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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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This is the complete list of members for Player, including all inherited members.
| _activeCheats | Player | private |
| _addAttacker(Unit *pAttacker) | Unit | |
| _AddAura(UnitAura *aura, Unit *caster) | Unit | |
| _ApplyAllAuraStatMods() | Unit | |
| _ApplyAllItemMods() | Player | |
| _ApplyAllLevelScaleItemMods(bool apply) | Player | |
| _ApplyAllStatBonuses() | Player | |
| _ApplyAura(AuraApplication *aurApp, uint32 effMask) | Unit | |
| _ApplyAuraEffect(Aura *aura, uint8 effIndex) | Unit | |
| _ApplyItemBonuses(ItemTemplate const *proto, uint8 slot, bool apply, bool only_level_scale=false) | Player | |
| _ApplyItemMods(Item *item, uint8 slot, bool apply) | Player | |
| _ApplyWeaponDamage(uint8 slot, ItemTemplate const *proto, ScalingStatValuesEntry const *ssv, bool apply) | Player | |
| _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, AuraEffect const *aura, bool apply) | Player | |
| _ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, AuraEffect const *aura, bool apply) | Player | |
| _ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply) | Player | |
| _changesMask | Object | protected |
| _ConcatFields(uint16 startIndex, uint16 size) const | Object | protected |
| _ConquestCurrencytotalWeekCap | Player | private |
| _Create(uint32 guidlow, HighGuid guidhigh, uint32 phaseMask) | WorldObject | |
| Object::_Create(uint32 guidlow, uint32 entry, HighGuid guidhigh) | Object | protected |
| _CreateAuraApplication(Aura *aura, uint32 effMask) | Unit | |
| _CUFProfiles | Player | protected |
| _currencyStorage | Player | protected |
| _DeleteRemovedAuras() | Unit | protected |
| _EnterVehicle(Vehicle *vehicle, int8 seatId, AuraApplication const *aurApp=NULL) | Unit | |
| _ExitVehicle(Position const *exitPosition=NULL) | Unit | |
| _GetCurrencyWeekCap(const CurrencyTypesEntry *currency) const | Player | protected |
| _gridRef | GridObject< Player > | private |
| _InitValues() | Object | protected |
| _instanceResetTimes | Player | private |
| _IsValidAssistTarget(Unit const *target, SpellInfo const *bySpell) const | Unit | |
| _IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell, WorldObject const *obj=NULL) const | Unit | |
| _isWalkingBeforeCharm | Unit | private |
| _IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D) const | WorldObject | privatevirtual |
| _lastDamagedTime | Unit | private |
| _lastLiquid | Unit | protected |
| _LoadActions(PreparedQueryResult result) | Player | protected |
| _LoadAuras(PreparedQueryResult result, uint32 timediff) | Player | protected |
| _LoadBGData(PreparedQueryResult result) | Player | protected |
| _LoadBoundInstances(PreparedQueryResult result) | Player | protected |
| _LoadCUFProfiles(PreparedQueryResult result) | Player | protected |
| _LoadCurrency(PreparedQueryResult result) | Player | protected |
| _LoadDailyQuestStatus(PreparedQueryResult result) | Player | protected |
| _LoadDeclinedNames(PreparedQueryResult result) | Player | protected |
| _LoadEquipmentSets(PreparedQueryResult result) | Player | protected |
| _LoadGlyphAuras() | Player | protected |
| _LoadGlyphs(PreparedQueryResult result) | Player | protected |
| _LoadGroup(PreparedQueryResult result) | Player | protected |
| _LoadHomeBind(PreparedQueryResult result) | Player | protected |
| _LoadInstanceTimeRestrictions(PreparedQueryResult result) | Player | protected |
| _LoadIntoDataField(std::string const &data, uint32 startOffset, uint32 count) | Object | protected |
| _LoadInventory(PreparedQueryResult result, uint32 timeDiff) | Player | protected |
| _LoadItem(SQLTransaction &trans, uint32 zoneId, uint32 timeDiff, Field *fields) | Player | private |
| _LoadMail() | Player | protected |
| _LoadMailedItems(Mail *mail) | Player | protected |
| _LoadMailInit(PreparedQueryResult resultUnread, PreparedQueryResult resultDelivery) | Player | protected |
| _LoadMonthlyQuestStatus(PreparedQueryResult result) | Player | protected |
| _LoadQuestObjectiveStatus(PreparedQueryResult result) | Player | protected |
| _LoadQuestStatus(PreparedQueryResult result) | Player | protected |
| _LoadQuestStatusRewarded(PreparedQueryResult result) | Player | protected |
| _LoadRandomBGStatus(PreparedQueryResult result) | Player | protected |
| _LoadResearchDigsites(PreparedQueryResult result) | Player | protected |
| _LoadResearchHistory(PreparedQueryResult result) | Player | protected |
| _LoadResearchProjects(PreparedQueryResult result) | Player | protected |
| _LoadSeasonalQuestStatus(PreparedQueryResult result) | Player | protected |
| _LoadSkills(PreparedQueryResult result) | Player | protected |
| _LoadSpellCooldowns(PreparedQueryResult result) | Player | |
| _LoadSpells(PreparedQueryResult result) | Player | protected |
| _LoadTalents(PreparedQueryResult result) | Player | protected |
| _LoadVoidStorage(PreparedQueryResult result) | Player | protected |
| _LoadWeeklyQuestStatus(PreparedQueryResult result) | Player | protected |
| _maxPersonalArenaRate | Player | private |
| _pendingBindId | Player | private |
| _pendingBindTimer | Player | private |
| _phases | WorldObject | private |
| _readyCheckTimer | Player | protected |
| _redirectThreadInfo | Unit | private |
| _RegisterAuraEffect(AuraEffect *aurEff, bool apply) | Unit | |
| _RegisterDynObject(DynamicObject *dynObj) | Unit | |
| _RemoveAllAuraStatMods() | Unit | |
| _RemoveAllItemMods() | Player | |
| _RemoveAllStatBonuses() | Player | |
| _removeAttacker(Unit *pAttacker) | Unit | |
| _RemoveNoStackAurasDueToAura(Aura *aura) | Unit | |
| _researchDigsites | Player | protected |
| _researchHistory | Player | protected |
| _researchProjects | Player | protected |
| _resurrectionData | Player | protected |
| _SaveActions(SQLTransaction &trans) | Player | protected |
| _SaveAuras(SQLTransaction &trans) | Player | protected |
| _SaveBGData(SQLTransaction &trans) | Player | protected |
| _SaveCUFProfiles(SQLTransaction &trans) | Player | protected |
| _SaveCurrency(SQLTransaction &trans) | Player | protected |
| _SaveDailyQuestStatus(SQLTransaction &trans) | Player | protected |
| _SaveEquipmentSets(SQLTransaction &trans) | Player | protected |
| _SaveGlyphs(SQLTransaction &trans) | Player | protected |
| _SaveInstanceTimeRestrictions(SQLTransaction &trans) | Player | protected |
| _SaveInventory(SQLTransaction &trans) | Player | protected |
| _SaveMail(SQLTransaction &trans) | Player | protected |
| _SaveMonthlyQuestStatus(SQLTransaction &trans) | Player | protected |
| _SaveQuestObjectiveStatus(SQLTransaction &trans) | Player | protected |
| _SaveQuestStatus(SQLTransaction &trans) | Player | protected |
| _SaveResearchHistory(SQLTransaction &trans) | Player | protected |
| _SaveResearchProjects(SQLTransaction &trans) | Player | protected |
| _SaveSeasonalQuestStatus(SQLTransaction &trans) | Player | protected |
| _SaveSkills(SQLTransaction &trans) | Player | protected |
| _SaveSpellCooldowns(SQLTransaction &trans) | Player | |
| _SaveSpells(SQLTransaction &trans) | Player | protected |
| _SaveStats(SQLTransaction &trans) | Player | protected |
| _SaveTalents(SQLTransaction &trans) | Player | protected |
| _SaveVoidStorage(SQLTransaction &trans) | Player | protected |
| _SaveWeeklyQuestStatus(SQLTransaction &trans) | Player | protected |
| _StoreItem(uint16 pos, Item *pItem, uint32 count, bool clone, bool update) | Player | private |
| _StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const *pProto, Creature *pVendor, VendorItem const *crItem, bool bStore) | Player | inline |
| _talentMgr | Player | protected |
| _terrainSwaps | WorldObject | private |
| _TryStackingOrRefreshingExistingAura(SpellInfo const *newAura, uint32 effMask, Unit *caster, int32 *baseAmount=NULL, Item *castItem=NULL, uint64 casterGUID=0) | Unit | |
| _UnapplyAura(AuraApplicationMap::iterator &i, AuraRemoveMode removeMode) | Unit | |
| _UnapplyAura(AuraApplication *aurApp, AuraRemoveMode removeMode) | Unit | |
| _UnregisterDynObject(DynamicObject *dynObj) | Unit | |
| _UpdateAutoRepeatSpell() | Unit | protected |
| _UpdateSpells(uint32 time) | Unit | protected |
| _voidStorageItems | Player | protected |
| _worldMapSwaps | WorldObject | private |
| ActivateSpec(uint8 spec) | Player | |
| ActivateTaxiPathTo(std::vector< uint32 > const &nodes, Creature *npc=NULL, uint32 spellid=0) | Player | |
| ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid=0) | Player | |
| addActionButton(uint8 button, uint32 action, ActionButtonType type) | Player | |
| AddArmorProficiency(uint32 newflag) | Player | inline |
| AddAura(uint32 spellId, Unit *target) | Unit | |
| AddAura(SpellInfo const *spellInfo, uint32 effMask, Unit *target) | Unit | |
| AddBattlegroundQueueId(BattlegroundQueueTypeId val) | Player | |
| AddBattlegroundQueueJoinTime(BattlegroundTypeId bgTypeId, uint32 joinTime) | Player | inline |
| AddComboPointHolder(uint32 lowguid) | Unit | inline |
| AddComboPoints(Unit *target, int8 count, Spell *spell=NULL) | Player | |
| AddEnchantmentDuration(Item *item, EnchantmentSlot slot, uint32 duration) | Player | |
| AddEnchantmentDurations(Item *item) | Player | |
| AddExtraUnitMovementFlag(uint16 f) | Unit | inline |
| addFollower(FollowerReference *pRef) | Unit | inline |
| AddGameObject(GameObject *gameObj) | Unit | |
| addHatedBy(HostileReference *pHostileReference) | Unit | inline |
| AddInstanceEnterTime(uint32 instanceId, time_t enterTime) | Player | |
| AddInterruptMask(uint32 mask) | Unit | inline |
| AddItem(uint32 itemId, uint32 count) | Player | |
| AddItemDurations(Item *item) | Player | |
