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SkyFire 5.4.8 server core API documentation
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MapObjectCellMoveState.h
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/*
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* This file is part of Project SkyFire https://www.projectskyfire.org.
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* See LICENSE.md file for Copyright information
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*/
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#ifndef SKYFIRE_MAPOBJECTCELLMOVESTATE_H
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#define SKYFIRE_MAPOBJECTCELLMOVESTATE_H
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enum class
MapObjectCellMoveState
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{
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MAP_OBJECT_CELL_MOVE_NONE
,
// not in move list
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MAP_OBJECT_CELL_MOVE_ACTIVE
,
// in move list
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MAP_OBJECT_CELL_MOVE_INACTIVE
// in move list but should not move
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};
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#endif
MapObjectCellMoveState
MapObjectCellMoveState
Definition
MapObjectCellMoveState.h:10
MapObjectCellMoveState::MAP_OBJECT_CELL_MOVE_ACTIVE
@ MAP_OBJECT_CELL_MOVE_ACTIVE
Definition
MapObjectCellMoveState.h:12
MapObjectCellMoveState::MAP_OBJECT_CELL_MOVE_INACTIVE
@ MAP_OBJECT_CELL_MOVE_INACTIVE
Definition
MapObjectCellMoveState.h:13
MapObjectCellMoveState::MAP_OBJECT_CELL_MOVE_NONE
@ MAP_OBJECT_CELL_MOVE_NONE
Definition
MapObjectCellMoveState.h:11
src
server
game
Entities
Object
MapObjectCellMoveState.h
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