Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Item Member List

This is the complete list of members for Item, including all inherited members.

_changesMaskObjectprotected
_ConcatFields(uint16 startIndex, uint16 size) constObjectprotected
_Create(uint32 guidlow, uint32 entry, HighGuid guidhigh)Objectprotected
_InitValues()Objectprotected
_LoadIntoDataField(std::string const &data, uint32 startOffset, uint32 count)Objectprotected
AddToUpdateQueueOf(Player *player)Item
AddToWorld()Objectvirtual
AddUInt64Value(uint16 index, uint64 value)Object
allowedGUIDsItemprivate
ApplyModFlag(uint16 index, uint32 flag, bool apply)Object
ApplyModFlag64(uint16 index, uint64 flag, bool apply)Object
ApplyModInt32Value(uint16 index, int32 val, bool apply)Object
ApplyModPositiveFloatValue(uint16 index, float val, bool apply)Object
ApplyModSignedFloatValue(uint16 index, float val, bool apply)Object
ApplyModUInt32Value(uint16 index, int32 val, bool apply)Object
ApplyPercentModFloatValue(uint16 index, float val, bool apply)Object
BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) constObjectvirtual
BuildDynamicValuesUpdate(uint8 updateType, ByteBuffer *data, Player *target) constObjectprotected
BuildFieldsUpdate(Player *, UpdateDataMapType &) constObject
BuildMovementUpdate(ByteBuffer *data, uint16 flags) constObjectprotected
BuildOutOfRangeUpdateBlock(UpdateData *data) constObject
BuildUpdate(UpdateDataMapType &)Itemvirtual
BuildValuesUpdate(uint8 updatetype, ByteBuffer *data, Player *target) constObjectprotectedvirtual
BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target) constObject
CanBeMergedPartlyWith(ItemTemplate const *proto) constItem
CanBeTraded(bool mail=false, bool trade=false) constItem
CanBeTransmogrified() constItem
CanTransmogrify() constItem
CanTransmogrifyItemWithItem(Item const *transmogrified, Item const *transmogrifier)Itemstatic
CheckSoulboundTradeExpire()Item
ClearEnchantment(EnchantmentSlot slot)Item
ClearSoulboundTradeable(Player *currentOwner)Item
ClearUpdateMask(bool remove)Object
CloneItem(uint32 count, Player const *player=NULL) constItem
Create(uint32 guidlow, uint32 itemid, Player const *owner)Itemvirtual
CreateItem(uint32 itemEntry, uint32 count, Player const *player=NULL)Itemstatic
DeleteFromDB(SQLTransaction &trans, uint32 itemGuid)Itemstatic
DeleteFromDB(SQLTransaction &trans)Itemvirtual
DeleteFromInventoryDB(SQLTransaction &trans, uint32 itemGuid)Itemstatic
DeleteFromInventoryDB(SQLTransaction &trans)Item
DeleteRefundDataFromDB(SQLTransaction *trans)Item
DestroyForPlayer(Player *target, bool onDeath=false) constObjectvirtual
ForceValuesUpdateAtIndex(uint32)Object
FSetState(ItemUpdateState state)Iteminline
GemsFitSockets() constItem
GenerateItemRandomPropertyId(uint32 item_id)Itemstatic
GetBagSlot() constItem
GetByteValue(uint16 index, uint8 offset) constObject
GetContainer()Iteminline
GetCount() constIteminline
GetDynamicUInt32Value(uint32 tab, uint16 index) constObject
GetEnchantmentCharges(EnchantmentSlot slot) constIteminline
GetEnchantmentDuration(EnchantmentSlot slot) constIteminline
GetEnchantmentId(EnchantmentSlot slot) constIteminline
GetEntry() constObjectinline
GetFloatValue(uint16 index) constObject
GetGemCountWithID(uint32 GemID) constItem
GetGemCountWithLimitCategory(uint32 limitCategory) constItem
GetGUID() constObjectinline