| AddItemToBuyBackSlot(Item *pItem) | Player | |
| AddKnownCurrency(uint32 itemId) | Player | private |
| AddLootedObject(uint64 guid) | Player | inline |
| AddMail(Mail *mail) | Player | inline |
| AddMItem(Item *it) | Player | |
| AddNewMailDeliverTime(time_t deliver_time) | Player | |
| AddObjectToRemoveList() | WorldObject | |
| AddPetAura(PetAura const *petSpell) | Unit | |
| AddPlayerToVision(Player *player) | Unit | |
| AddQuest(Quest const *quest, Object *questGiver) | Player | |
| AddRefundReference(uint32 it) | Player | |
| AddRuneByAuraEffect(uint8 index, RuneType newType, AuraEffect const *aura) | Player | |
| AddRunePower(uint8 index) | Player | |
| addSpell(uint32 spellId, bool active, bool learning, bool dependent, bool disabled, bool loading=false) | Player | |
| AddSpellAndCategoryCooldowns(SpellInfo const *spellInfo, uint32 itemId, Spell *spell=NULL, bool infinityCooldown=false) | Player | |
| AddSpellCooldown(uint32 spell_id, uint32 itemid, time_t end_time) | Player | |
| AddSpellMod(SpellModifier *mod, bool apply) | Player | |
| AddTalent(uint32 spellId, uint8 spec, bool learning) | Player | |
| AddTemporarySpell(uint32 spellId) | Player | |
| AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL) | Unit | |
| AddTimedQuest(uint32 questId) | Player | inline |
| AddToGrid(GridRefManager< Player > &m) | GridObject< Player > | inline |
| AddToNotify(uint16 f) | WorldObject | inline |
| AddToWorld() override | Player | virtual |
| AddTradeableItem(Item *item) | Player | |
| AddUInt64Value(uint16 index, uint64 value) | Object | |
| AddUnitMovementFlag(uint32 f) | Unit | inline |
| AddUnitState(uint32 f) | Unit | inline |
| AddUnitTypeMask(uint32 mask) | Unit | inline |
| AddVoidStorageItem(const VoidStorageItem &item) | Player | |
| AddVoidStorageItemAtSlot(uint8 slot, const VoidStorageItem &item) | Player | |
| AddWeaponProficiency(uint32 newflag) | Player | inline |
| AddWhisperWhiteList(uint64 guid) | Player | inline |
| AdjustQuestReqItemCount(Quest const *quest, QuestStatusData &questStatusData) | Player | private |
| ApplyAttackTimePercentMod(WeaponAttackType att, float val, bool apply) | Unit | |
| ApplyCastTimePercentMod(float val, bool apply) | Unit | |
| ApplyDiminishingAura(DiminishingGroup group, bool apply) | Unit | |
| ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration, Unit *caster, DiminishingLevels Level, int32 limitduration) | Unit | |
| ApplyEffectModifiers(SpellInfo const *spellProto, uint8 effect_index, float value) const | Unit | |
| ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool apply_dur=true, bool ignore_condition=false) | Player | |
| ApplyEnchantment(Item *item, bool apply) | Player | |
| ApplyEquipCooldown(Item *pItem) | Player | |
| ApplyEquipSpell(SpellInfo const *spellInfo, Item *item, bool apply, bool form_change=false) | Player | |
| ApplyHealthRegenBonus(int32 amount, bool apply) | Player | |
| ApplyItemEquipSpell(Item *item, bool apply, bool form_change=false) | Player | |
| ApplyManaRegenBonus(int32 amount, bool apply) | Player | |
| ApplyModFlag(uint16 index, uint32 flag, bool apply) | Object | |
| ApplyModFlag64(uint16 index, uint64 flag, bool apply) | Object | |
| ApplyModInt32Value(uint16 index, int32 val, bool apply) | Object | |
| ApplyModPositiveFloatValue(uint16 index, float val, bool apply) | Object | |
| ApplyModSignedFloatValue(uint16 index, float val, bool apply) | Object | |
| ApplyModUInt32Value(uint16 index, int32 val, bool apply) | Object | |
| ApplyPercentModFloatValue(uint16 index, float val, bool apply) | Object | |
| ApplyRatingMod(CombatRating cr, int32 value, bool apply) | Player | |
| ApplyReforgeEnchantment(Item *item, bool apply) | Player | |
| ApplyResilience(Unit const *victim, int32 *damage, bool isCrit) const | Unit | |
| ApplyResistanceBuffModsMod(SpellSchools school, bool positive, float val, bool apply) | Unit | |
| ApplyResistanceBuffModsPercentMod(SpellSchools school, bool positive, float val, bool apply) | Unit | |
| ApplySpellDispelImmunity(const SpellInfo *spellProto, DispelType type, bool apply) | Unit | |
| ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply) | Unit | |
| ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell *spell=NULL) | Player | |
| ApplySpellPenetrationBonus(int32 amount, bool apply) | Player | |
| ApplySpellPowerBonus(int32 amount, bool apply) | Player | |
| ApplyStatBuffMod(Stats stat, float val, bool apply) | Unit | |
| ApplyStatPercentBuffMod(Stats stat, float val, bool apply) | Unit | |
| ApplyTotalThreatModifier(float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL) | Unit | |
| AreaExploredOrEventHappens(uint32 questId) | Player | |
| Attack(Unit *victim, bool meleeAttack) | Unit | |
| AttackerSet typedef | Unit | |
| AttackerStateUpdate(Unit *victim, WeaponAttackType attType=WeaponAttackType::BASE_ATTACK, bool extra=false) | Unit | |
| AttackStop() | Unit | |
| AuraApplicationList typedef | Unit | |
| AuraApplicationMap typedef | Unit | |
| AuraApplicationMapBounds typedef | Unit | |
| AuraApplicationMapBoundsNonConst typedef | Unit | |
| AuraEffectList typedef | Unit | |
| AuraList typedef | Unit | |
| AuraMap typedef | Unit | |
| AuraMapBounds typedef | Unit | |
| AuraMapBoundsNonConst typedef | Unit | |
| AuraStateAurasMap typedef | Unit | |
| AuraStateAurasMapBounds typedef | Unit | |
| autoReplyMsg | Player | |
| AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const &store, bool broadcast=false) | Player | |
| AutoStoreLoot(uint32 loot_id, LootStore const &store, bool broadcast=false) | Player | inline |
| AutoUnequipOffhandIfNeed(bool force=false) | Player | |
| BankItem(ItemPosCountVec const &dest, Item *pItem, bool update) | Player | |
| BindToInstance(InstanceSave *save, bool permanent, bool load=false) | Player | |
| BindToInstance() | Player | |
| BoundInstancesMap typedef | Player | |
| BuildAuraStateUpdateForTarget(Unit *target) const | Unit | |
| BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const override | Player | virtual |
| BuildDynamicValuesUpdate(uint8 updateType, ByteBuffer *data, Player *target) const | Object | protected |
| BuildEnchantmentsInfoData(WorldPacket *data) | Player | |
| BuildEnumData(PreparedQueryResult result, ByteBuffer *dataBuffer, ByteBuffer *bitBuffer, bool boosted=false) | Player | static |
| BuildFieldsUpdate(Player *, UpdateDataMapType &) const | Object | |
| BuildMovementUpdate(ByteBuffer *data, uint16 flags) const | Object | protected |
| BuildOutOfRangeUpdateBlock(UpdateData *data) const | Object | |
| BuildPetTalentsInfoData(WorldPacket *data) | Player | |
| BuildPlayerRepop() | Player | |
| BuildPlayerTalentsInfoData(WorldPacket *data) | Player | |
| BuildUpdate(UpdateDataMapType &) | WorldObject | virtual |
| BuildValuesUpdate(uint8 updatetype, ByteBuffer *data, Player *target) const override | Unit | protectedvirtual |
| BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target) const | Object | |
| BuyCurrencyFromVendorSlot(ObjectGuid VendorGUID, uint32 vendorSlot, uint32 currency, uint32 count) | Player | |
| BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot) | Player | |
| CalcAbsorbResist(Unit *victim, SpellSchoolMask schoolMask, DamageEffectType damagetype, uint32 const damage, uint32 *absorb, uint32 *resist, SpellInfo const *spellInfo=NULL) | Unit | |
| CalcArmorReducedDamage(Unit *victim, const uint32 damage, SpellInfo const *spellInfo, WeaponAttackType attackType=WeaponAttackType::MAX_ATTACK) | Unit | |
| CalcHealAbsorb(Unit *victim, SpellInfo const *spellInfo, uint32 &healAmount, uint32 &absorb) | Unit | |
| CalcSpellDuration(SpellInfo const *spellProto) | Unit | |
| CalcSpellResistance(Unit *victim, SpellSchoolMask schoolMask, SpellInfo const *spellInfo) const | Unit | |
| CalculateDamage(WeaponAttackType attType, bool normalized, bool addTotalPct) | Unit | |
| CalculateDefaultCoefficient(SpellInfo const *spellInfo, DamageEffectType damagetype) const | Unit | |
| CalculateLevelPenalty(SpellInfo const *spellProto) const | Unit | |
| CalculateMeleeDamage(Unit *victim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType=WeaponAttackType::BASE_ATTACK) | Unit | |
| CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float &min_damage, float &max_damage) | Player | |
| CalculateReputationGain(ReputationSource source, uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool noQuestBonus=false) | Player | |
| CalculateSpellDamage(Unit const *target, SpellInfo const *spellProto, uint8 effect_index, int32 const *basePoints=NULL) const | Unit | |
| CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 damage, SpellInfo const *spellInfo, WeaponAttackType attackType=WeaponAttackType::BASE_ATTACK, bool crit=false) | Unit | |
| CalculateTalentsPoints() const | Player | |
| CanAddQuest(Quest const *quest, bool msg) | Player | |
| CanAlwaysSee(WorldObject const *obj) const override | Player | protectedvirtual |
| CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap, bool not_loading=true) const | Player | |
| CanBlock() const | Player | inline |
| CanCaptureTowerPoint() | Player | |
| CanCompleteQuest(uint32 quest_id) | Player | |
| CanCompleteRepeatableQuest(Quest const *quest) | Player | |
| CanDetect(WorldObject const *obj, bool ignoreStealth) const | WorldObject | private |
| CanDetectInvisibilityOf(WorldObject const *obj) const | WorldObject | private |
| CanDetectStealthOf(WorldObject const *obj) const | WorldObject | private |
| CanDodge() const | Player | inline |
| CanDualWield() const | Unit | inline |
| CanEquipItem(uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading=true) const | Player | |
| CanEquipNewItem(uint8 slot, uint16 &dest, uint32 item, bool swap) const | Player | |
