Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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GameEventMgr Member List

This is the complete list of members for GameEventMgr, including all inherited members.

_questToEventLinksGameEventMgrprivate
ActiveEvents typedefGameEventMgr
AddActiveEvent(uint16 event_id)GameEventMgrinlineprivate
ApplyNewEvent(uint16 event_id)GameEventMgrprivate
ChangeEquipOrModel(int16 event_id, bool activate)GameEventMgrprivate
CheckOneGameEvent(uint16 entry) constGameEventMgr
CheckOneGameEventConditions(uint16 event_id)GameEventMgrprivate
GameEventBitmask typedefGameEventMgrprivate
GameEventDataMap typedefGameEventMgr
GameEventGuidMap typedefGameEventMgrprivate
GameEventIdMap typedefGameEventMgrprivate
GameEventMgr()GameEventMgrprivate
GameEventModelEquipMap typedefGameEventMgrprivate
GameEventNPCFlagMap typedefGameEventMgrprivate
GameEventNPCVendorMap typedefGameEventMgrprivate
GameEventQuestMap typedefGameEventMgrprivate
GameEventSpawn(int16 event_id)GameEventMgrprivate
GameEventUnspawn(int16 event_id)GameEventMgrprivate
GetActiveEventList() constGameEventMgrinline
GetEventIdForQuest(Quest const *quest) constGameEventMgr
GetEventMap() constGameEventMgrinline
GetNPCFlag(Creature *cr)GameEventMgr
GetNpcTextId(uint32 guid)GameEventMgr
GuidList typedefGameEventMgrprivate
GuidNPCFlagPair typedefGameEventMgrprivate
HandleQuestComplete(uint32 quest_id)GameEventMgr
HandleWorldEventGossip(Player *player, Creature *c)GameEventMgr
hasCreatureActiveEventExcept(uint32 creature_guid, uint16 event_id)GameEventMgrprivate
hasCreatureQuestActiveEventExcept(uint32 quest_id, uint16 event_id)GameEventMgrprivate
hasGameObjectActiveEventExcept(uint32 go_guid, uint16 event_id)GameEventMgrprivate
hasGameObjectQuestActiveEventExcept(uint32 quest_id, uint16 event_id)GameEventMgrprivate
IdList typedefGameEventMgrprivate
Initialize()GameEventMgr
IsActiveEvent(uint16 event_id)GameEventMgrinline
isSystemInitGameEventMgrprivate
LoadFromDB()GameEventMgr
m_ActiveEventsGameEventMgrprivate
mGameEventGameEventMgrprivate
mGameEventBattlegroundHolidaysGameEventMgrprivate
mGameEventCreatureGuidsGameEventMgr
mGameEventCreatureQuestsGameEventMgrprivate
mGameEventGameobjectGuidsGameEventMgr
mGameEventGameObjectQuestsGameEventMgrprivate
mGameEventModelEquipGameEventMgrprivate
mGameEventNPCFlagsGameEventMgrprivate
mGameEventPoolIdsGameEventMgrprivate
mGameEventVendorsGameEventMgrprivate
ModelEquipList typedefGameEventMgrprivate
ModelEquipPair typedefGameEventMgrprivate
mQuestToEventConditionsGameEventMgrprivate
NextCheck(uint16 entry) constGameEventMgr
NPCFlagList typedefGameEventMgrprivate
NPCVendorList typedefGameEventMgrprivate
QuestIdToEventConditionMap typedefGameEventMgrprivate
QuestRelation typedefGameEventMgrprivate
QuestRelList typedefGameEventMgrprivate
RemoveActiveEvent(uint16 event_id)GameEventMgrinlineprivate
RunSmartAIScripts(uint16 event_id, bool activate)GameEventMgrprivate
SaveWorldEventStateToDB(uint16 event_id)GameEventMgrprivate
SendWorldStateUpdate(Player *player, uint16 event_id)GameEventMgrprivate
Skyfire::Singleton< GameEventMgr, Skyfire::NullMutex > classGameEventMgrfriend
StartArenaSeason()GameEventMgr
StartEvent(uint16 event_id, bool overwrite=false)GameEventMgr
StartInternalEvent(uint16 event_id)GameEventMgr
StartSystem()GameEventMgr
StopEvent(uint16 event_id, bool overwrite=false)GameEventMgr
UnApplyEvent(uint16 event_id)GameEventMgrprivate
Update()GameEventMgr
UpdateBattlegroundSettings()GameEventMgrprivate
UpdateEventNPCFlags(uint16 event_id)GameEventMgrprivate
UpdateEventNPCVendor(uint16 event_id, bool activate)GameEventMgrprivate
UpdateEventQuests(uint16 event_id, bool activate)GameEventMgrprivate
UpdateWorldStates(uint16 event_id, bool Activate)GameEventMgrprivate
~GameEventMgr()GameEventMgrinlineprivate