Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Guild Member List

This is the complete list of members for Guild, including all inherited members.

_BroadcastEvent(GuildEvents guildEvent, uint64 guid, const char *param1=NULL, const char *param2=NULL, const char *param3=NULL) constGuildprivate
_CreateDefaultGuildRanks(LocaleConstant loc)Guildprivate
_CreateLogHolders()Guildprivate
_CreateNewBankTab()Guildprivate
_CreateRank(std::string const &name, uint32 rights)Guildprivate
_DeleteBankItems(SQLTransaction &trans, bool removeItemsFromDB=false)Guildprivate
_DeleteMemberFromDB(uint32 lowguid) constGuildinlineprivate
_DoItemsMove(MoveItemData *pSrc, MoveItemData *pDest, bool sendError, uint32 splitedAmount=0)Guildprivate
_experienceGuildprotected
_GetItem(uint8 tabId, uint8 slotId) constGuildinlineprivate
_GetLowestRankId() constGuildinlineprivate
_GetMemberRemainingMoney(Member const *member) constGuildinlineprivate
_GetMemberRemainingSlots(Member const *member, uint8 tabId) constGuildinlineprivate
_GetPurchasedTabsSize() constGuildinlineprivate
_GetRankBankMoneyPerDay(uint8 rankId) constGuildinlineprivate
_GetRankBankTabRights(uint8 rankId, uint8 tabId) constGuildinlineprivate
_GetRankBankTabSlotsPerDay(uint8 rankId, uint8 tabId) constGuildinlineprivate
_GetRankName(uint8 rankId) constGuildinlineprivate
_GetRankRights(uint8 rankId) constGuildinlineprivate
_GetRanksSize() constGuildinlineprivate
_HasRankRight(Player const *player, uint32 right) constGuildinlineprivate
_IsLeader(Player *player) constGuildprivate
_levelGuildprotected
_LogBankEvent(SQLTransaction &trans, GuildBankEventLogTypes eventType, uint8 tabId, uint32 playerGuid, uint32 itemOrMoney, uint16 itemStackCount=0, uint8 destTabId=0)Guildprivate
_LogEvent(GuildEventLogTypes eventType, uint32 playerGuid1, uint32 playerGuid2=0, uint8 newRank=0)Guildinlineprivate
_MemberHasTabRights(uint64 guid, uint8 tabId, uint32 rights) constGuildinlineprivate
_ModifyBankMoney(SQLTransaction &trans, uint64 amount, bool add)Guildprivate
_MoveItems(MoveItemData *pSrc, MoveItemData *pDest, uint32 splitedAmount)Guildprivate
_RemoveItem(SQLTransaction &trans, uint8 tabId, uint8 slotId)Guildinlineprivate
_SendBankContentUpdate(MoveItemData *pSrc, MoveItemData *pDest) constGuildprivate
_SendBankContentUpdate(uint8 tabId, SlotIds slots) constGuildprivate
_SendRemovePlayerFromGuild(ObjectGuid removedGuid, std::string const &removedName, Player const *remover) constGuildprivate
_SendSetNewGuildMaster(Member const *guildMaster, Member const *newGuildMaster, bool replace) constGuildprivate
_SetLeaderGUID(Member *pLeader)Guildprivate
_SetRankBankMoneyPerDay(uint8 rankId, uint32 moneyPerDay)Guildprivate
_SetRankBankTabRightsAndSlots(uint8 rankId, GuildBankRightsAndSlots rightsAndSlots, bool saveToDB=true)Guildprivate
_todayExperienceGuildprotected
_UpdateAccountsNumber()Guildprivate
_UpdateMemberWithdrawSlots(SQLTransaction &trans, uint64 guid, uint8 tabId)Guildinlineprivate
AddGuildNews(uint8 type, uint64 guid, uint32 flags, uint32 value)Guild
AddMember(uint64 guid, uint8 rankId=GUILD_RANK_NONE)Guild
BankTabs typedefGuildprivate
BroadcastAddonToGuild(WorldSession *session, bool officerOnly, std::string const &msg, std::string const &prefix) constGuild
BroadcastPacket(WorldPacket *packet) constGuild
BroadcastPacketToRank(WorldPacket *packet, uint8 rankId) constGuild
BroadcastToGuild(WorldSession *session, bool officerOnly, std::string const &msg, Language language=Language::LANG_UNIVERSAL) constGuild
BroadcastWorker(Do &_do, Player *except=NULL)Guildinline
ChangeMemberRank(uint64 guid, uint8 newRank)Guild
Create(Player *pLeader, std::string const &name)Guild
DeleteMember(uint64 guid, bool isDisbanding=false, bool isKicked=false, bool canDeleteGuild=false)Guild
Disband()Guild
GetAchievementMgr()Guildinline
GetAchievementMgr() constGuildinline
GetBankTab(uint8 tabId)Guildinlineprivate
GetBankTab(uint8 tabId) constGuildinlineprivate
GetEmblemInfo() constGuildinline
GetExperience() constGuildinline
GetGUID() constGuildinline
GetId() constGuildinline
GetInfo() constGuildinline
GetLeaderGUID() constGuildinline
GetLevel() constGuildinline
GetMember(uint64 guid) constGuildinlineprivate
GetMember(uint64 guid)Guildinlineprivate
GetMember(std::string const &name)Guildinlineprivate
GetMembersCount()Guildinline
GetMOTD() constGuildinline
GetName() constGuildinline
GetRankInfo(uint8 rankId) constGuildinlineprivate
GetRankInfo(uint8 rankId)Guildinlineprivate
GetTodayExperience() constGuildinline
GiveXP(uint32 xp, Player *source)Guild