| CanEquipUniqueItem(Item *pItem, uint8 except_slot=NULL_SLOT, uint32 limit_count=1) const | Player | |
| CanEquipUniqueItem(ItemTemplate const *itemProto, uint8 except_slot=NULL_SLOT, uint32 limit_count=1) const | Player | |
| CanFly() const override | Player | inlinevirtual |
| CanFreeMove() const | Unit | |
| CanHaveThreatList() const | Unit | |
| CanInteractWithQuestGiver(Object *questGiver) | Player | |
| CanJoinConstantChannelInZone(ChatChannelsEntry const *channel, AreaTableEntry const *zone) | Player | |
| CanJoinToBattleground(Battleground const *bg) const | Player | |
| CanModifyStats() const | Unit | inline |
| CanNeverSee(WorldObject const *obj) const | WorldObject | private |
| CanNoReagentCast(SpellInfo const *spellInfo) const | Player | |
| CanParry() const | Player | inline |
| CanProc() const | Unit | inline |
| CanReportAfkDueToLimit() | Player | |
| CanRewardQuest(Quest const *quest, bool msg) | Player | |
| CanRewardQuest(Quest const *quest, uint32 reward, bool msg) | Player | |
| CanRollForItemInLFG(ItemTemplate const *item, WorldObject const *lootedObject) const | Player | |
| CanSeeOrDetect(WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false) const | WorldObject | |
| CanSeeSpellClickOn(Creature const *creature) const | Player | |
| CanSeeStartQuest(Quest const *quest) | Player | |
| CanShareQuest(uint32 questId) const | Player | |
| CanSpeak() const | Player | |
| CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap=false) const | Player | |
| CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 entry, uint32 count, Item *pItem=NULL, bool swap=false, uint32 *no_space_count=NULL) const | Player | |
| CanStoreItem_InBag(uint8 bag, ItemPosCountVec &dest, ItemTemplate const *pProto, uint32 &count, bool merge, bool non_specialized, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot) const | Player | private |
| CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, ItemPosCountVec &dest, ItemTemplate const *pProto, uint32 &count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot) const | Player | private |
| CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVec &dest, ItemTemplate const *pProto, uint32 &count, bool swap, Item *pSrcItem) const | Player | private |
| CanStoreItems(Item **pItem, int count) const | Player | |
| CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 item, uint32 count, uint32 *no_space_count=NULL) const | Player | |
| CanTakeMoreSimilarItems(Item *pItem) const | Player | inline |
| CanTakeMoreSimilarItems(uint32 entry, uint32 count) const | Player | inline |
| CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item *pItem, uint32 *no_space_count=NULL) const | Player | |
| CanTakeQuest(Quest const *quest, bool msg) | Player | |
| CanTameExoticPets() const | Player | inline |
| CanTitanGrip() const | Player | inline |
| CanUnequipItem(uint16 src, bool swap) const | Player | |
| CanUnequipItems(uint32 item, uint32 count) const | Player | |
| CanUninviteFromGroup() const | Player | |
| CanUseAttackType(WeaponAttackType attacktype) const | Unit | |
| CanUseBattlegroundObject(GameObject *gameobject) | Player | |
| CanUseItem(Item *pItem, bool not_loading=true) const | Player | |
| CanUseItem(ItemTemplate const *pItem) const | Player | |
| CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, uint64 originalCaster=0) | Unit | |
| CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit *victim, bool triggered, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, uint64 originalCaster=0) | Unit | |
| CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit *victim=NULL, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, uint64 originalCaster=0) | Unit | |
| CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit *victim=NULL, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, uint64 originalCaster=0) | Unit | |
| CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx) | Player | |
| CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemTemplate const *proto) | Player | |
| CastItemUseSpell(Item *item, SpellCastTargets const &targets, uint8 cast_count, uint32 glyphIndex, SpellResearchData const *researchData=NULL) | Player | |
| CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, uint64 originalCaster=0) | Unit | |
| CastSpell(Unit *victim, uint32 spellId, bool triggered, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, uint64 originalCaster=0) | Unit | |
| CastSpell(Unit *victim, uint32 spellId, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, uint64 originalCaster=0) | Unit | |
| CastSpell(Unit *victim, SpellInfo const *spellInfo, bool triggered, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, uint64 originalCaster=0) | Unit | |
| CastSpell(Unit *victim, SpellInfo const *spellInfo, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, uint64 originalCaster=0) | Unit | |
| CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, uint64 originalCaster=0) | Unit | |
| CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castItem=NULL, AuraEffect *triggeredByAura=NULL, uint64 originalCaster=0) | Unit | |
| CastStop(uint32 except_spellid=0) | Unit | |
| ChangeSeat(int8 seatId, bool next=true) | Unit | |
| CharmSpellInitialize() | Player | |
| CheckAreaExploreAndOutdoor(void) | Player | |
| CheckDuelDistance(time_t currTime) | Player | |
| CheckInstanceCount(uint32 instanceId) const | Player | |
| CheckInstanceLoginValid() | Player | |
| CheckLoadedDungeonDifficultyID(DifficultyID difficulty) | Player | static |
| CheckLoadedRaidDifficultyID(DifficultyID difficulty) | Player | static |
| cinematicClientStartTime | Player | private |
| cinematicSequence | Player | private |
| cinematicStartO | Player | private |
| cinematicStartX | Player | private |
| cinematicStartY | Player | private |
| cinematicStartZ | Player | private |
| cinematicVisibilityTimer | Player | private |
| CleanupAfterTaxiFlight() | Player | |
| CleanupBeforeRemoveFromMap(bool finalCleanup) | Unit | |
| CleanupChannels() | Player | |
| CleanupsBeforeDelete(bool finalCleanup=true) override | Player | virtual |
| ClearAfkReports() | Player | inline |
| ClearAllReactives() | Unit | |
| ClearComboPointHolders() | Unit | |
| ClearComboPoints() | Player | |
| ClearDiminishings() | Unit | inline |
| ClearInCombat() | Unit | |
| ClearPhases(bool update=false) | Unit | |
| ClearResurrectRequestData() | Player | inline |
| ClearUnitState(uint32 f) | Unit | inline |
| ClearUpdateMask(bool remove) | Object | |
| ClearWhisperWhiteList() | Player | inline |
| ClientGUIDs typedef | Player | |
| CombatStart(Unit *target, bool initialAggro=true) | Unit | |
| CombatStop(bool includingCast=false) | Unit | |
| CombatStopWithPets(bool includingCast=false) | Unit | |
| ComboPointHolderSet typedef | Unit | |
| CompletedAchievement(AchievementEntry const *entry) | Player | |
| CompleteQuest(uint32 quest_id) | Player | |
| ContinueTaxiFlight() | Player | |
| ControlList typedef | Unit | |
| ConvertInstancesToGroup(Player *player, Group *group, bool switchLeader) | Player | static |
| ConvertRune(uint8 index, RuneType newType) | Player | |
| CorrectMetaGemEnchants(uint8 slot, bool apply) | Player | |
| CountPctFromCurHealth(int32 pct) const | Unit | inline |
| CountPctFromMaxHealth(int32 pct) const | Unit | inline |
| CountPctFromMaxPower(Powers power, int32 pct) const | Unit | inline |
| Create(uint32 guidlow, CharacterCreateInfo *createInfo) | Player | |
| CreateCorpse() | Player | |
| CreateTamedPetFrom(Creature *creatureTarget, uint32 spell_id=0) | Unit | |
| CreateTamedPetFrom(uint32 creatureEntry, uint32 spell_id=0) | Unit | |
| CreateVehicleKit(uint32 id, uint32 creatureEntry, bool loading=false) | Unit | |
| Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair) | Player | static |
| DealDamage(Unit *victim, uint32 damage, CleanDamage const *cleanDamage=NULL, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=NULL, bool durabilityLoss=true) | Unit | |
| DealDamageMods(Unit *victim, uint32 &damage, uint32 *absorb) | Unit | |
| DealHeal(Unit *victim, uint32 addhealth) | Unit | |
| DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss) | Unit | |
| DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss) | Unit | |
| DelayOwnedAuras(uint32 spellId, uint64 caster, int32 delaytime) | Unit | |
| DeleteCharmInfo() | Unit | |
| DeleteEquipmentSet(uint64 setGuid) | Player | |
| DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmChars=true, bool deleteFinally=false) | Player | static |
| DeleteOldCharacters() | Player | static |
| DeleteOldCharacters(uint32 keepDays) | Player | static |
| DeleteRefundReference(uint32 it) | Player | |
| DeleteResearchDigsite(ResearchDigsite *digsite) | Player | |
| DeleteThreatList() | Unit | |
| DeleteVoidStorageItem(uint8 slot) | Player | |
| DeMorph() | Unit | |
| DestroyConjuredItems(bool update) | Player | |
| DestroyForNearbyPlayers() | WorldObject | |
| DestroyForPlayer(Player *target, bool onDeath=false) const override | Player | virtual |
| DestroyItem(uint8 bag, uint8 slot, bool update) | Player | |
| DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check=false) | Player | |
| DestroyItemCount(Item *item, uint32 &count, bool update) | Player | |
| DestroyZoneLimitedItem(bool update, uint32 new_zone) | Player | |
| DFQuestsDoneList typedef | Player | |
| Diminishing typedef | Unit | |
| DisableSpline() | Unit | protected |
| Dismount() | Unit | |
| DropModCharge(SpellModifier *mod, Spell *spell) | Player | |
| duel | Player | |
| DuelComplete(DuelCompleteType type) | Player | |
| DurabilityLoss(Item *item, double percent) | Player | |
| DurabilityLossAll(double percent, bool inventory) | Player | |
