Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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VehicleDefines.h
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1/*
2* This file is part of Project SkyFire https://www.projectskyfire.org.
3* See LICENSE.md file for Copyright information
4*/
5
6#ifndef SF_VEHICLEDEFINES_H
7#define SF_VEHICLEDEFINES_H
8
9#include "Define.h"
10#include <map>
11#include <vector>
12
13struct VehicleSeatEntry;
14
61
63{
64 VEHICLE_FLAG_NO_STRAFE = 0x00000001, // Sets MOVEFLAG2_NO_STRAFE
65 VEHICLE_FLAG_NO_JUMPING = 0x00000002, // Sets MOVEFLAG2_NO_JUMPING
66 VEHICLE_FLAG_FULLSPEEDTURNING = 0x00000004, // Sets MOVEFLAG2_FULLSPEEDTURNING
67 VEHICLE_FLAG_ALLOW_PITCHING = 0x00000010, // Sets MOVEFLAG2_ALLOW_PITCHING
68 VEHICLE_FLAG_FULLSPEEDPITCHING = 0x00000020, // Sets MOVEFLAG2_FULLSPEEDPITCHING
69 VEHICLE_FLAG_CUSTOM_PITCH = 0x00000040, // If set use pitchMin and pitchMax from DBC, otherwise pitchMin = -pi/2, pitchMax = pi/2
70 VEHICLE_FLAG_ADJUST_AIM_ANGLE = 0x00000400, // Lua_IsVehicleAimAngleAdjustable
71 VEHICLE_FLAG_ADJUST_AIM_POWER = 0x00000800 // Lua_IsVehicleAimPowerAdjustable
72};
73
79
81{
84
85 void Reset()
86 {
87 Guid = 0;
88 IsUnselectable = false;
89 }
90};
91
93{
94 explicit VehicleSeat(VehicleSeatEntry const* seatInfo) : SeatInfo(seatInfo)
95 {
96 Passenger.Reset();
97 }
98
99 bool IsEmpty() const { return !Passenger.Guid; }
100
103};
104
106{
107 VehicleAccessory(uint32 entry, int8 seatId, bool isMinion, uint8 summonType, uint32 summonTime) :
108 AccessoryEntry(entry), IsMinion(isMinion), SummonTime(summonTime), SeatId(seatId), SummonedType(summonType) { }
114};
115
116typedef std::vector<VehicleAccessory> VehicleAccessoryList;
117typedef std::map<uint32, VehicleAccessoryList> VehicleAccessoryContainer;
118typedef std::map<int8, VehicleSeat> SeatMap;
119
121{
122protected:
124 virtual ~TransportBase() { }
125
126public:
128 virtual void CalculatePassengerPosition(float& x, float& y, float& z, float* o = NULL) const = 0;
129
131 virtual void CalculatePassengerOffset(float& x, float& y, float& z, float* o = NULL) const = 0;
132
133protected:
134 static void CalculatePassengerPosition(float& x, float& y, float& z, float* o, float transX, float transY, float transZ, float transO)
135 {
136 float inx = x, iny = y, inz = z;
137 if (o)
138 *o = Position::NormalizeOrientation(transO + *o);
139
140 x = transX + inx * std::cos(transO) - iny * std::sin(transO);
141 y = transY + iny * std::cos(transO) + inx * std::sin(transO);
142 z = transZ + inz;
143 }
144
145 static void CalculatePassengerOffset(float& x, float& y, float& z, float* o, float transX, float transY, float transZ, float transO)
146 {
147 if (o)
148 *o = Position::NormalizeOrientation(*o - transO);
149
150 z -= transZ;
