Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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AuraEffect Member List

This is the complete list of members for AuraEffect, including all inherited members.

ApplySpellMod(Unit *target, bool apply)AuraEffect
Aura::_InitEffects(uint32 effMask, Unit *caster, int32 *baseAmount)AuraEffectfriend
Aura::~Aura()AuraEffectfriend
AuraEffect(Aura *base, uint8 effIndex, int32 *baseAmount, Unit *caster)AuraEffectexplicitprivate
CalculateAmount(Unit *caster)AuraEffect
CalculatePeriodic(Unit *caster, bool resetPeriodicTimer=true, bool load=false)AuraEffect
CalculateSpellMod()AuraEffect
CanBeRecalculated() constAuraEffectinline
ChangeAmount(int32 newAmount, bool mark=true, bool onStackOrReapply=false)AuraEffect
CleanupTriggeredSpells(Unit *target)AuraEffect
GetAmount() constAuraEffectinline
GetAmplitude() constAuraEffectinline
GetApplicationList(std::list< AuraApplication * > &applicationList) constAuraEffect
GetAuraType() constAuraEffectinline
GetBase() constAuraEffectinline
GetBaseAmount() constAuraEffectinline
GetCaster() constAuraEffectinline
GetCasterGUID() constAuraEffectinline
GetEffIndex() constAuraEffectinline
GetId() constAuraEffectinline
GetMiscValue() constAuraEffectinline
GetMiscValueB() constAuraEffectinline
GetPeriodicTimer() constAuraEffectinline
GetSpellInfo() constAuraEffectinline
GetSpellModifier() constAuraEffectinline
GetTargetList(std::list< Unit * > &targetList) constAuraEffect
GetTickNumber() constAuraEffectinline
GetTotalTicks() constAuraEffectinline
HandleArenaPreparation(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraAllowFlight(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraAllowOnlyAbility(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraCloneCaster(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraControlVehicle(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraConvertRune(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraDummy(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraEmpathy(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraFeatherFall(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraForceWeather(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraGhost(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraHover(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraIncreaseBaseHealthPercent(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraLinked(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraMastery(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModAttackPower(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModAttackPowerPercent(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModBaseResistancePCT(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModBlockPercent(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModCritPct(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModDecreaseSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModDisarm(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModDispelImmunity(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModDmgImmunity(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModDodgePercent(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModEffectImmunity(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModExpertise(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModFaction(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModFakeInebriation(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModIncreaseEnergyPercent(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModIncreaseFlightSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModIncreaseHealth(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModIncreaseHealthPercent(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModIncreaseMaxHealth(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModIncreaseMaxPowerFlat(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModIncreaseMountedSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModIncreaseSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModIncreaseSwimSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModPacify(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModPacifyAndSilence(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModParryPercent(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModPetTalentsPoints(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModRangedAttackPower(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModRangedAttackPowerPercent(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModRangedHaste(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModRegenInterrupt(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModResistance(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModResistanceExclusive(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModRoot(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModScale(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModSchoolImmunity(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModShapeshift(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModSilence(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModSkill(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModStalked(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModStat(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModStateImmunity(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModStun(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModTotalThreat(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModUseNormalSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraModWeaponCritPercent(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraMounted(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraOverrideAutoattackWithSpell(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraOverrideSpells(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraRetainComboPoints(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraSetVehicle(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraTrackCreatures(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraTrackResources(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraTrackStealthed(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraTransform(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraUntrackable(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleAuraWaterWalk(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleBindSight(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleChannelDeathItem(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleCharmConvert(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleComprehendLanguage(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleEffect(AuraApplication *aurApp, uint8 mode, bool apply)AuraEffect