| DurabilityPointLossForEquipSlot(EquipmentSlots slot) | Player | |
| DurabilityPointsLoss(Item *item, int32 points) | Player | |
| DurabilityPointsLossAll(int32 points, bool inventory) | Player | |
| DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank) | Player | |
| DurabilityRepairAll(bool cost, float discountMod, bool guildBank) | Player | |
| DynObjectList typedef | Unit | protected |
| EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot) | Player | |
| EnergizeBySpell(Unit *victim, uint32 SpellID, int32 Damage, Powers powertype) | Unit | |
| EnterVehicle(Unit *base, int8 seatId=-1) | Unit | |
| EnvironmentalDamage(EnviromentalDamage type, uint32 damage) | Player | |
| EquipItem(uint16 pos, Item *pItem, bool update) | Player | |
| EquipNewItem(uint16 pos, uint32 item, bool update) | Player | |
| ExitVehicle(Position const *exitPosition=NULL) | Unit | |
| FailQuest(uint32 quest_id) | Player | |
| FindCurrentSpellBySpellId(uint32 spell_id) const | Unit | |
| FindEquipSlot(ItemTemplate const *proto, uint32 slot, bool swap) const | Player | |
| FindMap() const | WorldObject | inline |
| FindNearestCreature(uint32 entry, float range, bool alive=true) const | WorldObject | |
| FindNearestGameObject(uint32 entry, float range) const | WorldObject | |
| FindNearestGameObjectOfType(GameobjectTypes type, float range) const | WorldObject | |
| FindQuestSlot(uint32 quest_id) const | Player | |
| FinishSpell(CurrentSpellTypes spellType, bool ok=true) | Unit | |
| ForceValuesUpdateAtIndex(uint32) | Object | |
| GainSpellComboPoints(int8 count) | Player | |
| GameObjectList typedef | Unit | protected |
| GetAchievementPoints() const | Player | |
| GetActionButton(uint8 button) | Player | |
| GetActionButtons() const | Player | inline |
| GetActiveSpec() const | Player | inline |
| GetAffectingPlayer() const | Unit | |
| GetAI() | Unit | inline |
| GetAllMinionsByEntry(std::list< Creature * > &Minions, uint32 entry) | Unit | |
| GetAngle(Position const *pos) const | Position | |
| GetAngle(float x, float y) const | Position | |
| GetAPMultiplier(WeaponAttackType attType, bool normalized) | Unit | |
| GetAppliedAuras() | Unit | inline |
| GetAppliedAuras() const | Unit | inline |
| GetAreaId() const | WorldObject | |
| GetArenaPersonalRating(uint8) const | Player | inline |
| GetArmor() const | Unit | inline |
| GetArmorProficiency() const | Player | inline |
| GetAttackableUnitListInRange(std::list< Unit * > &list, float fMaxSearchRange) const | Unit | |
| GetAttackBySlot(uint8 slot) | Player | static |
| getAttackerForHelper() const | Unit | |
| getAttackers() const | Unit | inline |
| GetAttackTime(WeaponAttackType att) const | Unit | |
| getAttackTimer(WeaponAttackType type) const | Unit | inline |
| GetAura(uint32 spellId, uint64 casterGUID=0, uint64 itemCasterGUID=0, uint32 reqEffMask=0) const | Unit | |
| GetAuraApplication(uint32 spellId, uint64 casterGUID=0, uint64 itemCasterGUID=0, uint32 reqEffMask=0, AuraApplication *except=NULL) const | Unit | |
| GetAuraApplicationOfRankedSpell(uint32 spellId, uint64 casterGUID=0, uint64 itemCasterGUID=0, uint32 reqEffMask=0, AuraApplication *except=NULL) const | Unit | |
| GetAuraCount(uint32 spellId) const | Unit | |
| GetAuraEffect(uint32 spellId, uint8 effIndex, uint64 casterGUID=0) const | Unit | |
| GetAuraEffect(AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const | Unit | |
| GetAuraEffect(AuraType type, SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID=0) const | Unit | |
| GetAuraEffectOfRankedSpell(uint32 spellId, uint8 effIndex, uint64 casterGUID=0) const | Unit | |
| GetAuraEffectsByType(AuraType type) const | Unit | inline |
| GetAuraOfRankedSpell(uint32 spellId, uint64 casterGUID=0, uint64 itemCasterGUID=0, uint32 reqEffMask=0) const | Unit | |
| GetAuraUpdateMaskForRaid() const | Player | inline |
| GetAverageItemLevel() | Player | |
| GetBagByPos(uint8 slot) const | Player | |
| GetBankBagSlotCount() const | Player | inline |
| GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const *newSkin=NULL) | Player | |
| GetBaseMap() const | WorldObject | |
| GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const | Player | |
| GetBaseRune(uint8 index) const | Player | inline |
| GetBaseSkillValue(uint32 skill) const | Player | |
| GetBaseSpellPowerBonus() const | Player | inline |
| GetBattleground() const | Player | |
| GetBattlegroundEntryPoint() const | Player | inline |
| GetBattlegroundId() const | Player | inline |
| GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId) const | Player | |
| GetBattlegroundQueueJoinTime(BattlegroundTypeId bgTypeId) const | Player | inline |
| GetBattlegroundQueueTypeId(uint32 index) const | Player | |
| GetBattlegroundTypeId() const | Player | inline |
| GetBattlePetMgr() | Player | inline |
| GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const | Player | |
| GetBGTeam() const | Player | |
| GetBlockPercent() const override | Player | inlinevirtual |
| GetBoundInstance(uint32 mapid, DifficultyID difficulty) | Player | |
| GetBoundInstances(DifficultyID difficulty) | Player | inline |
| GetByteValue(uint16 index, uint8 offset) const | Object | |
| GetCastingTimeForBonus(SpellInfo const *spellProto, DamageEffectType damagetype, uint32 CastingTime) const | Unit | |
| GetChampioningFaction() const | Player | inline |
| GetChampioningType() const | Player | inline |
| GetCharm() const | Unit | |
| GetCharmer() const | Unit | |
| GetCharmerGUID() const | Unit | inline |
| GetCharmerOrOwner() const | Unit | |
| GetCharmerOrOwnerGUID() const | Unit | |
| GetCharmerOrOwnerOrOwnGUID() const | Unit | |
| GetCharmerOrOwnerOrSelf() const | Unit | |
| GetCharmerOrOwnerPlayerOrPlayerItself() const | Unit | |
| GetCharmGUID() const | Unit | inline |
| GetCharmInfo() | Unit | inline |
| GetChatTag() const | Player | |
| getCinematic() const | Player | inline |
| GetCinematicPosition(float &x, float &y, float &z) const | Player | |
| getClass() const | Unit | inline |
| getClassMask() const | Unit | inline |
| GetClosePoint(float &x, float &y, float &z, float size, float distance2d=0, float angle=0) const | WorldObject | |
| GetCollisionHeight(bool mounted) const | Player | |
| GetCombatRatingDamageReduction(CombatRating cr, float rate, float cap, uint32 damage) const | Unit | private |
| GetCombatRatingReduction(CombatRating cr) const | Unit | private |
| GetCombatReach() const | Unit | inline |
| GetCombatTimer() const | Unit | inline |
| GetComboPoints() const | Player | inline |
| GetComboTarget() const | Player | inline |
| GetCommandStatus(uint32 command) const | Player | inline |
| GetContactPoint(WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const | WorldObject | |
| GetCoordsMapAreaAndZoneString() | Player | |
| GetCorpse() const | Player | |
| GetCorpseReclaimDelay(bool pvp) const | Player | |
| GetCreateHealth() const | Unit | inline |
| GetCreateMana() const | Unit | inline |
| GetCreatePowers(Powers power) const | Unit | |
| GetCreateStat(Stats stat) const | Unit | inline |
| GetCreatorGUID() const | Unit | inline |
| GetCreature(WorldObject &object, uint64 guid) | Unit | static |
| GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const | WorldObject | |
| GetCreatureType() const | Unit | |
| GetCreatureTypeMask() const | Unit | |
| GetCritDamageReduction(uint32 damage) const | Unit | inline |
| GetCritterGUID() const | Unit | inline |
| GetCUFProfile(uint8 id) const | Player | inline |
| GetCUFProfilesCount() const | Player | inline |
| GetCurrency(uint32 id, bool usePrecision) const | Player | |
| GetCurrencyOnWeek(uint32 id, bool usePrecision) const | Player | |
| GetCurrencyTotalCap(CurrencyTypesEntry const *currency) const | Player | protected |
| GetCurrencyWeekCap(uint32 id, bool usePrecision) const | Player | |
| GetCurrencyWeekCap(CurrencyTypesEntry const *currency) const | Player | protected |
| GetCurrentResearchDigsite() | Player | |
| GetCurrentRune(uint8 index) const | Player | inline |
| GetCurrentSpell(CurrentSpellTypes spellType) const | Unit | inline |
| GetCurrentSpell(uint32 spellType) const | Unit | inline |
| GetCurrentSpellCastTime(uint32 spell_id) const | Unit | |
| GetDamageReduction(uint32 damage) const | Unit | inline |
| getDeathState() const | Unit | inline |
| GetDeathTimer() const | Player | inline |
| GetDeclinedNames() const | Player | inline |
| GetDefaultGossipMenuForSource(WorldObject *source) | Player | static |
| GetDifficulty(MapEntry const *mapEntry) const | Player | |
| GetDiminishing(DiminishingGroup group) | Unit | |
| GetDirectTransport() const | Unit | |
| GetDiseasesByCaster(uint64 casterGUID, bool remove=false) | Unit | |
| GetDispellableAuraList(Unit *caster, uint32 dispelMask, DispelChargesList &dispelList) | Unit | |
| GetDisplayId() const | Unit | inline |
| GetDistance(WorldObject const *obj) const | WorldObject | |
| GetDistance(Position const &pos) const | WorldObject | |
| GetDistance(float x, float y, float z) const | WorldObject | |
| GetDistance2d(WorldObject const *obj) const | WorldObject | |
| GetDistance2d(float x, float y) const | WorldObject | |
| GetDistanceOrder(WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const | WorldObject | |
| GetDistanceZ(WorldObject const *obj) const | WorldObject | |
| GetDivider() const | Player | inline |
| GetDodgeFromAgility(float &diminishing, float &nondiminishing) | Player | |
| GetDoTsByCaster(uint64 casterGUID) const | Unit | |
| GetDrunkenstateByValue(uint8 value) | Player | static |
| GetDrunkValue() const | Player | inline |
| GetDummyAuraEffect(SpellFamilyNames name, uint32 iconId, uint8 effIndex) const | Unit | |
| GetDungeonDifficulty() const | Player | inline |
