32, GossipMenuItem > GossipMenuItemContainer
Definition
GossipDef.h:130
NPCHandler.h
QuestDef.h
GossipMenu
Definition
GossipDef.h:151
GossipMenu::Empty
bool Empty() const
Definition
GossipDef.h:171
GossipMenu::SetMenuId
void SetMenuId(uint32 menu_id)
Definition
GossipDef.h:159
GossipMenu::GetMenuItemCount
uint32 GetMenuItemCount() const
Definition
GossipDef.h:166
GossipMenu::_menuItems
GossipMenuItemContainer _menuItems
Definition
GossipDef.h:206
GossipMenu::SetLocale
void SetLocale(LocaleConstant locale)
Definition
GossipDef.h:161
GossipMenu::GetLocale
LocaleConstant GetLocale() const
Definition
GossipDef.h:162
GossipMenu::GetMenuItemAction
uint32 GetMenuItemAction(uint32 menuItemId) const
Definition
GossipDef.cpp:104
GossipMenu::AddMenuItem
void AddMenuItem(int32 menuItemId, uint8 icon, std::string const &message, uint32 sender, uint32 action, std::string const &boxMessage, uint32 boxMoney, bool coded=false)
Definition
GossipDef.cpp:14
GossipMenu::~GossipMenu
~GossipMenu()
Definition
GossipDef.h:154
GossipMenu::GossipMenu
GossipMenu()
Definition
GossipDef.h:153
GossipMenu::GetItem
GossipMenuItem const * GetItem(uint32 id) const
Definition
GossipDef.h:176
GossipMenu::GetMenuId
uint32 GetMenuId() const
Definition
GossipDef.h:160
GossipMenu::_menuItemData
GossipMenuItemDataContainer _menuItemData
Definition
GossipDef.h:207
GossipMenu::GetItemData
GossipMenuItemData const * GetItemData(uint32 indexId) const
Definition
GossipDef.h:185
GossipMenu::_locale
LocaleConstant _locale
Definition
GossipDef.h:209
GossipMenu::GetMenuItems
GossipMenuItemContainer const & GetMenuItems() const
Definition
GossipDef.h:200
GossipMenu::GetMenuItemSender
uint32 GetMenuItemSender(uint32 menuItemId) const
Definition
GossipDef.cpp:95
GossipMenu::IsMenuItemCoded
bool IsMenuItemCoded(uint32 menuItemId) const
Definition
GossipDef.cpp:113
GossipMenu::_menuId
uint32 _menuId
Definition
GossipDef.h:208
GossipMenu::AddGossipMenuItemData
void AddGossipMenuItemData(uint32 menuItemId, uint32 gossipActionMenuId, uint32 gossipActionPoi)
Definition
GossipDef.cpp:87
GossipMenu::ClearMenu
void ClearMenu()
Definition
GossipDef.cpp:122
PlayerMenu::SendGossipMenu
void SendGossipMenu(uint32 titleTextId, uint64 objectGUID) const
Definition
GossipDef.cpp:145
PlayerMenu::SendPointOfInterest
void SendPointOfInterest(uint32 poiId) const
Definition
GossipDef.cpp:235
PlayerMenu::_questMenu
QuestMenu _questMenu
Definition
GossipDef.h:279
PlayerMenu::SendQuestGiverStatus
void SendQuestGiverStatus(uint32 questStatus, uint64 npcGUID) const
Definition
GossipDef.cpp:374
PlayerMenu::SendQuestGiverQuestList
void SendQuestGiverQuestList(QEmote eEmote, const std::string &Title, uint64 npcGUID)
Definition
GossipDef.cpp:304
PlayerMenu::GetQuestMenu
QuestMenu & GetQuestMenu()
Definition
GossipDef.h:249
PlayerMenu::ClearMenus
void ClearMenus()
Definition
GossipDef.cpp:139
PlayerMenu::PlayerMenu
PlayerMenu(WorldSession *session)
Definition
GossipDef.cpp:128
PlayerMenu::IsGossipOptionCoded
bool IsGossipOptionCoded(uint32 selection) const
Definition
GossipDef.h:256
PlayerMenu::~PlayerMenu
~PlayerMenu()
Definition
GossipDef.cpp:134
PlayerMenu::_gossipMenu
GossipMenu _gossipMenu
Definition
GossipDef.h:278
PlayerMenu::Empty
bool Empty() const
Definition
GossipDef.h:251
PlayerMenu::SendQuestGiverQuestDetails