HandleEffect(Unit *target, uint8 mode, bool apply)AuraEffect
HandleEnableAltPower(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleFeignDeath(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleForceMoveForward(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleForceReaction(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModAttackSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModBaseResistance(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModCastingSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModCharm(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModCombatSpeedPct(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModConfuse(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModDamageDone(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModDamagePercentDone(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModFear(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModHealingDone(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModHitChance(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModInvisibility(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModInvisibilityDetect(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModMechanicImmunity(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModMeleeRangedSpeedPct(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModMeleeSpeedPct(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModOffhandDamagePercent(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModPercentStat(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModPossess(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModPossessPet(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModPowerCost(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModPowerCostPCT(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModPowerRegen(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModPowerRegenPCT(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModRating(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModRatingFromStat(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModResistancePercent(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModSpellCritChance(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModSpellDamagePercentFromStat(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModSpellHealingPercentFromStat(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModSpellHitChance(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModStateImmunityMask(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModStealth(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModStealthDetect(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModStealthLevel(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModTargetResistance(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModTaunt(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModThreat(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModTotalPercentStat(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleModUnattackable(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleNoImmediateEffect(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleNULL(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleObsModPowerAuraTick(Unit *target, Unit *caster) constAuraEffect
HandleOverrideAttackPowerBySpellPower(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleOverrideSpellPowerByAttackPower(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandlePeriodicDamageAurasTick(Unit *target, Unit *caster) constAuraEffect
HandlePeriodicDummyAuraTick(Unit *target, Unit *caster) constAuraEffect
HandlePeriodicEnergizeAuraTick(Unit *target, Unit *caster) constAuraEffect
HandlePeriodicHealAurasTick(Unit *target, Unit *caster) constAuraEffect
HandlePeriodicHealthFunnelAuraTick(Unit *target, Unit *caster) constAuraEffect
HandlePeriodicHealthLeechAuraTick(Unit *target, Unit *caster) constAuraEffect
HandlePeriodicManaLeechAuraTick(Unit *target, Unit *caster) constAuraEffect
HandlePeriodicPowerBurnAuraTick(Unit *target, Unit *caster) constAuraEffect
HandlePeriodicTriggerSpellAuraTick(Unit *target, Unit *caster) constAuraEffect
HandlePeriodicTriggerSpellWithValueAuraTick(Unit *target, Unit *caster) constAuraEffect
HandlePhase(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandlePhaseGroup(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandlePlayScene(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandlePreventFleeing(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandlePreventResurrection(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleProc(AuraApplication *aurApp, ProcEventInfo &eventInfo)AuraEffect
HandleProcTriggerDamageAuraProc(AuraApplication *aurApp, ProcEventInfo &eventInfo)AuraEffect
HandleProcTriggerSpellAuraProc(AuraApplication *aurApp, ProcEventInfo &eventInfo)AuraEffect
HandleProcTriggerSpellWithValueAuraProc(AuraApplication *aurApp, ProcEventInfo &eventInfo)AuraEffect
HandleRaidProcFromChargeAuraProc(AuraApplication *aurApp, ProcEventInfo &eventInfo)AuraEffect
HandleRaidProcFromChargeWithValueAuraProc(AuraApplication *aurApp, ProcEventInfo &eventInfo)AuraEffect
HandleShapeshiftBoosts(Unit *target, bool apply) constAuraEffect
HandleShieldBlockValue(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleSpiritOfRedemption(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleUnused(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HandleWaterBreathing(AuraApplication const *aurApp, uint8 mode, bool apply) constAuraEffect
HasSpellClassMask() constAuraEffectinline
IsAffectingSpell(SpellInfo const *spell) constAuraEffect
IsPeriodic() constAuraEffectinline
IsPeriodicTickCrit(Unit *target, Unit const *caster) constAuraEffectprivate
m_amountAuraEffectprivate
m_amplitudeAuraEffectprivate
m_baseAuraEffectprivate
m_baseAmountAuraEffectprivate
m_canBeRecalculatedAuraEffectprivate
m_effIndexAuraEffectprivate
m_isPeriodicAuraEffectprivate
m_periodicTimerAuraEffectprivate
m_spellInfoAuraEffectprivate
m_spellmodAuraEffectprivate
m_tickNumberAuraEffectprivate
PeriodicTick(AuraApplication *aurApp, Unit *caster) constAuraEffect
RecalculateAmount()AuraEffectinline
RecalculateAmount(Unit *caster)AuraEffectinline
ResetPeriodic(bool resetPeriodicTimer=false)AuraEffectinline
SendTickImmune(Unit *target, Unit *caster) constAuraEffect
SetAmount(int32 amount)AuraEffectinline
SetCanBeRecalculated(bool val)AuraEffectinline
SetPeriodic(bool isPeriodic)AuraEffectinline
SetPeriodicTimer(int32 periodicTimer)AuraEffectinline
Unit::_TryStackingOrRefreshingExistingAura(SpellInfo const *newAura, uint32 effMask, Unit *caster, int32 *baseAmount, Item *castItem, uint64 casterGUID)AuraEffectfriend
Update(uint32 diff, Unit *caster)AuraEffect
UpdatePeriodic(Unit *caster)AuraEffect
~AuraEffect()AuraEffectprivate