Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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OPvPCapturePointTF Member List

This is the complete list of members for OPvPCapturePointTF, including all inherited members.

AddCre(uint32 type, uint32 guid, uint32 entry=0)OPvPCapturePoint
AddCreature(uint32 type, uint32 entry, uint32 teamval, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay=0)OPvPCapturePointprotected
AddGO(uint32 type, uint32 guid, uint32 entry=0)OPvPCapturePoint
AddObject(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3)OPvPCapturePointprotected
CanTalkTo(Player *player, Creature *c, GossipMenuItems const &gso)OPvPCapturePointvirtual
ChangeState() OVERRIDEOPvPCapturePointTFvirtual
ChangeTeam(TeamId)OPvPCapturePointinlinevirtual
DelCapturePoint()OPvPCapturePointprotected
DelCreature(uint32 type)OPvPCapturePointprotected
DeleteSpawns()OPvPCapturePointvirtual
DelObject(uint32 type)OPvPCapturePointprotected
FillInitialWorldStates(WorldStateBuilder &builder) OVERRIDEOPvPCapturePointTFvirtual
HandleCustomSpell(Player *player, uint32 spellId, GameObject *go)OPvPCapturePointvirtual
HandleDropFlag(Player *player, uint32 spellId)OPvPCapturePointvirtual
HandleGossipOption(Player *player, uint64 guid, uint32 gossipid)OPvPCapturePointvirtual
HandleOpenGo(Player *player, uint64 guid)OPvPCapturePointvirtual
HandlePlayerEnter(Player *player) OVERRIDEOPvPCapturePointTFvirtual
HandlePlayerLeave(Player *player) OVERRIDEOPvPCapturePointTFvirtual
IsInsideObjective(Player *player) constOPvPCapturePoint
m_activePlayersOPvPCapturePointprotected
m_capturePointOPvPCapturePoint
m_capturePointGUIDOPvPCapturePoint
m_CreaturesOPvPCapturePointprotected
m_CreatureTypesOPvPCapturePointprotected
m_maxSpeedOPvPCapturePointprotected
m_maxValueOPvPCapturePointprotected
m_minValueOPvPCapturePointprotected
m_neutralValuePctOPvPCapturePointprotected
m_ObjectsOPvPCapturePointprotected
m_ObjectTypesOPvPCapturePointprotected
m_OldStateOPvPCapturePointprotected
m_PvPOPvPCapturePointprotected
m_StateOPvPCapturePointprotected
m_teamOPvPCapturePointprotected
m_TowerStateOPvPCapturePointTFprotected
m_TowerTypeOPvPCapturePointTFprotected
m_valueOPvPCapturePointprotected
OPvPCapturePoint(OutdoorPvP *pvp)OPvPCapturePoint
OPvPCapturePointTF(OutdoorPvP *pvp, OutdoorPvPTF_TowerType type)OPvPCapturePointTF
SendChangePhase() OVERRIDEOPvPCapturePointTFvirtual
SendObjectiveComplete(uint32 id, uint64 guid)OPvPCapturePoint
SendUpdateWorldState(uint32 field, uint32 value)OPvPCapturePoint
SetCapturePointData(uint32 entry, uint32 map, float x, float y, float z, float o=0, float rotation0=0, float rotation1=0, float rotation2=0, float rotation3=0)OPvPCapturePoint
Update(uint32 diff) OVERRIDEOPvPCapturePointTFvirtual
UpdateTowerState()OPvPCapturePointTF
~OPvPCapturePoint()OPvPCapturePointinlinevirtual