| GetDynamicUInt32Value(uint32 tab, uint16 index) const | Object | |
| GetDynObject(uint32 spellId) | Unit | |
| GetEntry() const | Object | inline |
| GetExactDist(float x, float y, float z) const | Position | inline |
| GetExactDist(Position const *pos) const | Position | inline |
| GetExactDist2d(const float x, const float y) const | Position | inline |
| GetExactDist2d(Position const *pos) const | Position | inline |
| GetExactDist2dSq(float x, float y) const | Position | inline |
| GetExactDist2dSq(Position const *pos) const | Position | inline |
| GetExactDistSq(float x, float y, float z) const | Position | inline |
| GetExactDistSq(Position const *pos) const | Position | inline |
| GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const | Player | |
| GetExtraUnitMovementFlags() const | Unit | inline |
| getFaction() const | Unit | inline |
| GetFactionReactionTo(FactionTemplateEntry const *factionTemplateEntry, Unit const *target) | Unit | static |
| GetFactionTemplateEntry() const | Unit | |
| GetFirstCollisionPosition(Position &pos, float dist, float angle) | WorldObject | |
| GetFirstControlled() const | Unit | |
| GetFirstMinion() const | Unit | |
| GetFloatValue(uint16 index) const | Object | |
| GetFloatValueFromArray(Tokenizer const &data, uint16 index) | Player | static |
| GetFollowAngle() const | Unit | inlinevirtual |
| GetFreePrimaryProfessionPoints() const | Player | inline |
| GetGameObject(uint32 spellId) const | Unit | |
| GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes type) const | Player | |
| GetGameObjectListWithEntryInGrid(std::list< GameObject * > &lList, uint32 uiEntry, float fMaxSearchRange) const | WorldObject | |
| getGender() const | Unit | inline |
| GetGlobalCooldownMgr() | Player | inline |
| GetGlyph(uint8 spec, uint8 slot) const | Player | inline |
| GetGlyphSlot(uint8 slot) const | Player | inline |
| GetGossipTextId(uint32 menuId, WorldObject *source) | Player | |
| GetGossipTextId(WorldObject *source) | Player | |
| GetGrantableLevels() const | Player | inline |
| GetGridActivationRange() const | WorldObject | |
| GetGroup() | Player | inline |
| GetGroup() const | Player | inline |
| GetGroupInvite() | Player | inline |
| GetGroupRef() | Player | inline |
| GetGroupUpdateFlag() const | Player | inline |
| GetGuardianPet() const | Unit | |
| GetGUID() const | Object | inline |
| GetGUIDHigh() const | Object | inline |
| GetGUIDLow() const | Object | inline |
| GetGUIDMid() const | Object | inline |
| GetGuild() | Player | |
| GetGuildId() const | Player | inline |
| GetGuildIdFromDB(uint64 guid) | Player | static |
| GetGuildIdInvited() const | Player | inline |
| GetGuildLevel() const | Player | inline |
| GetGuildName() | Player | |
| GetHealth() const | Unit | inline |
| GetHealthBonusFromStamina() | Player | |
| GetHealthGain(int32 dVal) | Unit | |
| GetHealthPct() const | Unit | inline |
| getHostileRefManager() | Unit | inline |
| GetInGameTime() const | Player | inline |
| GetInnAreaBoxOrientation() const | Player | inline |
| GetInnAreaBoxX() const | Player | inline |
| GetInnAreaBoxY() const | Player | inline |
| GetInnAreaBoxZ() const | Player | inline |
| GetInnAreaRadius() const | Player | inline |
| GetInnPosMapId() const | Player | inline |
| GetInnPosX() const | Player | inline |
| GetInnPosY() const | Player | inline |
| GetInnPosZ() const | Player | inline |
| GetInstanceId() const | WorldObject | inline |
| GetInstanceSave(uint32 mapid) | Player | |
| GetInstanceScript() | WorldObject | |
| GetInt32Value(uint16 index) const | Object | |
| GetInterruptMask() const | Unit | inline |
| GetItemByEntry(uint32 entry) const | Player | |
| GetItemByGuid(uint64 guid) const | Player | |
| GetItemByPos(uint16 pos) const | Player | |
| GetItemByPos(uint8 bag, uint8 slot) const | Player | |
| GetItemCount(uint32 item, bool inBankAlso=false, Item *skipItem=NULL) const | Player | |
| GetItemCountWithLimitCategory(uint32 limitCategory, Item *skipItem=NULL) const | Player | |
| GetItemFromBuyBackSlot(uint32 slot) | Player | |
| GetItemUpdateQueue() | Player | inline |
| GetLastDamagedTime() const | Unit | inline |
| GetLastGuildInviterGUID() const | Player | inline |
| GetLastPetNumber() const | Player | inline |
| GetLastUsedRune() | Player | inline |
| getLevel() const | Unit | inline |
| getLevelForTarget(WorldObject const *) const override | Unit | inlinevirtual |
| GetLevelFromDB(uint64 guid) | Player | static |
| GetLevelPlayedTime() const | Player | inline |
| GetLootGUID() const | Player | inline |
| GetLootSpecialization() const | Player | inline |
| GetLootSpecOrClassSpec() const | Player | |
| GetLootView() const | Player | inline |
| GetMagicHitRedirectTarget(Unit *victim, SpellInfo const *spellInfo) | Unit | |
| GetMail(uint32 id) | Player | |
| GetMailBegin() | Player | inline |
| GetMailEnd() | Player | inline |
| GetMailSize() | Player | inline |
| GetManaSpecializationMultiplier() | Player | |
| GetMap() const | WorldObject | inline |
| GetMapAreaAndZoneString() | Player | |
| GetMapId() const | WorldLocation | inline |
| GetMapRef() | Player | inline |
| GetMaxHealth() const | Unit | inline |
| GetMaxNegativeAuraModifier(AuraType auratype) const | Unit | |
| GetMaxNegativeAuraModifierByAffectMask(AuraType auratype, SpellInfo const *affectedSpell) const | Unit | |
| GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const | Unit | |
| GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const | Unit | |
| GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot) const | Player | |
| GetMaxPositiveAuraModifier(AuraType auratype) const | Unit | |
| GetMaxPositiveAuraModifierByAffectMask(AuraType auratype, SpellInfo const *affectedSpell) const | Unit | |
| GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask, const AuraEffect *except=NULL) const | Unit | |
| GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const | Unit | |
| GetMaxPower(Powers power) const | Unit | |
| GetMaxSkillValue(uint32 skill) const | Player | |
| GetMaxSkillValueForLevel(Unit const *target=NULL) const | Unit | inline |
| getMaxTimer(MirrorTimerType timer) | Player | protected |
| GetMechanicImmunityMask() const | Unit | |
| GetMechanicResistChance(SpellInfo const *spellInfo) const | Unit | |
| GetMeleeCritFromAgility() | Player | |
| GetMeleeDamageSchoolMask() const | Unit | protectedvirtual |
| GetMeleeHitRedirectTarget(Unit *victim, SpellInfo const *spellInfo=NULL) | Unit | |
| GetMeleeReach() const | Unit | |
| GetMinionGUID() const | Unit | inline |
| GetMinPower(Powers power) const | Unit | inline |
| GetMItem(uint32 id) | Player | |
| GetModelForForm(ShapeshiftForm form) const | Unit | |
| GetModelForTotem(uint32 totemType) const | Unit | |
| GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const | Unit | |
| GetMoney() const | Player | inline |
| GetMotionMaster() | Unit | inline |
| GetMotionMaster() const | Unit | inline |
| GetMountCapability(uint32 mountType) const | Unit | |
| GetMountID() const | Unit | inline |
| GetMovementCounter() const | Unit | inline |
| GetName() const | WorldObject | inline |
| GetNameForLocaleIdx(LocaleConstant) const | WorldObject | inlinevirtual |
| GetNativeDisplayId() const | Unit | inline |
| GetNearPoint(WorldObject const *searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle) const | WorldObject | |
| GetNearPoint2D(float &x, float &y, float distance, float absAngle) const | WorldObject | |
| GetNearPosition(Position &pos, float dist, float angle) | WorldObject | |
| GetNegStat(Stats stat) const | Unit | inline |
| GetNextQuest(uint64 guid, Quest const *quest) | Player | |
| GetNextRandomRaidMember(float radius) | Player | |
| GetNextRandomRaidMemberOrPet(float radius) | Unit | |
| GetNextResetSpecializationCost() const | Player | |
| GetNextResetTalentsCost() const | Player | |
| GetNextVoidStorageFreeSlot() const | Player | |
| GetNotifyFlags() const | WorldObject | inline |
| GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask) | Player | |
| GetNumOfVoidStorageFreeSlots() const | Player | |
| GetObjectGUID() const | Object | inline |
| GetObjectScale() const | Object | inline |
| GetObjectSize() const | WorldObject | |
| GetOrientation() const | Position | inline |
| GetOriginalGroup() | Player | inline |
| GetOriginalGroupRef() | Player | inline |
| GetOriginalSubGroup() const | Player | inline |
| GetOutdoorPvP() const | Player | |
| GetOwnedAura(uint32 spellId, uint64 casterGUID=0, uint64 itemCasterGUID=0, uint32 reqEffMask=0, Aura *except=NULL) const | Unit | |
| GetOwnedAuras() | Unit | inline |
| GetOwnedAuras() const | Unit | inline |
| GetOwner() const | Unit | |
| GetOwnerGUID() const | Unit | inline |
| GetPackGUID() const | Object | inline |
| GetPartyMembers(std::list< Unit * > &units) | Unit | |
| GetPassOnGroupLoot() const | Player | inline |
| GetPet() const | Player | |
| GetPetGUID() const | Unit | inline |
| GetPhaseMask() const | WorldObject | inline |
| GetPhases() const | WorldObject | inline |
| GetPlayer(WorldObject &object, uint64 guid) | Unit | static |
| GetPlayerListInGrid(std::list< Player * > &lList, float fMaxSearchRange) const | WorldObject | |
| GetPosition(float &x, float &y) const | Position | inline |
| GetPosition(float &x, float &y, float &z) const | Position | inline |
| GetPosition(float &x, float &y, float &z, float &o) const | Position | inline |
| GetPosition(Position *pos) const | Position | inline |
| GetPositionOffsetTo(Position const &endPos, Position &retOffset) const | Position | |
| GetPositionX() const | Position | inline |
| GetPositionY() const | Position | inline |
| GetPositionZ() const | Position | inline |
| GetPositionZMinusOffset() const | Unit | |