GetGUIDHigh() constObjectinline
GetGUIDLow() constObjectinline
GetGUIDMid() constObjectinline
GetInt32Value(uint16 index) constObject
GetItemRandomPropertyId() constIteminline
GetItemSuffixFactor() constIteminline
GetMaxStackCount() constIteminline
GetObjectGUID() constObjectinline
GetObjectScale() constObjectinline
GetOwner() constItem
GetOwnerGUID() constIteminline
GetPackGUID() constObjectinline
GetPaidExtendedCost() constIteminline
GetPaidMoney() constIteminline
GetPlayedTime()Item
GetPos() constIteminline
GetQueuePos() constIteminline
GetReforgableStat(ItemModType statType) constItem
GetRefundRecipient() constIteminline
GetScriptId() constIteminline
GetSellPrice(ItemTemplate const *proto, bool &success)Itemstatic
GetSkill()Item
GetSlot() constIteminline
GetSpecialPrice(ItemTemplate const *proto, uint32 minimumPrice=10000)Itemstatic
GetSpecialPrice(uint32 minimumPrice=10000) constIteminline
GetSpellCharges(uint8 index=0) constIteminline
GetState() constIteminline
GetTemplate() constItem
GetText() constIteminline
GetTypeId() constObjectinline
GetUInt16Value(uint16 index, uint8 offset) constObject
GetUInt32Value(uint16 index) constObject
GetUInt64Value(uint16 index) constObject
GetUpdateFieldData(Player const *target, uint32 *&flags) constObjectprotected
GetValuesCount() constObjectinline
GetVisibleEntry() constIteminline
HasByteFlag(uint16 index, uint8 offset, uint8 flag) constObject
HasEnchantRequiredSkill(const Player *player) constItem
HasFlag(uint16 index, uint32 flag) constObject
HasFlag64(uint16 index, uint64 flag) constObject
hasInvolvedQuest(uint32) constIteminlinevirtual
hasQuest(uint32 quest_id) constIteminlinevirtual
HasStats() constItem
IsBag() constIteminline
IsBindedNotWith(Player const *player) constItem
IsBoundAccountWide() constIteminline
IsBoundByEnchant() constItem
IsBroken() constIteminline
IsConjuredConsumable() constIteminline
IsCurrencyToken() constIteminline
IsEquipped() constItem
IsFitToSpellRequirements(SpellInfo const *spellInfo) constItem
IsInBag() constIteminline
IsInTrade() constIteminline
IsInUpdateQueue() constIteminline
IsInWorld() constObjectinline
IsLimitedToAnotherMapOrZone(uint32 cur_mapId, uint32 cur_zoneId) constItem
IsLocked() constIteminline
IsNotEmptyBag() constItem
IsPotion() constIteminline
IsRangedWeapon() constIteminline
IsRefundExpired()Item
IsSoulBound() constIteminline
isType(uint16 mask) constObjectinline
IsVellum() constIteminline
Item()Item
ItemContainerDeleteLootItemFromDB(uint32 itemID)Item
ItemContainerDeleteLootItemsFromDB()Item
ItemContainerDeleteLootMoneyAndLootItemsFromDB()Item
ItemContainerDeleteLootMoneyFromDB()Item
ItemContainerLoadLootFromDB()Item
ItemContainerSaveLootToDB()Item
LoadFromDB(uint32 guid, uint64 owner_guid, Field *fields, uint32 entry)Itemvirtual
lootItem
m_containerItemprivate
m_dynamicChangeObjectprotected
m_dynamicTabObjectprotected
m_fieldNotifyFlagsObjectprotected
m_floatValuesObject
m_int32ValuesObject
m_inWorldObjectprivate
m_lastPlayedTimeUpdateItemprivate
m_lootGeneratedItem
m_objectTypeObjectprotected
m_objectTypeIdObjectprotected
m_objectUpdatedObjectprotected
m_PackGUIDObjectprivate
m_paidExtendedCostItemprivate
m_paidMoneyItemprivate
m_refundRecipientItemprivate
m_slotItemprivate
m_textItemprivate
m_uint32ValuesObject
m_updateFlagObjectprotected
m_valuesCountObjectprotected
