Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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GameObjectModel Member List

This is the complete list of members for GameObjectModel, including all inherited members.

Create(std::unique_ptr< GameObjectModelOwnerBase > modelOwner, std::string const &dataPath)GameObjectModelstatic
disable()GameObjectModelinline
enable(uint32 ph_mask)GameObjectModelinline
GameObjectModel()GameObjectModelinlineprivate
getBounds() constGameObjectModelinline
getPosition() constGameObjectModelinline
iBoundGameObjectModelprivate
iInvRotGameObjectModelprivate
iInvScaleGameObjectModelprivate
iModelGameObjectModelprivate
initialize(std::unique_ptr< GameObjectModelOwnerBase > modelOwner, std::string const &dataPath)GameObjectModelprivate
intersectRay(const G3D::Ray &Ray, float &MaxDist, bool StopAtFirstHit, uint32 ph_mask) constGameObjectModel
iPosGameObjectModelprivate
iScaleGameObjectModelprivate
isEnabled() constGameObjectModelinline
nameGameObjectModel
ownerGameObjectModelprivate
phasemaskGameObjectModelprivate
Relocate()GameObjectModel
~GameObjectModel()GameObjectModel