| GetPosStat(Stats stat) const | Unit | inline |
| GetPower(Powers power) const | Unit | |
| GetPowerIndex(uint32 powerType) const | Unit | |
| getPowerType() const | Unit | inline |
| GetPowerTypeByAuraGroup(UnitMods unitMod) const | Unit | |
| GetPPMProcChance(uint32 WeaponSpeed, float PPM, const SpellInfo *spellProto) const | Unit | |
| GetProcAurasTriggeredOnEvent(AuraApplicationList &aurasTriggeringProc, AuraApplicationList *procAuras, ProcEventInfo eventInfo) | Unit | |
| GetPureMaxSkillValue(uint32 skill) const | Player | |
| GetPureSkillValue(uint32 skill) const | Player | |
| GetQuestLevel(Quest const *quest) const | Player | inline |
| GetQuestObjectiveCounter(uint32 objectiveId) const | Player | |
| GetQuestRewardStatus(uint32 quest_id) const | Player | |
| GetQuestSlotCounter(uint16 slot, uint8 counter) const | Player | |
| GetQuestSlotQuestId(uint16 slot) const | Player | |
| GetQuestSlotState(uint16 slot) const | Player | |
| GetQuestSlotTime(uint16 slot) const | Player | |
| GetQuestStatus(uint32 quest_id) const | Player | |
| getQuestStatusMap() | Player | inline |
| getRace() const | Unit | inline |
| getRaceMask() const | Unit | inline |
| GetRaidDifficulty() const | Player | inline |
| GetRandomContactPoint(const Unit *target, float &x, float &y, float &z, float distance2dMin, float distance2dMax) const | Unit | |
| GetRandomNearPosition(Position &pos, float radius) | WorldObject | |
| GetRandomPoint(Position const &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const | WorldObject | |
| GetRandomPoint(Position const &srcPos, float distance, Position &pos) const | WorldObject | |
| GetRandomResearchDigsiteForContinent(uint32 mapId) | Player | |
| GetRandomResearchProjectForRace(uint32 researchBranchId) | Player | |
| GetRandomWinner() const | Player | inline |
| GetRank() const | Player | inline |
| GetRankFromDB(uint64 guid) | Player | static |
| GetRatingBonusValue(CombatRating cr) const | Player | |
| GetRatingMultiplier(CombatRating cr) const | Player | |
| GetRBGPersonalRating() const | Player | inline |
| GetReactionTo(Unit const *target) const | Unit | |
| GetRedirectThreatPercent() const | Unit | inline |
| GetRedirectThreatTarget() | Unit | |
| GetRelativeAngle(Position const *pos) const | Position | inline |
| GetRelativeAngle(float x, float y) const | Position | inline |
| GetRemainingPeriodicAmount(uint64 caster, uint32 spellId, AuraType auraType, uint8 effectIndex=0) const | Unit | |
| GetReputation(uint32 factionentry) const | Player | |
| GetReputationMgr() | Player | inline |
| GetReputationMgr() const | Player | inline |
| GetReputationPriceDiscount(Creature const *creature) const | Player | |
| GetReputationRank(uint32 faction_id) const | Player | |
| GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry) | Player | |
| GetResearchDigsiteForFind(GameObject const *go) const | Player | |
| GetResistance(SpellSchools school) const | Unit | inline |
| GetResistance(SpellSchoolMask mask) const | Unit | |
| GetResistanceBuffMods(SpellSchools school, bool positive) const | Unit | |
| GetRestBonus() const | Player | inline |
| GetRestTime() const | Player | inline |
| GetRestType() const | Player | inline |
| GetResurrectionSpellId() | Player | |
| GetRewardedQuestCount() const | Player | inline |
| getRewardedQuests() const | Player | inline |
| GetRuneBaseCooldown(uint8 index) const | Player | inline |
| GetRuneCooldown(uint8 index) const | Player | inline |
| GetRunesState() const | Player | inline |
| GetRuneTypeBaseCooldown(RuneType runeType) const | Player | |
| GetSaveTimer() const | Player | inline |
| GetSchoolImmunityMask() const | Unit | |
| GetSelectedPlayer() const | Player | |
| GetSelectedUnit() const | Player | |
| GetSession() const | Player | inline |
| GetShapeshiftForm() const | Unit | inline |
| GetSharedVisionList() | Unit | inline |
| GetSheath() const | Unit | inline |
| GetShield(bool useable=false) const | Player | |
| GetSightRange(WorldObject const *target=NULL) const | WorldObject | |
| GetSinCos(float x, float y, float &vsin, float &vcos) const | Position | |
| GetSingleCastAuras() | Unit | inline |
| GetSingleCastAuras() const | Unit | inline |
| GetSkillPermBonusValue(uint32 skill) const | Player | |
| GetSkillStep(uint16 skill) const | Player | |
| GetSkillTempBonusValue(uint32 skill) const | Player | |
| GetSkillValue(uint32 skill) const | Player | |
| GetSocial() | Player | inline |
| GetSpecializationResetCost() const | Player | inline |
| GetSpecializationResetTime() const | Player | inline |
| GetSpecsCount() const | Player | inline |
| GetSpeed(UnitMoveType mtype) const | Unit | |
| GetSpeedRate(UnitMoveType mtype) const | Unit | inline |
| GetSpellCooldownDelay(uint32 spell_id) const | Player | |
| GetSpellCooldownMap() const | Player | inline |
| GetSpellCooldowns() const | Player | inline |
| GetSpellCritFromIntellect() | Player | |
| GetSpellMap() const | Player | inline |
| GetSpellMap() | Player | inline |
| GetSpellMaxRangeForTarget(Unit const *target, SpellInfo const *spellInfo) const | Unit | |
| GetSpellMinRangeForTarget(Unit const *target, SpellInfo const *spellInfo) const | Unit | |
| GetSpellModOwner() const | Unit | |
| GetSpellPenetrationItemMod() const | Player | inline |
| GetSpellSchoolByAuraGroup(UnitMods unitMod) const | Unit | |
| GetsRecruitAFriendBonus(bool forXP) | Player | |
| getStandState() const | Unit | inline |
| GetStartPosition() const | Player | |
| GetStat(Stats stat) const | Unit | inline |
| GetStatByAuraGroup(UnitMods unitMod) const | Unit | |
| GetStationaryO() const | WorldObject | inlinevirtual |
| GetStationaryX() const | WorldObject | inlinevirtual |
| GetStationaryY() const | WorldObject | inlinevirtual |
| GetStationaryZ() const | WorldObject | inlinevirtual |
| GetSubGroup() const | Player | inline |
| GetTalentMap(uint8 spec) const | Player | inline |
| GetTalentMap(uint8 spec) | Player | inline |
| GetTalentResetCost() const | Player | inline |
| GetTalentResetTime() const | Player | inline |
| GetTalentSpecialization(uint8 spec) const | Player | inline |
| GetTarget() const | Unit | inline |
| GetTeam() const | Player | inline |
| GetTeamId() const | Player | inline |
| GetTeleportDest() | Player | inline |
| GetTemporaryUnsummonedPetNumber() const | Player | inline |
| GetTerrainSwaps() const | WorldObject | inline |
| getThreatManager() | Unit | inline |
| GetTimeInnEnter() const | Player | inline |
| GetTotalAttackPowerValue(WeaponAttackType attType) const | Unit | |
| GetTotalAuraModifier(AuraType auratype) const | Unit | |
| GetTotalAuraModifierByAffectMask(AuraType auratype, SpellInfo const *affectedSpell) const | Unit | |
| GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const | Unit | |
| GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const | Unit | |
| GetTotalAuraModValue(UnitMods unitMod) const | Unit | |
| GetTotalAuraMultiplier(AuraType auratype) const | Unit | |
| GetTotalAuraMultiplierByAffectMask(AuraType auratype, SpellInfo const *affectedSpell) const | Unit | |
| GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const | Unit | |
| GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const | Unit | |
| GetTotalBaseModValue(BaseModGroup modGroup) const | Player | |
| GetTotalPercentageModValue(BaseModGroup modGroup) const | Player | inline |
| GetTotalPlayedTime() const | Player | inline |
| GetTotalStatValue(Stats stat) const | Unit | |
| GetTradeData() const | Player | inline |
| GetTrader() const | Player | inline |
| GetTrainerSpellState(TrainerSpell const *trainer_spell) const | Player | |
| getTransForm() const | Unit | inline |
| GetTransGUID() const override | Unit | virtual |
| GetTransOffsetO() const | WorldObject | inline |
| GetTransOffsetX() const | WorldObject | inline |
| GetTransOffsetY() const | WorldObject | inline |
| GetTransOffsetZ() const | WorldObject | inline |
| GetTransport() const | WorldObject | inline |
| GetTransSeat() const | WorldObject | inline |
| GetTransTime() const | WorldObject | inline |
| GetTypeId() const | Object | inline |
| GetUInt16Value(uint16 index, uint8 offset) const | Object | |
| GetUInt32Value(uint16 index) const | Object | |
| GetUInt32ValueFromArray(Tokenizer const &data, uint16 index) | Player | static |
| GetUInt64Value(uint16 index) const | Object | |
| GetUnit(WorldObject &object, uint64 guid) | Unit | static |
| GetUnitBlockChance() const | Unit | |
| GetUnitCriticalChance(WeaponAttackType attackType, const Unit *victim) const | Unit | |
| GetUnitDodgeChance() const | Unit | |
| GetUnitMeleeSkill(Unit const *target=NULL) const | Unit | |
| GetUnitMissChance(WeaponAttackType attType) const | Unit | |
| GetUnitMovementFlags() const | Unit | inline |
| GetUnitParryChance() const | Unit | |
| GetUpdateFieldData(Player const *target, uint32 *&flags) const | Object | protected |
| GetUseableItemByPos(uint8 bag, uint8 slot) const | Player | |
| GetUsedTalentCount() const | Player | inline |
| GetValuesCount() const | Object | inline |
| GetVehicle() const | Unit | inline |
| GetVehicleBase() const | Unit | |
| GetVehicleCreatureBase() const | Unit | |
| GetVehicleKit() const | Unit | inline |
| GetVictim() const | Unit | inline |
| GetViewpoint() const | Player | |
| getVirtualRealm() const | Unit | inline |
| GetVisibilityRange() const | WorldObject | |
| GetVisibleAura(uint8 slot) const | Unit | |
| GetVisibleAuras() | Unit | inline |
| GetVoidStorageItem(uint8 slot) const | Player | |
| GetVoidStorageItem(uint64 id, uint8 &slot) const | Player | |
| GetWeaponDamageRange(WeaponAttackType attType, WeaponDamageRange type) const | Unit | |
| GetWeaponForAttack(WeaponAttackType attackType, bool useable=false) const | Player | |