Guild()Guild
GuildLog typedefGuildprivate
HandleAcceptMember(WorldSession *session)Guild
HandleAddNewRank(WorldSession *session, std::string const &name)Guild
HandleBuyBankTab(WorldSession *session, uint8 tabId)Guild
HandleDisband(WorldSession *session)Guild
HandleGuildPartyRequest(WorldSession *session)Guild
HandleInviteMember(WorldSession *session, std::string const &name)Guild
HandleLeaveMember(WorldSession *session)Guild
HandleMemberDepositMoney(WorldSession *session, uint64 amount, bool cashFlow=false)Guild
HandleMemberLogout(WorldSession *session)Guild
HandleMemberWithdrawMoney(WorldSession *session, uint64 amount, bool repair=false)Guild
HandleNewsSetSticky(WorldSession *session, uint32 newsId, bool sticky)Guild
HandleQuery(WorldSession *session)Guild
HandleRemoveMember(WorldSession *session, uint64 guid)Guild
HandleRemoveRank(WorldSession *session, uint8 rankId)Guild
HandleReplaceGuildMaster(WorldSession *session)Guild
HandleRoster(WorldSession *session=NULL)Guild
HandleSetBankTabInfo(WorldSession *session, uint8 tabId, std::string const &name, std::string const &icon)Guild
HandleSetBankTabNote(WorldSession *session, uint32 tabId, std::string const &note)Guild
HandleSetEmblem(WorldSession *session, const EmblemInfo &emblemInfo)Guild
HandleSetInfo(WorldSession *session, std::string const &info)Guild
HandleSetMemberNote(WorldSession *session, std::string const &note, uint64 guid, bool isPublic)Guild
HandleSetMemberRank(WorldSession *session, uint64 guid, uint64 setterGuid, uint32 rank)Guild
HandleSetMOTD(WorldSession *session, std::string const &motd)Guild
HandleSetNewGuildMaster(WorldSession *session, std::string const &name)Guild
HandleSetRankInfo(WorldSession *session, uint8 rankId, std::string const &name, uint32 rights, uint32 moneyPerDay, GuildBankRightsAndSlotsVec const &rightsAndSlots)Guild
HandleUpdateMemberRank(WorldSession *session, uint64 guid, bool demote)Guild
HasAchieved(uint32 achievementId) constGuild
IsMember(uint64 guid) constGuild
LoadBankEventLogFromDB(Field *fields)Guild
LoadBankItemFromDB(Field *fields)Guild
LoadBankRightFromDB(Field *fields)Guild
LoadBankTabFromDB(Field *fields)Guild
LoadEventLogFromDB(Field *fields)Guild
LoadFromDB(Field *fields)Guild
LoadGuildNewsLogFromDB(Field *fields)Guild
LoadMemberFromDB(Field *fields)Guild
LoadRankFromDB(Field *fields)Guild
m_accountsNumberGuildprotected
m_achievementMgrGuildprotected
m_bankEventLogGuildprotected
m_bankMoneyGuildprotected
m_bankTabsGuildprotected
m_createdDateGuildprotected
m_emblemInfoGuildprotected
m_eventLogGuildprotected
m_idGuildprotected
m_infoGuildprotected
m_leaderGuidGuildprotected
m_membersGuildprotected
m_motdGuildprotected
m_nameGuildprotected
m_newsLogGuildprotected
m_ranksGuildprotected
MassInviteToEvent(WorldSession *session, uint32 minLevel, uint32 maxLevel, uint32 minRank)Guild
Members typedefGuildprivate
OnPlayerStatusChange(Player *player, uint32 flag, bool state)Guild
Ranks typedefGuildprivate
ResetTimes(bool weekly)Guild
SaveToDB()Guild
SendBankList(WorldSession *session, uint8 tabId, bool withContent, bool withTabInfo) constGuild
SendBankLog(WorldSession *session, uint8 tabId) constGuild
SendBankTabText(WorldSession *session, uint8 tabId) constGuild
SendCommandResult(WorldSession *session, GuildCommandType type, GuildCommandError errCode, std::string const &param="")Guildstatic
SendEventLog(WorldSession *session) constGuild
SendGuildRankInfo(WorldSession *session) constGuild
SendGuildRanksUpdate(uint64 setterGuid, uint64 targetGuid, uint32 rank)Guildprivate
SendGuildReputationWeeklyCap(WorldSession *session, uint32 reputation) constGuildprivate
SendGuildXP(WorldSession *session=NULL) constGuild
SendLoginInfo(WorldSession *session)Guild
SendMoneyInfo(WorldSession *session) constGuild
SendNewsUpdate(WorldSession *session)Guild
SendPermissions(WorldSession *session) constGuild
SendSaveEmblemResult(WorldSession *session, GuildEmblemError errCode)Guildstatic
SetBankTabText(uint8 tabId, std::string const &text)Guild
SetName(std::string const &name)Guild
SwapItems(Player *player, uint8 tabId, uint8 slotId, uint8 destTabId, uint8 destSlotId, uint32 splitedAmount)Guild
SwapItemsWithInventory(Player *player, bool toChar, uint8 tabId, uint8 slotId, uint8 playerBag, uint8 playerSlotId, uint32 splitedAmount)Guild
UpdateAchievementCriteria(AchievementCriteriaTypes type, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, Unit *unit, Player *player)Guild
UpdateMemberData(Player *player, uint8 dataid, uint32 value)Guild
Validate()Guild
~Guild()Guild