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SkyFire 5.4.8 server core API documentation
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SpellBookPackets.h
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/*
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* This file is part of Project SkyFire https://www.projectskyfire.org.
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* See LICENSE.md file for Copyright information
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*/
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#ifndef SpellBookPackets_h__
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#define SpellBookPackets_h__
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#include "
Common.h
"
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#include "
WorldPacket.h
"
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#include <utility>
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#include <vector>
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namespace
Skyfire::SpellBook
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{
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using
SupercededSpellPair
= std::pair<uint32, uint32>;
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WorldPacket
BuildSupercededSpellPacket
(std::vector<SupercededSpellPair>
const
& spellPairs);
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}
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#endif
// SpellBookPackets_h__
Common.h
WorldPacket.h
WorldPacket
Definition
WorldPacket.h:16
Skyfire::SpellBook
Definition
SpellBookPackets.cpp:9
Skyfire::SpellBook::BuildSupercededSpellPacket
WorldPacket BuildSupercededSpellPacket(std::vector< SupercededSpellPair > const &spellPairs)
Definition
SpellBookPackets.cpp:10
Skyfire::SpellBook::SupercededSpellPair
std::pair< uint32, uint32 > SupercededSpellPair
Definition
SpellBookPackets.h:17
src
server
game
Entities
Player
SpellBookPackets.h
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