151 y -= transY; // y = searchedY * std::cos(o) + searchedX * std::sin(o)
152 x -= transX; // x = searchedX * std::cos(o) + searchedY * std::sin(o + pi)
153 float inx = x, iny = y;
154 y = (iny - inx * std::tan(transO)) / (std::cos(transO) + std::sin(transO) * std::tan(transO));
155 x = (inx + iny * std::tan(transO)) / (std::cos(transO) + std::sin(transO) * std::tan(transO));
156 }
157};
158
159#endif
std::uint8_t uint8
Definition Define.h:79
std::uint32_t uint32
Definition Define.h:77
std::int8_t int8
Definition Define.h:75
std::uint64_t uint64
Definition Define.h:76
PowerType
@ POWER_GOLD_POWER
@ POWER_PURPLE_POWER
@ POWER_VENOM
@ POWER_FUEL
@ POWER_LIFE_ENERGY
@ POWER_ARCANE_ENERGY_2
@ POWER_SUN_ENERGY
@ POWER_ARCANEENERGY
@ POWER_SHA_ENERGY
@ POWER_JASPER_POWER
@ POWER_GREEN_POWER
@ POWER_RED_POWER
@ POWER_ORANGE_POWER
@ POWER_FLASHFIRE
@ POWER_ORANGE_POWER_2
@ POWER_STEAM
@ POWER_JADE_POWER
@ POWER_RESONANCE
@ POWER_FOOD
@ POWER_RED_POWER_2
@ POWER_BLOOD
@ POWER_SHADOWFLAME_ENERGY
@ POWER_PYRITE
@ POWER_HEAT
@ POWER_TWILIGHT_ENERGY
@ POWER_COBALT_POWER
@ POWER_WRATH
@ POWER_OOZE
@ POWER_ARCANE_ENERGY
@ POWER_BLUE_POWER
@ POWER_ENERGY_2
@ POWER_BACK_HEAT
@ POWER_AMETHYST_POWER
@ POWER_WIND_POWER_1
@ POWER_DARK_POWER
@ POWER_SWING_VELOCITY
@ POWER_WIND_POWER_2
@ POWER_WIND_POWER_3
@ POWER_PYROCLASTIC_FRENZY
@ POWER_CONSUMING_FLAME
@ POWER_WILLPOWER
@ POWER_SUN_POWER
@ POWER_FEL_ENERGY
std::map< int8, VehicleSeat > SeatMap
VehicleSpells
@ VEHICLE_SPELL_PARACHUTE
@ VEHICLE_SPELL_RIDE_HARDCODED
std::map< uint32, VehicleAccessoryList > VehicleAccessoryContainer
VehicleFlags
@ VEHICLE_FLAG_NO_JUMPING
@ VEHICLE_FLAG_ADJUST_AIM_ANGLE
@ VEHICLE_FLAG_NO_STRAFE
@ VEHICLE_FLAG_FULLSPEEDTURNING
@ VEHICLE_FLAG_ALLOW_PITCHING
@ VEHICLE_FLAG_CUSTOM_PITCH
@ VEHICLE_FLAG_ADJUST_AIM_POWER
@ VEHICLE_FLAG_FULLSPEEDPITCHING
std::vector< VehicleAccessory > VehicleAccessoryList
virtual void CalculatePassengerPosition(float &x, float &y, float &z, float *o=NULL) const =0
This method transforms supplied transport offsets into global coordinates.
static void CalculatePassengerPosition(float &x, float &y, float &z, float *o, float transX, float transY, float transZ, float transO)
virtual void CalculatePassengerOffset(float &x, float &y, float &z, float *o=NULL) const =0
This method transforms supplied global coordinates into local offsets.
static void CalculatePassengerOffset(float &x, float &y, float &z, float *o, float transX, float transY, float transZ, float transO)
virtual ~TransportBase()
static float NormalizeOrientation(float o)
Definition Object.h:427
VehicleAccessory(uint32 entry, int8 seatId, bool isMinion, uint8 summonType, uint32 summonTime)
VehicleSeat(VehicleSeatEntry const *seatInfo)
bool IsEmpty() const
PassengerInfo Passenger
VehicleSeatEntry const * SeatInfo