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SkyFire 5.4.8 server core API documentation
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azjol_nerub.h
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1/*
2* This file is part of Project SkyFire https://www.projectskyfire.org.
3* See LICENSE.md file for Copyright information
4*/
5
6#ifndef AZJOL_NERUB_H_
7#define AZJOL_NERUB_H_
8
9#define AzjolNerubScriptName "instance_azjol_nerub"
10
12
14{
15 // Encounter States/Boss GUIDs
19
20 // Additional Data
24};
25
36
44
45template<class AI>
47{
49}
50
51#endif // AZJOL_NERUB_H_
std::uint32_t uint32
Definition Define.h:77
AI * GetInstanceAI(T *obj, char const *scriptName)
#define AzjolNerubScriptName
Definition azjol_nerub.h:9
@ GO_ANUBARAK_DOOR_1
Definition azjol_nerub.h:40
@ GO_ANUBARAK_DOOR_3
Definition azjol_nerub.h:42
@ GO_KRIKTHIR_DOOR
Definition azjol_nerub.h:39
@ GO_ANUBARAK_DOOR_2
Definition azjol_nerub.h:41
@ NPC_KRIKTHIR
Definition azjol_nerub.h:28
@ NPC_WATCHER_GASHRA
Definition azjol_nerub.h:33
@ NPC_ANUBARAK
Definition azjol_nerub.h:30
@ NPC_WATCHER_NARJIL
Definition azjol_nerub.h:32
@ NPC_HADRONOX
Definition azjol_nerub.h:29
@ NPC_WATCHER_SILTHIK
Definition azjol_nerub.h:34
AI * GetAzjolNerubAI(Creature *creature)
Definition azjol_nerub.h:46
@ DATA_WATCHER_SILTHIK
Definition azjol_nerub.h:22
@ DATA_ANUBARAK
Definition azjol_nerub.h:18
@ DATA_HADRONOX
Definition azjol_nerub.h:17
@ DATA_WATCHER_GASHRA
Definition azjol_nerub.h:21
@ DATA_KRIKTHIR_THE_GATEWATCHER
Definition azjol_nerub.h:16
@ DATA_WATCHER_NARJIL
Definition azjol_nerub.h:23
uint32 const EncounterCount
GameObjectIds
CreatureIds
DataTypes