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SkyFire 5.4.8 server core API documentation
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SpellSummonMetadata.h
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/*
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* This file is part of Project SkyFire https://www.projectskyfire.org.
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* See LICENSE.md file for Copyright information
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*/
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#ifndef SF_SPELL_SUMMON_METADATA_H
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#define SF_SPELL_SUMMON_METADATA_H
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#include "
Define.h
"
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namespace
Skyfire
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{
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namespace
Spells
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{
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bool
ShouldUseDamageAsSummonCount
(
uint32
summonPropertyId);
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uint32
GetSummonCountForProperty
(
uint32
summonPropertyId,
int32
damage);
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uint32
GetTotemSummonHealthPct
(
uint32
spellId);
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}
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}
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#endif
Define.h
int32
std::int32_t int32
Definition
Define.h:73
uint32
std::uint32_t uint32
Definition
Define.h:77
Skyfire::Spells
Definition
SpellAuraMetadata.cpp:13
Skyfire::Spells::ShouldUseDamageAsSummonCount
bool ShouldUseDamageAsSummonCount(uint32 summonPropertyId)
Definition
SpellSummonMetadata.cpp:47
Skyfire::Spells::GetSummonCountForProperty
uint32 GetSummonCountForProperty(uint32 summonPropertyId, int32 damage)
Definition
SpellSummonMetadata.cpp:56
Skyfire::Spells::GetTotemSummonHealthPct
uint32 GetTotemSummonHealthPct(uint32 spellId)
Definition
SpellSummonMetadata.cpp:64
Skyfire
Definition
AuthPatchTransfer.h:12
src
server
game
Spells
SpellSummonMetadata.h
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