Project SkyFire Core
SkyFire 5.4.8 server core API documentation
Loading...
Searching...
No Matches
Object Member List

This is the complete list of members for Object, including all inherited members.

_changesMaskObjectprotected
_ConcatFields(uint16 startIndex, uint16 size) constObjectprotected
_Create(uint32 guidlow, uint32 entry, HighGuid guidhigh)Objectprotected
_InitValues()Objectprotected
_LoadIntoDataField(std::string const &data, uint32 startOffset, uint32 count)Objectprotected
AddToWorld()Objectvirtual
AddUInt64Value(uint16 index, uint64 value)Object
ApplyModFlag(uint16 index, uint32 flag, bool apply)Object
ApplyModFlag64(uint16 index, uint64 flag, bool apply)Object
ApplyModInt32Value(uint16 index, int32 val, bool apply)Object
ApplyModPositiveFloatValue(uint16 index, float val, bool apply)Object
ApplyModSignedFloatValue(uint16 index, float val, bool apply)Object
ApplyModUInt32Value(uint16 index, int32 val, bool apply)Object
ApplyPercentModFloatValue(uint16 index, float val, bool apply)Object
BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) constObjectvirtual
BuildDynamicValuesUpdate(uint8 updateType, ByteBuffer *data, Player *target) constObjectprotected
BuildFieldsUpdate(Player *, UpdateDataMapType &) constObject
BuildMovementUpdate(ByteBuffer *data, uint16 flags) constObjectprotected
BuildOutOfRangeUpdateBlock(UpdateData *data) constObject
BuildUpdate(UpdateDataMapType &)Objectinlinevirtual
BuildValuesUpdate(uint8 updatetype, ByteBuffer *data, Player *target) constObjectprotectedvirtual
BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target) constObject
ClearUpdateMask(bool remove)Object
DestroyForPlayer(Player *target, bool onDeath=false) constObjectvirtual
ForceValuesUpdateAtIndex(uint32)Object
GetByteValue(uint16 index, uint8 offset) constObject
GetDynamicUInt32Value(uint32 tab, uint16 index) constObject
GetEntry() constObjectinline
GetFloatValue(uint16 index) constObject
GetGUID() constObjectinline
GetGUIDHigh() constObjectinline
GetGUIDLow() constObjectinline
GetGUIDMid() constObjectinline
GetInt32Value(uint16 index) constObject
GetObjectGUID() constObjectinline
GetObjectScale() constObjectinline
GetPackGUID() constObjectinline
GetTypeId() constObjectinline
GetUInt16Value(uint16 index, uint8 offset) constObject
GetUInt32Value(uint16 index) constObject
GetUInt64Value(uint16 index) constObject
GetUpdateFieldData(Player const *target, uint32 *&flags) constObjectprotected
GetValuesCount() constObjectinline
HasByteFlag(uint16 index, uint8 offset, uint8 flag) constObject
HasFlag(uint16 index, uint32 flag) constObject
HasFlag64(uint16 index, uint64 flag) constObject
hasInvolvedQuest(uint32) constObjectinlinevirtual
hasQuest(uint32) constObjectinlinevirtual
IsInWorld() constObjectinline
isType(uint16 mask) constObjectinline
m_dynamicChangeObjectprotected
m_dynamicTabObjectprotected
m_fieldNotifyFlagsObjectprotected
m_floatValuesObject
m_int32ValuesObject
m_inWorldObjectprivate
m_objectTypeObjectprotected
m_objectTypeIdObjectprotected
m_objectUpdatedObjectprotected
m_PackGUIDObjectprivate
m_uint32ValuesObject
m_updateFlagObjectprotected
m_valuesCountObjectprotected
Object()Objectprotected
Object(Object const &right)=deleteObjectprivate
operator=(Object const &right)=deleteObjectprivate
PrintIndexError(uint32 index, bool set) constObjectprivate
RemoveByteFlag(uint16 index, uint8 offset, uint8 newFlag)Object
RemoveFieldNotifyFlag(uint16 flag)Objectinline
RemoveFlag(uint16 index, uint32 oldFlag)Object
RemoveFlag64(uint16 index, uint64 oldFlag)Object
RemoveFromWorld()Objectvirtual
RemoveUInt64Value(uint16 index, uint64 value)Object
SendDestroyObject(Player *target, ObjectGuid Guid, bool onDeath=false) constObject
SendUpdateToPlayer(Player *player)Object
SetByteFlag(uint16 index, uint8 offset, uint8 newFlag)Object
SetByteValue(uint16 index, uint8 offset, uint8 value)Object
SetDynamicUInt32Value(uint32 tab, uint16 index, uint32 value)Object
SetEntry(uint32 entry)Objectinline
SetFieldNotifyFlag(uint16 flag)Objectinline
SetFlag(uint16 index, uint32 newFlag)Object
SetFlag64(uint16 index, uint64 newFlag)Object
SetFloatValue(uint16 index, float value)Object
SetInt16Value(uint16 index, uint8 offset, int16 value)Objectinline
SetInt32Value(uint16 index, int32 value)Object
SetObjectScale(float scale)Objectinlinevirtual
SetStatFloatValue(uint16 index, float value)Object
SetStatInt32Value(uint16 index, int32 value)Object
SetUInt16Value(uint16 index, uint8 offset, uint16 value)Object
SetUInt32Value(uint16 index, uint32 value)Object
SetUInt64Value(uint16 index, uint64 value)Object
ToAreaTrigger()Objectinline
ToAreaTrigger() constObjectinline
ToCorpse()Objectinline
ToCorpse() constObjectinline
ToCreature()Objectinline
ToCreature() constObjectinline
ToDynObject()Objectinline
ToDynObject() constObjectinline
ToGameObject()Objectinline
ToGameObject() constObjectinline
ToggleByteFlag(uint16 index, uint8 offset, uint8 flag)Object
ToggleFlag(uint16 index, uint32 flag)Object
ToggleFlag64(uint16 index, uint64 flag)Object
ToPlayer()Objectinline
ToPlayer() constObjectinline
ToUnit()Objectinline
ToUnit() constObjectinline
UpdateUInt32Value(uint16 index, uint32 value)Object
~Object()Objectvirtual