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SpellMethods.h
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/*
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* Copyright (C) 2010 - 2013 Eluna Lua Engine <http://emudevs.com/>
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* This program is free software licensed under GPL version 3
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* Please see the included DOCS/LICENSE.TXT for more information
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*/
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#ifndef LUA_SPELLMETHODS_H
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#define LUA_SPELLMETHODS_H
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struct
lua_State;
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class
Spell
;
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namespace
LuaSpell
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{
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int
GetCaster
(lua_State* L, Spell* spell);
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int
GetCastTime
(lua_State* L, Spell* spell);
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int
GetId
(lua_State* L, Spell* spell);
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int
GetPowerCost
(lua_State* L, Spell* spell);
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int
GetDuration
(lua_State* L, Spell* spell);
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int
Cast
(lua_State* L, Spell* spell);
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int
IsAutoRepeat
(lua_State* L, Spell* spell);
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int
SetAutoRepeat
(lua_State* L, Spell* spell);
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int
cancel
(lua_State* L, Spell* spell);
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int
Finish
(lua_State* L, Spell* spell);
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int
GetTargetDest
(lua_State* L, Spell* spell);
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};
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#endif
Spell
Definition
Spell.h:289
LuaSpell
Definition
SpellMethods.cpp:11
LuaSpell::GetDuration
int GetDuration(lua_State *L, Spell *spell)
Definition
SpellMethods.cpp:36
LuaSpell::SetAutoRepeat
int SetAutoRepeat(lua_State *L, Spell *spell)
Definition
SpellMethods.cpp:55
LuaSpell::GetPowerCost
int GetPowerCost(lua_State *L, Spell *spell)
Definition
SpellMethods.cpp:30
LuaSpell::Cast
int Cast(lua_State *L, Spell *spell)
Definition
SpellMethods.cpp:42
LuaSpell::cancel
int cancel(lua_State *L, Spell *spell)
Definition
SpellMethods.cpp:62
LuaSpell::GetCastTime
int GetCastTime(lua_State *L, Spell *spell)
Definition
SpellMethods.cpp:18
LuaSpell::GetId
int GetId(lua_State *L, Spell *spell)
Definition
SpellMethods.cpp:24
LuaSpell::GetTargetDest
int GetTargetDest(lua_State *L, Spell *spell)
Definition
SpellMethods.cpp:75
LuaSpell::GetCaster
int GetCaster(lua_State *L, Spell *spell)
Definition
SpellMethods.cpp:12
LuaSpell::Finish
int Finish(lua_State *L, Spell *spell)
Definition
SpellMethods.cpp:69
LuaSpell::IsAutoRepeat
int IsAutoRepeat(lua_State *L, Spell *spell)
Definition
SpellMethods.cpp:49
src
server
game
LuaEngine
SpellMethods.h
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