mb_in_tradeItemprivate
Object()Objectprotected
Object(Object const &right)=deleteObjectprivate
operator=(Object const &right)=deleteObjectprivate
PrintIndexError(uint32 index, bool set) constObjectprivate
RemoveByteFlag(uint16 index, uint8 offset, uint8 newFlag)Object
RemoveFieldNotifyFlag(uint16 flag)Objectinline
RemoveFlag(uint16 index, uint32 oldFlag)Object
RemoveFlag64(uint16 index, uint64 oldFlag)Object
RemoveFromUpdateQueueOf(Player *player)Item
RemoveFromWorld()Objectvirtual
RemoveUInt64Value(uint16 index, uint64 value)Object
SaveRefundDataToDB()Item
SaveToDB(SQLTransaction &trans)Itemvirtual
SendDestroyObject(Player *target, ObjectGuid Guid, bool onDeath=false) constObject
SendTimeUpdate(Player *owner)Item
SendUpdateToPlayer(Player *player)Object
SetBinding(bool val)Iteminline
SetByteFlag(uint16 index, uint8 offset, uint8 newFlag)Object
SetByteValue(uint16 index, uint8 offset, uint8 value)Object
SetContainer(Bag *container)Iteminline
SetCount(uint32 value)Iteminline
SetDynamicUInt32Value(uint32 tab, uint16 index, uint32 value)Object
SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges, uint64 caster=0)Item
SetEnchantmentCharges(EnchantmentSlot slot, uint32 charges)Item
SetEnchantmentDuration(EnchantmentSlot slot, uint32 duration, Player *owner)Item
SetEntry(uint32 entry)Objectinline
SetFieldNotifyFlag(uint16 flag)Objectinline
SetFlag(uint16 index, uint32 newFlag)Object
SetFlag64(uint16 index, uint64 newFlag)Object
SetFloatValue(uint16 index, float value)Object
SetInt16Value(uint16 index, uint8 offset, int16 value)Objectinline
SetInt32Value(uint16 index, int32 value)Object
SetInTrade(bool b=true)Iteminline
SetItemRandomProperties(int32 randomPropId)Item
SetNotRefundable(Player *owner, bool changestate=true, SQLTransaction *trans=NULL)Item
SetObjectScale(float scale)Objectinlinevirtual
SetOwnerGUID(uint64 guid)Iteminline
SetPaidExtendedCost(uint32 iece)Iteminline
SetPaidMoney(uint32 money)Iteminline
SetRefundRecipient(uint32 pGuidLow)Iteminline
SetSlot(uint8 slot)Iteminline
SetSoulboundTradeable(AllowedLooterSet const &allowedLooters)Item
SetSpellCharges(uint8 index, int32 value)Iteminline
SetState(ItemUpdateState state, Player *forplayer=NULL)Item
SetStatFloatValue(uint16 index, float value)Object
SetStatInt32Value(uint16 index, int32 value)Object
SetText(std::string const &text)Iteminline
SetUInt16Value(uint16 index, uint8 offset, uint16 value)Object
SetUInt32Value(uint16 index, uint32 value)Object
SetUInt64Value(uint16 index, uint64 value)Object
ToAreaTrigger()Objectinline
ToAreaTrigger() constObjectinline
ToBag()Iteminline
ToBag() constIteminline
ToCorpse()Objectinline
ToCorpse() constObjectinline
ToCreature()Objectinline
ToCreature() constObjectinline
ToDynObject()Objectinline
ToDynObject() constObjectinline
ToGameObject()Objectinline
ToGameObject() constObjectinline
ToggleByteFlag(uint16 index, uint8 offset, uint8 flag)Object
ToggleFlag(uint16 index, uint32 flag)Object
ToggleFlag64(uint16 index, uint64 flag)Object
ToPlayer()Objectinline
ToPlayer() constObjectinline
ToUnit()Objectinline
ToUnit() constObjectinline
UpdateDuration(Player *owner, uint32 diff)Item
UpdateItemSuffixFactor()Item
UpdatePlayedTime(Player *owner)Item
UpdateUInt32Value(uint16 index, uint32 value)Object
uQueuePosItemprivate
uStateItemprivate
~Object()Objectvirtual