Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Group Member List

This is the complete list of members for Group, including all inherited members.

_getMemberCSlot(uint64 Guid) constGroupprotected
_getMemberWSlot(uint64 Guid)Groupprotected
_homebindIfInstance(Player *player)Groupprotected
_initRaidSubGroupsCounter()Groupprotected
_readyCheckInProgressGroupprotected
_setMembersGroup(uint64 guid, uint8 group)Groupprotected
AddInvite(Player *player)Group
AddLeaderInvite(Player *player)Group
AddMember(Player *player)Group
BindToInstance(InstanceSave *save, bool permanent, bool load=false)Group
BoundInstancesMap typedefGroup
BroadcastAddonMessagePacket(WorldPacket *packet, const std::string &prefix, bool ignorePlayersInBGRaid, int group=-1, uint64 ignore=0)Group
BroadcastGroupUpdate(void)Group
BroadcastPacket(WorldPacket *packet, bool ignorePlayersInBGRaid, int group=-1, uint64 ignore=0)Group
BroadcastReadyCheck(WorldPacket *packet)Group
CanJoinBattlegroundQueue(Battleground const *bgOrTemplate, BattlegroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot)Group
ChangeFlagEveryoneAssistant(bool apply)Group
ChangeLeader(uint64 guid)Group
ChangeMembersGroup(uint64 guid, uint8 group)Group
ChangeMembersGroup(Player *player, uint8 group)Group
ConvertToGroup()Group
ConvertToLFG()Group
ConvertToRaid()Group
CountRollVote(uint64 playerGUID, uint64 Guid, RollType Choise)Group
CountTheRoll(Rolls::iterator roll)Group
Create(Player *leader)Group
DelinkMember(uint64 guid)Group
Disband(bool hideDestroy=false)Group
EndRoll(Loot *loot)Group
GetBoundInstance(Player *player)Group
GetBoundInstance(Map *aMap)Group
GetBoundInstance(MapEntry const *mapEntry)Group
GetBoundInstance(DifficultyID difficulty, uint32 mapId)Group
GetBoundInstances(DifficultyID difficulty)Group
GetDbStoreId() constGroupinline
GetDifficulty(MapEntry const *mapEntry) constGroup
GetDungeonDifficulty() constGroupinline
GetFirstMember()Groupinline
GetFirstMember() constGroupinline
GetGUID() constGroup
GetInvited(uint64 guid) constGroup
GetInvited(const std::string &name) constGroup
GetLeaderGUID() constGroup
GetLeaderName() constGroup
GetLooterGuid() constGroup
GetLootMethod() constGroup
GetLootThreshold() constGroup
GetLowGUID() constGroup
GetMemberGroup(uint64 guid) constGroup
GetMemberGUID(const std::string &name)Group
GetMemberRole(uint64 guid) constGroup
GetMembersCount() constGroupinline
GetMemberSlots() constGroupinline
GetRaidDifficulty() constGroupinline
GetRoll(uint64 Guid)Group
Group()Group
GroupLoot(Loot *loot, WorldObject *pLootedObject)Group
HasFreeSlotSubGroup(uint8 subgroup) constGroup
InCombatToInstance(uint32 instanceId)Group
InvitesList typedefGroupprotected
IsAssistant(uint64 guid) constGroup
isBFGroup() constGroup
isBGGroup() constGroup
IsCreated() constGroup
IsFull() constGroup
IsLeader(uint64 guid) constGroup
isLFGGroup() constGroup
IsMember(uint64 guid) constGroup
isRaidGroup() constGroup
isRollLootActive() constGroup
LinkMember(GroupReference *pRef)Group
LoadGroupFromDB(Field *field)Group
LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles)Group
m_bfGroupGroupprotected
m_bgGroupGroupprotected
m_boundInstancesGroupprotected
m_counterGroupprotected
m_dbStoreIdGroupprotected
m_dungeonDifficultyGroupprotected
m_groupTypeGroupprotected
m_guidGroupprotected
m_inviteesGroupprotected
m_leaderGuidGroupprotected
m_leaderNameGroupprotected
m_looterGuidGroupprotected
m_lootMethodGroupprotected
m_lootThresholdGroupprotected
m_maxEnchantingLevelGroupprotected
m_memberMgrGroupprotected
m_memberSlotsGroupprotected
m_raidDifficultyGroupprotected
m_subGroupsCountsGroupprotected
m_targetIconsGroupprotected
MasterLoot(Loot *loot, WorldObject *pLootedObject)Group
member_citerator typedefGroup
member_witerator typedefGroupprotected
MemberSlotList typedefGroup
NeedBeforeGreed(Loot *loot, WorldObject *pLootedObject)Group
OfflineReadyCheck()Group
ReadyCheck(bool state)Groupinline
ReadyCheckAllResponded() constGroup
ReadyCheckInProgress() constGroupinline
ReadyCheckMemberHasResponded(uint64 guid)Group
ReadyCheckResetResponded()Group
RemoveAllInvites()Group
RemoveInvite(Player *player)Group
RemoveMember(uint64 guid, const RemoveMethod &method=GROUP_REMOVEMETHOD_DEFAULT, uint64 kicker=0, const char *reason=NULL)Group
RemoveUniqueGroupMemberFlag(GroupMemberFlags flag)Group
ResetInstances(InstanceResetMethod method, bool isRaid, Player *SendMsgTo)Group
ResetMaxEnchantingLevel()Group
RoleCheckAllResponded() constGroup
RollIdGroupprotected
Rolls typedefGroupprotected
SameSubGroup(uint64 guid1, uint64 guid2) constGroup
SameSubGroup(uint64 guid1, MemberSlot const *slot2) constGroup
SameSubGroup(Player const *member1, Player const *member2) constGroup
SendLootAllPassed(Roll const &roll)Group
SendLooter(Creature *creature, Player *pLooter)Group
SendLootRoll(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber, RollType RollType, const Roll &r)Group
SendLootRollWon(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber, RollType RollType, const Roll &r)Group
SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r)Group
SendLootStartRollToPlayer(uint32 countDown, uint32 mapId, Player *p, bool canNeed, Roll const &r)Group
SendReadyCheckCompleted()Group
SendTargetIconList(WorldSession *session)Group
SendUpdate()Group
SendUpdateToPlayer(uint64 playerGUID, MemberSlot *slot=NULL)Group
SetBattlefieldGroup(Battlefield *bf)Group
SetBattlegroundGroup(Battleground *bg)Group
SetDungeonDifficulty(DifficultyID difficulty)Group
SetGroupMemberFlag(uint64 guid, bool apply, GroupMemberFlags flag)Group
SetLfgRoles(uint64 guid, const uint8 roles)Group
SetLooterGuid(uint64 guid)Group
SetLootMethod(LootMethod method)Group
SetLootThreshold(ItemQualities threshold)Group
SetMemberRole(uint64 guid, uint32 role)Group
SetRaidDifficulty(DifficultyID difficulty)Group
SetTargetIcon(uint8 id, ObjectGuid whoGuid, ObjectGuid targetGuid, uint8 Index)Group
SubGroupCounterDecrease(uint8 subgroup)Groupprotected
SubGroupCounterIncrease(uint8 subgroup)Groupprotected
ToggleGroupMemberFlag(member_witerator slot, GroupMemberFlags flag, bool apply)Groupprotected
UnbindInstance(uint32 mapid, uint8 difficulty, bool unload=false)Group
UpdateLooterGuid(WorldObject *pLootedObject, bool ifneed=false)Group
UpdatePlayerOutOfRange(Player *player)Group
~Group()Group