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SkyFire 5.4.8 server core API documentation
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GridLoader.h
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/*
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* This file is part of Project SkyFire https://www.projectskyfire.org.
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* See LICENSE.md file for Copyright information
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*/
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#ifndef SKYFIRE_GRIDLOADER_H
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#define SKYFIRE_GRIDLOADER_H
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//I cannot see why this cannot be replaced by a Grid::Visit
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/*
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#include "Define.h"
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#include "Grid.h"
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#include "TypeContainerVisitor.h"
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template
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<
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class ACTIVE_OBJECT,
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class WORLD_OBJECT_TYPES,
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class GRID_OBJECT_TYPES
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>
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class GridLoader
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{
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public:
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// Loads the grid
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template<class LOADER>
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void Load(Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, LOADER &loader)
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{
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grid.LockGrid();
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loader.Load(grid);
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grid.UnlockGrid();
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}
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// Stop the grid
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template<class STOPER>
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void Stop(Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, STOPER &stoper)
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{
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grid.LockGrid();
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stoper.Stop(grid);
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grid.UnlockGrid();
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}
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// Unloads the grid
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template<class UNLOADER>
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void Unload(Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, UNLOADER &unloader)
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{
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grid.LockGrid();
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unloader.Unload(grid);
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grid.UnlockGrid();
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}
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};
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*/
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#endif
src
server
game
Grids
GridLoader.h
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