Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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OutdoorPvPNA Member List

This is the complete list of members for OutdoorPvPNA, including all inherited members.

AddCapturePoint(OPvPCapturePoint *cp)OutdoorPvPinlineprotected
AwardKillBonus(Player *)OutdoorPvPinlinevirtual
BroadcastPacket(WorldPacket &data) constOutdoorPvPprotected
CanTalkTo(Player *player, Creature *c, GossipMenuItems const &gso)OutdoorPvPvirtual
DeleteSpawns()OutdoorPvP
FillInitialWorldStates(WorldStateBuilder &builder) OVERRIDEOutdoorPvPNAvirtual
GetCapturePoint(uint32 lowguid) constOutdoorPvPinlineprotected
GetCreatureEntry(uint32, CreatureData const *data)ZoneScriptinlinevirtual
GetData(uint32) constZoneScriptinlinevirtual
GetData64(uint32) constZoneScriptinlinevirtual
GetGameObjectEntry(uint32, uint32 entry)ZoneScriptinlinevirtual
GetTypeId() constOutdoorPvPinline
HandleAreaTrigger(Player *player, uint32 trigger)OutdoorPvPvirtual
HandleCustomSpell(Player *player, uint32 spellId, GameObject *go)OutdoorPvPvirtual
HandleDropFlag(Player *player, uint32 spellId)OutdoorPvPvirtual
HandleGossipOption(Player *player, uint64 guid, uint32 gossipid)OutdoorPvPvirtual
HandleKill(Player *killer, Unit *killed)OutdoorPvPvirtual
HandleKillImpl(Player *player, Unit *killed) OVERRIDEOutdoorPvPNAvirtual
HandleOpenGo(Player *player, uint64 guid)OutdoorPvPvirtual
HandlePlayerEnterZone(Player *player, uint32 zone) OVERRIDEOutdoorPvPNAvirtual
HandlePlayerLeaveZone(Player *player, uint32 zone) OVERRIDEOutdoorPvPNAvirtual
HandlePlayerResurrects(Player *player, uint32 zone)OutdoorPvPprotectedvirtual
HasPlayer(Player const *player) constOutdoorPvPprotected
IsInsideObjective(Player *player) constOutdoorPvP
m_capturePointsOutdoorPvPprotected
m_objOutdoorPvPNAprivate
m_playersOutdoorPvPprotected
m_sendUpdateOutdoorPvPprotected
m_TypeIdOutdoorPvPprotected
OnCreatureCreate(Creature *)OutdoorPvPinlinevirtual
OnCreatureRemove(Creature *)ZoneScriptinlinevirtual
OnGameObjectCreate(GameObject *go)OutdoorPvPvirtual
OnGameObjectRemove(GameObject *go)OutdoorPvPvirtual
OnUnitDeath(Unit *)ZoneScriptinlinevirtual
OPvPCapturePointMap typedefOutdoorPvP
OutdoorPvP()OutdoorPvP
OutdoorPvPNA()OutdoorPvPNA
ProcessEvent(WorldObject *, uint32)ZoneScriptinlinevirtual
RegisterZone(uint32 zoneid)OutdoorPvPprotected
SendRemoveWorldStates(Player *player) OVERRIDEOutdoorPvPNAvirtual
SendUpdateWorldState(uint32 field, uint32 value)OutdoorPvP
SetData(uint32, uint32)ZoneScriptinlinevirtual
SetData64(uint32, uint64)ZoneScriptinlinevirtual
SetupOutdoorPvP() OVERRIDEOutdoorPvPNAvirtual
TeamApplyBuff(TeamId team, uint32 spellId, uint32 spellId2=0)OutdoorPvP
TeamCastSpell(TeamId team, int32 spellId)OutdoorPvPprotected
Update(uint32 diff) OVERRIDEOutdoorPvPNAvirtual
ZoneScript()ZoneScriptinline
~OutdoorPvP()OutdoorPvPvirtual
~ZoneScript()ZoneScriptinlinevirtual