| GetWeaponProcChance() const | Unit | |
| GetWeaponProficiency() const | Player | inline |
| GetWorldMapSwaps() const | WorldObject | inline |
| GetXPRestBonus(uint32 xp) | Player | |
| GetZoneAndAreaId(uint32 &zoneid, uint32 &areaid) const | WorldObject | |
| GetZoneId() const | WorldObject | |
| GetZoneIdFromDB(uint64 guid) | Player | static |
| GetZoneScript() const | WorldObject | inline |
| GiveLevel(uint8 level) | Player | |
| GiveQuestSourceItem(Quest const *quest) | Player | |
| GiveXP(uint32 xp, Unit *victim, float group_rate=1.0f) | Player | |
| GroupEventHappens(uint32 questId, WorldObject const *pEventObject) | Player | |
| HandleAuraProc(Unit *victim, uint32 damage, Aura *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, bool *handled) | Unit | private |
| HandleAuraProcOnPowerAmount(Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown) | Unit | private |
| HandleAuraRaidProcFromCharge(AuraEffect *triggeredByAura) | Unit | private |
| HandleAuraRaidProcFromChargeWithValue(AuraEffect *triggeredByAura) | Unit | private |
| HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply) | Player | |
| HandleDrowning(uint32 time_diff) | Player | protected |
| HandleDummyAuraProc(Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown) | Unit | private |
| HandleEmoteCommand(uint32 anim_id) | Unit | |
| HandleFall(MovementInfo const &movementInfo) | Player | |
| HandleOverrideClassScriptAuraProc(Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 cooldown) | Unit | private |
| HandleProcExtraAttackFor(Unit *victim) | Unit | |
| HandleProcTriggerSpell(Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown) | Unit | private |
| HandleSobering() | Player | protected |
| HandleSpellClick(Unit *clicker, int8 seatId=-1) | Unit | |
| HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply) | Unit | |
| HasAchieved(uint32 achievementId) const | Player | |
| HasActiveSpell(uint32 spell) const | Player | |
| HasAtLoginFlag(AtLoginFlags f) const | Player | inline |
| HasAura(uint32 spellId, uint64 casterGUID=0, uint64 itemCasterGUID=0, uint32 reqEffMask=0) const | Unit | |
| HasAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster=0) const | Unit | |
| HasAuraState(AuraStateType flag, SpellInfo const *spellProto=NULL, Unit const *Caster=NULL) const | Unit | |
| HasAuraType(AuraType auraType) const | Unit | |
| HasAuraTypeWithAffectMask(AuraType auratype, SpellInfo const *affectedSpell) const | Unit | |
| HasAuraTypeWithCaster(AuraType auratype, uint64 caster) const | Unit | |
| HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint32 familyFlags) const | Unit | |
| HasAuraTypeWithMiscvalue(AuraType auratype, int32 miscvalue) const | Unit | |
| HasAuraTypeWithValue(AuraType auratype, int32 value) const | Unit | |
| HasAuraWithMechanic(uint32 mechanicMask) const | Unit | |
| HasBreakableByDamageAuraType(AuraType type, uint32 excludeAura=0) const | Unit | |
| HasBreakableByDamageCrowdControlAura(Unit *excludeCasterChannel=NULL) const | Unit | |
| HasByteFlag(uint16 index, uint8 offset, uint8 flag) const | Object | |
| HasCompletedAllCommonProjectsForRace(uint32 researchBranchId, bool onlyAvailable) const | Player | |
| HasCompletedAllRareProjectsForRace(uint32 researchBranchId) const | Player | |
| HasCompletedResearchProject(uint32 projectId) const | Player | inline |
| HasCurrency(uint32 id, uint32 count) const | Player | |
| HasEnoughMoney(uint64 amount) const | Player | inline |
| HasEnoughMoney(int64 amount) const | Player | |
| HasExtraUnitMovementFlag(uint16 f) const | Unit | inline |
| HasFlag(uint16 index, uint32 flag) const | Object | |
| HasFlag64(uint16 index, uint64 flag) const | Object | |
| HasFreeBattlegroundQueueId() | Player | |
| HasInArc(float arcangle, Position const *pos, float border=2.0f) const | Position | |
| HasInLine(WorldObject const *target, float width) const | Position | |
| HasInvisibilityAura() const | Unit | inline |
| hasInvolvedQuest(uint32) const | Object | inlinevirtual |
| HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const | Player | |
| HasItemFitToSpellRequirements(SpellInfo const *spellInfo, Item const *ignoreItem=NULL) const | Player | |
| HasItemOrGemWithIdEquipped(uint32 item, uint32 count, uint8 except_slot=NULL_SLOT) const | Player | |
| HasItemOrGemWithLimitCategoryEquipped(uint32 limitCategory, uint32 count, uint8 except_slot=NULL_SLOT) const | Player | |
| HasNegativeAuraWithAttribute(uint32 flag, uint64 guid=0) const | Unit | |
| HasNegativeAuraWithInterruptFlag(uint32 flag, uint64 guid=0) const | Unit | |
| HasPendingBind() const | Player | inline |
| HasPhaseList(uint32 phase) | WorldObject | |
| HasPvPForcingQuest() const | Player | |
| hasQuest(uint32) const | Object | inlinevirtual |
| HasQuestForGO(int32 goId) const | Player | |
| HasQuestForItem(uint32 itemId) const | Player | |
| HasResearchingProject(uint32 projectId) const | Player | inline |
| HasSharedVision() const | Unit | inline |
| HasSkill(uint32 skill) const | Player | |
| HasSpell(uint32 spell) const override | Player | virtual |
| HasSpellCooldown(uint32 spell_id) const | Player | |
| HasStealthAura() const | Unit | inline |
| HasTalent(uint32 spell_id, uint8 spec) const | Player | |
| HasTitle(uint32 bitIndex) | Player | |
| HasTitle(CharTitlesEntry const *title) | Player | inline |
| HasUnitMovementFlag(uint32 f) const | Unit | inline |
| HasUnitState(const uint32 f) const | Unit | inline |
| HasUnitTypeMask(uint32 mask) const | Unit | inline |
| HasVisionObscured(Unit const *target) const | Unit | |
| HaveAtClient(WorldObject const *u) const | Player | |
| haveOffhandWeapon() const | Unit | |
| HealBySpell(Unit *victim, SpellInfo const *spellInfo, uint32 addHealth, bool critical=false) | Unit | |
| HealthAbovePct(int32 pct) const | Unit | inline |
| HealthAbovePctHealed(int32 pct, uint32 heal) const | Unit | inline |
| HealthBelowPct(int32 pct) const | Unit | inline |
| HealthBelowPctDamaged(int32 pct, uint32 damage) const | Unit | inline |
| i_AI | Unit | protected |
| i_disabledAI | Unit | protected |
| i_motionMaster | Unit | protected |
| InArena() const | Player | |
| InBattleground() const | Player | inline |
| InBattlegroundQueue() const | Player | |
| InBattlegroundQueueForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const | Player | |
| inCinematic | Player | private |
| IncompleteQuest(uint32 quest_id) | Player | |
| IncrDiminishing(DiminishingGroup group) | Unit | |
| infinityCooldownDelay | Player | static |
| infinityCooldownDelayCheck | Player | static |
| InitCharmInfo() | Unit | |
| InitDataForForm(bool reapplyMods=false) | Player | |
| InitDisplayIds() | Player | |
| InitGlyphsForLevel() | Player | |
| Initialize(uint32 guid) | Player | |
| InitPrimaryProfessions() | Player | |
| InitRunes() | Player | |
| InitStatBuffMods() | Unit | |
| InitStatsForLevel(bool reapplyMods=false) | Player | |
| InitTalentForLevel() | Player | |
| InitTamedPet(Pet *pet, uint8 level, uint32 spell_id) const | Unit | |
| InitTaxiNodesForLevel() | Player | inline |
| inn_area_box_orientation | Player | protected |
| inn_area_box_x | Player | protected |
| inn_area_box_y | Player | protected |
| inn_area_box_z | Player | protected |
| inn_area_radius | Player | protected |
| inn_pos_mapid | Player | protected |
| inn_pos_x | Player | protected |
| inn_pos_y | Player | protected |
| inn_pos_z | Player | protected |
| InnEnter(time_t time, uint32 mapid, float x, float y, float z, float radius=0.0f, float boxX=0.0f, float boxY=0.0f, float boxZ=0.0f, float boxOrientation=0.0f) | Player | |
| inRandomLfgDungeon() | Player | |
| InSamePhase(WorldObject const *obj) const | WorldObject | |
| InSamePhase(uint32 phasemask) const | WorldObject | inline |
| InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true) | Unit | |
| InterruptSpell(CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true) | Unit | |
| isAcceptWhispers() const | Player | inline |
| IsActionButtonDataValid(uint8 button, uint32 action, ActionButtonType type) | Player | |
| isActiveObject() const | WorldObject | inline |
| IsActiveQuest(uint32 quest_id) const | Player | |
| IsAffectedBySpellmod(SpellInfo const *spellInfo, SpellModifier *mod, Spell *spell=NULL) | Player | |
| isAFK() const | Player | inline |
| IsAIEnabled | Unit | |
| IsAlive() const | Unit | inline |
| isAllowedToLoot(const Creature *creature) | Player | |
| IsAlwaysDetectableFor(WorldObject const *seer) const override | Player | protectedvirtual |
| IsAlwaysVisibleFor(WorldObject const *seer) const override | Unit | protectedvirtual |
| IsArmorer() const | Unit | inline |
| IsAtGroupRewardDistance(WorldObject const *pRewardSource) const | Player | |
| IsAtRecruitAFriendDistance(WorldObject const *pOther) const | Player | |
| isAttackingPlayer() const | Unit | |
| isAttackReady(WeaponAttackType type=WeaponAttackType::BASE_ATTACK) const | Unit | inline |
| IsAuctioner() const | Unit | inline |
| IsBagPos(uint16 pos) | Player | static |
| IsBanker() const | Unit | inline |
| IsBankPos(uint16 pos) | Player | inlinestatic |
| IsBankPos(uint8 bag, uint8 slot) | Player | static |
| IsBaseRuneSlotsOnCooldown(RuneType runeType) const | Player | |
| IsBattleMaster() const | Unit | inline |
| IsBeingForcedTeleportFar() const | Player | inline |
| isBeingLoaded() const override | Player | virtual |
| IsBeingTeleported() const | Player | inline |
| IsBeingTeleportedFar() const | Player | inline |
| IsBeingTeleportedNear() const | Player | inline |
| isBlockCritical() | Unit | |
| IsBMAuctioner() const | Unit | inline |
| IsCanDelayTeleport() const | Player | inlineprivate |
| IsCharmed() const | Unit | inline |
