Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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BattlegroundMgr Member List

This is the complete list of members for BattlegroundMgr, including all inherited members.

AddBattleground(Battleground *bg)BattlegroundMgr
AddToBGFreeSlotQueue(BattlegroundTypeId bgTypeId, Battleground *bg)BattlegroundMgr
BattlegroundDataContainer typedefBattlegroundMgrprivate
BattlegroundMgr()BattlegroundMgrprivate
BattlegroundSelectionWeightMap typedefBattlegroundMgrprivate
BGArenaType(BattlegroundQueueTypeId bgQueueTypeId)BattlegroundMgrstatic
bgDataStoreBattlegroundMgrprivate
BGQueueTypeId(BattlegroundTypeId bgTypeId, uint8 arenaType)BattlegroundMgrstatic
BGTemplateId(BattlegroundQueueTypeId bgQueueTypeId)BattlegroundMgrstatic
BGTypeToWeekendHolidayId(BattlegroundTypeId bgTypeId)BattlegroundMgrstatic
BuildBattlegroundListPacket(WorldPacket *data, uint64 guid, Player *player, BattlegroundTypeId bgTypeId)BattlegroundMgr
BuildBattlegroundStatusPacket(WorldPacket *data, Battleground *bg, Player *player, uint8 queueSlot, uint8 statusId, uint32 time1, uint32 time2, uint8 arenaType)BattlegroundMgr
BuildPlayerJoinedBattlegroundPacket(WorldPacket *data, uint64 guid)BattlegroundMgr
BuildPlayerLeftBattlegroundPacket(WorldPacket *data, uint64 guid)BattlegroundMgr
BuildPlaySoundPacket(WorldPacket *data, uint32 soundId)BattlegroundMgr
BuildPvpLogDataPacket(WorldPacket *data, Battleground *bg)BattlegroundMgr
BuildStatusFailedPacket(WorldPacket *data, Battleground *bg, Player *pPlayer, uint8 QueueSlot, GroupJoinBattlegroundResult result)BattlegroundMgr
BuildUpdateWorldStatePacket(WorldPacket *data, uint32 field, uint32 value)BattlegroundMgr
CreateBattleground(CreateBattlegroundData &data)BattlegroundMgrprivate
CreateClientVisibleInstanceId(BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id)BattlegroundMgrprivate
CreateInitialBattlegrounds()BattlegroundMgr
CreateNewBattleground(BattlegroundTypeId bgTypeId, PvPDifficultyEntry const *bracketEntry, uint8 arenaType, bool isRated)BattlegroundMgr
DeleteAllBattlegrounds()BattlegroundMgr
GetBattleground(uint32 InstanceID, BattlegroundTypeId bgTypeId)BattlegroundMgr
GetBattlegroundQueue(BattlegroundQueueTypeId bgQueueTypeId)BattlegroundMgrinline
GetBattlegroundTemplate(BattlegroundTypeId bgTypeId)BattlegroundMgr
GetBattlegroundThroughClientInstance(uint32 instanceId, BattlegroundTypeId bgTypeId)BattlegroundMgr
GetBattleMasterBG(uint32 entry) constBattlegroundMgrinline
GetBGFreeSlotQueueStore(BattlegroundTypeId bgTypeId)BattlegroundMgr
GetMaxRatingDifference() constBattlegroundMgr
GetPrematureFinishTime() constBattlegroundMgr
GetRandomBG(BattlegroundTypeId id)BattlegroundMgrprivate
GetRatingDiscardTimer() constBattlegroundMgr
isArenaTesting() constBattlegroundMgrinline
IsArenaType(BattlegroundTypeId bgTypeId)BattlegroundMgrprivatestatic
IsBGWeekend(BattlegroundTypeId bgTypeId)BattlegroundMgrstatic
isTesting() constBattlegroundMgrinline
LoadBattleMastersEntry()BattlegroundMgr
m_ArenaSelectionWeightsBattlegroundMgrprivate
m_ArenaTestingBattlegroundMgrprivate
m_BattlegroundQueuesBattlegroundMgrprivate
m_BGSelectionWeightsBattlegroundMgrprivate
m_NextRatedArenaUpdateBattlegroundMgrprivate
m_QueueUpdateSchedulerBattlegroundMgrprivate
m_TestingBattlegroundMgrprivate
mBattleMastersMapBattlegroundMgrprivate
RemoveBattleground(BattlegroundTypeId bgTypeId, uint32 instanceId)BattlegroundMgr
RemoveFromBGFreeSlotQueue(BattlegroundTypeId bgTypeId, uint32 instanceId)BattlegroundMgr
ScheduleQueueUpdate(uint32 arenaMatchmakerRating, uint8 arenaType, BattlegroundQueueTypeId bgQueueTypeId, BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id)BattlegroundMgr
SendAreaSpiritHealerQueryOpcode(Player *player, Battleground *bg, uint64 guid)BattlegroundMgr
SendToBattleground(Player *player, uint32 InstanceID, BattlegroundTypeId bgTypeId)BattlegroundMgr
SetHolidayWeekends(uint32 mask)BattlegroundMgr
Skyfire::Singleton< BattlegroundMgr, Skyfire::NullMutex > classBattlegroundMgrfriend
ToggleArenaTesting()BattlegroundMgr
ToggleTesting()BattlegroundMgr
Update(uint32 diff)BattlegroundMgr
WeekendHolidayIdToBGType(HolidayIds holiday)BattlegroundMgrstatic
~BattlegroundMgr()BattlegroundMgrprivate