void SendQuestGiverQuestDetails(Quest const *quest, uint64 npcGUID, bool activateAccept, bool displayPopup=false) const
Definition
GossipDef.cpp:394
PlayerMenu::AddQuestLevelToTitle
static void AddQuestLevelToTitle(std::string &title, int32 level)
Definition
GossipDef.cpp:1068
PlayerMenu::SendQuestQueryResponse
void SendQuestQueryResponse(Quest const *quest) const
Definition
GossipDef.cpp:597
PlayerMenu::_session
WorldSession * _session
Definition
GossipDef.h:280
PlayerMenu::GetGossipOptionSender
uint32 GetGossipOptionSender(uint32 selection) const
Definition
GossipDef.h:254
PlayerMenu::GetGossipMenu
GossipMenu & GetGossipMenu()
Definition
GossipDef.h:248
PlayerMenu::SendQuestGiverRequestItems
void SendQuestGiverRequestItems(Quest const *quest, uint64 npcGUID, bool canComplete, bool closeOnCancel) const
Definition
GossipDef.cpp:946
PlayerMenu::SendQuestGiverOfferReward
void SendQuestGiverOfferReward(Quest const *quest, uint64 npcGUID, bool enableNext) const
Definition
GossipDef.cpp:773
PlayerMenu::GetGossipOptionAction
uint32 GetGossipOptionAction(uint32 selection) const
Definition
GossipDef.h:255
PlayerMenu::SendCloseGossip
void SendCloseGossip() const
Definition
GossipDef.cpp:229
Quest
Definition
QuestDef.h:255
QuestMenu
Definition
GossipDef.h:213
QuestMenu::GetItem
QuestMenuItem const & GetItem(uint16 index) const
Definition
GossipDef.h:233
QuestMenu::~QuestMenu
~QuestMenu()
Definition
GossipDef.cpp:270
QuestMenu::Empty
bool Empty() const
Definition
GossipDef.h:226
QuestMenu::GetMenuItemCount
uint8 GetMenuItemCount() const
Definition
GossipDef.h:221
QuestMenu::_questMenuItems
QuestMenuItemList _questMenuItems
Definition
GossipDef.h:239
QuestMenu::QuestMenu
QuestMenu()
Definition
GossipDef.cpp:265
QuestMenu::HasItem
bool HasItem(uint32 questId) const
Definition
GossipDef.cpp:290
QuestMenu::ClearMenu
void ClearMenu()
Definition
GossipDef.cpp:299
QuestMenu::AddMenuItem
void AddMenuItem(uint32 QuestId, uint8 Icon)
Definition
GossipDef.cpp:275
WorldSession
Player session in the World.
Definition
WorldSession.h:254
GossipMenuItemData
Definition
GossipDef.h:133
GossipMenuItemData::GossipActionMenuId
uint32 GossipActionMenuId
Definition
GossipDef.h:134
GossipMenuItemData::GossipActionPoi
uint32 GossipActionPoi
Definition
GossipDef.h:135
GossipMenuItem
Definition
GossipDef.h:117
GossipMenuItem::OptionType
uint32 OptionType
Definition
GossipDef.h:124
GossipMenuItem::BoxMessage
std::string BoxMessage
Definition
GossipDef.h:125
GossipMenuItem::BoxMoney
uint32 BoxMoney
Definition
GossipDef.h:126
GossipMenuItem::GossipMenuItem
GossipMenuItem()
Definition
GossipDef.h:118
GossipMenuItem::MenuItemIcon
uint8 MenuItemIcon
Definition
GossipDef.h:120
GossipMenuItem::Sender
uint32 Sender
Definition
GossipDef.h:123
GossipMenuItem::IsCoded
bool IsCoded
Definition
GossipDef.h:121
GossipMenuItem::Message
std::string Message
Definition
GossipDef.h:122
QEmote
Definition
NPCHandler.h:10
QuestMenuItem
Definition
GossipDef.h:142
QuestMenuItem::QuestId
uint32 QuestId
Definition
GossipDef.h:144
QuestMenuItem::QuestMenuItem
QuestMenuItem()
Definition
GossipDef.h:143
QuestMenuItem::QuestIcon
uint8 QuestIcon
Definition
GossipDef.h:145
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server
game
Entities
Creature
GossipDef.h
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