Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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ObjectAccessor Member List

This is the complete list of members for ObjectAccessor, including all inherited members.

AddCorpse(Corpse *corpse)ObjectAccessor
AddCorpsesToGrid(GridCoord const &gridpair, GridType &grid, Map *map)ObjectAccessor
AddObject(T *object)ObjectAccessorinlinestatic
AddUpdateObject(Object *obj)ObjectAccessor
ConvertCorpseForPlayer(uint64 player_guid, bool insignia=false)ObjectAccessor
FindPet(uint64)ObjectAccessorstatic
FindPlayer(uint64)ObjectAccessorstatic
FindPlayerByName(std::string const &name)ObjectAccessorstatic
FindPlayerInOrOutOfWorld(uint64)ObjectAccessorstatic
FindUnit(uint64)ObjectAccessorstatic
GetAreaTrigger(WorldObject const &u, uint64 guid)ObjectAccessorstatic
GetCorpse(WorldObject const &u, uint64 guid)ObjectAccessorstatic
GetCorpseForPlayerGUID(uint64 guid)ObjectAccessor
GetCreature(WorldObject const &u, uint64 guid)ObjectAccessorstatic
GetCreatureOrPetOrVehicle(WorldObject const &, uint64)ObjectAccessorstatic
GetCreatures()ObjectAccessorinlinestatic
GetDynamicObject(WorldObject const &u, uint64 guid)ObjectAccessorstatic
GetGameObject(WorldObject const &u, uint64 guid)ObjectAccessorstatic
GetGameObjects()ObjectAccessorinlinestatic
GetObjectByTypeMask(WorldObject const &, uint64, uint32 typemask)ObjectAccessorstatic
GetObjectInMap(uint64 guid, Map *map, T *)ObjectAccessorinlinestatic
GetObjectInOrOutOfWorld(uint64 guid, T *)ObjectAccessorinlinestatic
GetObjectInOrOutOfWorld(uint64 guid, Unit *)ObjectAccessorinlinestatic
GetObjectInWorld(uint64 guid, T *)ObjectAccessorinlinestatic
GetObjectInWorld(uint64 guid, Player *)ObjectAccessorstatic
GetObjectInWorld(uint64 guid, Unit *)ObjectAccessorinlinestatic
GetObjectInWorld(uint32 mapid, float x, float y, uint64 guid, T *)ObjectAccessorstatic
GetPet(WorldObject const &, uint64 guid)ObjectAccessorstatic
GetPlayer(WorldObject const &, uint64 guid)ObjectAccessorstatic
GetPlayers()ObjectAccessorinlinestatic
GetTransport(WorldObject const &u, uint64 guid)ObjectAccessorstatic
GetUnit(WorldObject const &, uint64 guid)ObjectAccessorstatic
GetWorldObject(WorldObject const &, uint64)ObjectAccessorstatic
i_corpseLockObjectAccessorprivate
i_objectLockObjectAccessorprivate
i_objectsObjectAccessorprivate
i_player2corpseObjectAccessorprivate
ObjectAccessor()ObjectAccessorprivate
ObjectAccessor(const ObjectAccessor &)ObjectAccessorprivate
operator=(const ObjectAccessor &)ObjectAccessorprivate
Player2CorpsesMapType typedefObjectAccessorprivate
RemoveCorpse(Corpse *corpse)ObjectAccessor
RemoveObject(T *object)ObjectAccessorinlinestatic
RemoveOldCorpses()ObjectAccessor
RemoveUpdateObject(Object *obj)ObjectAccessor
SaveAllPlayers()ObjectAccessorstatic
Skyfire::Singleton< ObjectAccessor, Skyfire::NullMutex > classObjectAccessorfriend
UnloadAll()ObjectAccessor
Update(uint32 diff)ObjectAccessor
UpdateDataValueType typedefObjectAccessorprivate
~ObjectAccessor()ObjectAccessorprivate