| IsCharmedOwnedByPlayerOrPlayer() const | Unit | inline |
| IsContestedGuard() const | Unit | |
| IsControlledByPlayer() const | Unit | inline |
| IsCurrentSpecMasterySpell(SpellInfo const *spellInfo) const | Player | |
| IsDamageReducedByArmor(SpellSchoolMask damageSchoolMask, SpellInfo const *spellInfo=NULL, uint8 effIndex=MAX_SPELL_EFFECTS) | Unit | static |
| isDead() const | Unit | inline |
| isDebugAreaTriggers | Player | |
| isDND() const | Player | inline |
| IsDuringRemoveFromWorld() const | Unit | inline |
| isDying() const | Unit | inline |
| IsEquipmentPos(uint16 pos) | Player | inlinestatic |
| IsEquipmentPos(uint8 bag, uint8 slot) | Player | static |
| IsFalling() const | Unit | |
| isFeared() const | Unit | inline |
| IsFlying() const | Unit | inline |
| IsForcedTeleportFar() const | Player | inline |
| IsFriendlyTo(Unit const *unit) const | Unit | |
| isFrozen() const | Unit | |
| IsFullHealth() const | Unit | inline |
| IsGameMaster() const | Player | inline |
| isGMChat() const | Player | inline |
| isGMVisible() const | Player | inline |
| IsGossip() const | Unit | inline |
| IsGroupVisibleFor(Player const *p) const | Player | |
| IsGuardian() const | Unit | inline |
| IsGuildMaster() const | Unit | inline |
| IsHasDelayedTeleport() const | Player | inlineprivate |
| isHonorOrXPTarget(Unit const *victim) | Player | |
| IsHostileTo(Unit const *unit) const | Unit | |
| IsHostileToPlayers() const | Unit | |
| IsHunterPet() const | Unit | inline |
| IsImmunedToDamage(SpellSchoolMask meleeSchoolMask) const | Unit | |
| IsImmunedToDamage(SpellInfo const *spellInfo) const | Unit | |
| IsImmunedToSpell(SpellInfo const *spellInfo) const | Unit | virtual |
| IsImmunedToSpellEffect(SpellInfo const *spellInfo, uint32 index) const | Unit | virtual |
| IsImmuneToEnvironmentalDamage() | Player | |
| isInAccessiblePlaceFor(Creature const *c) const | Unit | |
| isInBack(WorldObject const *target, float arc=M_PI) const | WorldObject | |
| isInBackInMap(Unit const *target, float distance, float arc=M_PI) const | Unit | |
| IsInBetween(WorldObject const *obj1, WorldObject const *obj2, float size=0) const | WorldObject | |
| IsInCinematic() const | Player | inline |
| IsInCombat() const | Unit | inline |
| IsInCurrentInnArea(float padding=0.0f) const | Player | |
| IsInDisallowedMountForm() const | Unit | |
| IsInDist(float x, float y, float z, float dist) const | Position | inline |
| IsInDist(Position const *pos, float dist) const | Position | inline |
| IsInDist2d(float x, float y, float dist) const | Position | inline |
| IsInDist2d(Position const *pos, float dist) const | Position | inline |
| IsInFeralForm() const | Unit | |
| IsInFlight() const | Unit | inline |
| isInFront(WorldObject const *target, float arc=M_PI) const | WorldObject | |
| isInFrontInMap(Unit const *target, float distance, float arc=M_PI) const | Unit | |
| IsInGrid() const | GridObject< Player > | inline |
| IsInMap(WorldObject const *obj) const | WorldObject | |
| IsInnkeeper() const | Unit | inline |
| IsInPartyWith(Unit const *unit) const | Unit | |
| IsInRaidWith(Unit const *unit) const | Unit | |
| IsInRange(WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const | WorldObject | |
| IsInRange2d(float x, float y, float minRange, float maxRange) const | WorldObject | |
| IsInRange3d(float x, float y, float z, float minRange, float maxRange) const | WorldObject | |
| isInRoots() const | Unit | inline |
| IsInSameGroupWith(Player const *p) const | Player | |
| IsInSameRaidWith(Player const *p) const | Player | |
| IsInventoryPos(uint16 pos) | Player | inlinestatic |
| IsInventoryPos(uint8 bag, uint8 slot) | Player | static |
| IsInvisibleDueToDespawn() const | WorldObject | inlineprotectedvirtual |
| IsInvitedForBattlegroundInstance(uint32 instanceId) const | Player | |
| IsInvitedForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const | Player | |
| IsInWater() const override | Player | inlinevirtual |
| IsInWhisperWhiteList(uint64 guid) | Player | |
| IsInWorld() const | Object | inline |
| IsKnowHowFlyIn(uint32 mapid, uint32 zone) const | Player | |
| IsLevitating() const | Unit | inline |
| IsLootingObject(uint64 guid) const | Player | inline |
| IsMailsLoaded() const | Player | inline |
| IsMirrorTimerActive(MirrorTimerType type) | Player | |
| IsMounted() const | Unit | inline |
| isMoving() const | Unit | inline |
| IsNeedCastPassiveSpellAtLearn(SpellInfo const *spellInfo) const | Player | |
| isNeedNotify(uint16 f) const | WorldObject | inline |
| IsNeutralToAll() const | Unit | |
| IsNeverVisible() const override | Player | virtual |
| IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const | Unit | |
| IsOnVehicle(const Unit *vehicle) const | Unit | |
| IsOutdoorPvPActive() | Player | |
| IsPermanentWorldObject() const | WorldObject | inline |
| IsPet() const | Unit | inline |
| IsPetNeedBeTemporaryUnsummoned() const | Player | |
| IsPhased(WorldObject const *obj) const | WorldObject | |
| IsPhased(uint32 phase) const | WorldObject | inline |
| IsPolymorphed() const | Unit | |
| IsPositionValid() const | Position | |
| isPossessed() const | Unit | inline |
| isPossessedByPlayer() const | Unit | |
| isPossessing() const | Unit | |
| isPossessing(Unit *u) const | Unit | |
| IsPvP() const | Unit | inline |
| IsQuestGiver() const | Unit | inline |
| IsQuestRewarded(uint32 quest_id) const | Player | |
| IsResearchBranchUnlocked(uint32 researchBranchId) const | Player | |
| IsResearchDigsiteAvailable(ResearchDigsiteInfo const *digsiteInfo) const | Player | |
| IsRessurectRequested() const | Player | inline |
| IsRessurectRequestedBy(uint64 guid) const | Player | inline |
| isRested() const | Player | inline |
| IsScriptOverriden(SpellInfo const *spell, int32 script) const | Unit | |
| IsSelfOrInSameMap(WorldObject const *obj) const | WorldObject | |
| IsServiceProvider() const | Unit | |
| IsSitState() const | Unit | |
| isSpellBlocked(Unit *victim, SpellInfo const *spellProto, WeaponAttackType attackType=WeaponAttackType::BASE_ATTACK) | Unit | |
| isSpellCrit(Unit *victim, SpellInfo const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType=WeaponAttackType::BASE_ATTACK) const | Unit | |
| IsSpellFitByClassAndRace(uint32 spell_id) const | Player | |
| IsSpiritGuide() const | Unit | inline |
| IsSpiritHealer() const | Unit | inline |
| IsSpiritService() const | Unit | inline |
| IsSplineEnabled() const | Unit | |
| IsStandState() const | Unit | |
| IsStopped() const | Unit | inline |
| IsSummon() const | Unit | inline |
| IsTabardDesigner() const | Unit | inline |
| isTargetableForAttack(bool checkFakeDeath=true) const | Unit | |
| IsTaxi() const | Unit | inline |
| isTaxiCheater() const | Player | inline |
| IsTerrainSwaped(uint32 terrainSwap) const | WorldObject | inline |
| isTotalImmune() | Player | |
| isTotalImmunity() | Player | |
| IsTotem() const | Unit | inline |
| IsTrainer() const | Unit | inline |
| IsTriggeredAtSpellProcEvent(Unit *victim, Aura *aura, SpellInfo const *procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const *&spellProcEvent) | Unit | private |
| isTurning() const | Unit | inline |
| IsTwoHandUsed() const | Player | |
| isType(uint16 mask) const | Object | inline |
| IsUnderWater() const override | Player | virtual |
| IsUseEquipedWeapon(bool mainhand) const | Player | |
| isUsingLfg() | Player | |
| IsValidAssistTarget(Unit const *target) const | Unit | |
| IsValidAttackTarget(Unit const *target) const | Unit | |
| IsValidClass(uint8 Class) | Player | inlinestatic |
| IsValidGender(uint8 Gender) | Player | inlinestatic |
| IsValidPos(uint16 pos, bool explicit_pos) | Player | inline |
| IsValidPos(uint8 bag, uint8 slot, bool explicit_pos) | Player | |
| IsValidRace(uint8 Race) | Player | inlinestatic |
| IsVehicle() const | Unit | inline |
| IsVendor() const | Unit | inline |
| IsVisible() const | Unit | |
| IsVisibleGloballyFor(Player const *player) const | Player | |
| IsVoidStorageUnlocked() const | Player | inline |
| IsWalking() const | Unit | inline |
| IsWithinCombatRange(const Unit *obj, float dist2compare) const | Unit | |
| IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true) const | WorldObject | |
| IsWithinDist2d(float x, float y, float dist) const | WorldObject | |
| IsWithinDist2d(Position const *pos, float dist) const | WorldObject | |
| IsWithinDist3d(float x, float y, float z, float dist) const | WorldObject | |
| IsWithinDist3d(Position const *pos, float dist) const | WorldObject | |
| IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const | WorldObject | |
| IsWithinLOS(float x, float y, float z) const | WorldObject | |
| IsWithinLOSInMap(WorldObject const *obj) const | WorldObject | |
| IsWithinMeleeRange(const Unit *obj, float dist=MELEE_RANGE) const | Unit | |
| IsWithinResearchDigsite(ResearchDigsite *digsite) const | Player | |
| IsWorldObject() const | WorldObject | |
| Item::AddToUpdateQueueOf(Player *player) | Player | friend |
| Item::RemoveFromUpdateQueueOf(Player *player) | Player | friend |
| ItemAddedQuestCheck(uint32 entry, uint32 count) | Player | |
| ItemMap typedef | Player | |
| ItemRemovedQuestCheck(uint32 entry, uint32 count) | Player | |
| ItemSetEff | Player | |
| JoinedChannel(Channel *c) | Player | |
| JoinedChannelsList typedef | Player | protected |
| JumpTo(float speedXY, float speedZ, bool forward=true) | Unit | |
| JumpTo(WorldObject *obj, float speedZ) | Unit | |
| Kill(Unit *victim, bool durabilityLoss=true) | Unit | |
| KillCreditGO(uint32 entry, uint64 guid=0) | Player | |
| KilledMonster(CreatureTemplate const *cInfo, uint64 guid) | Player | |
| KilledMonsterCredit(uint32 entry, uint64 guid=0) | Player | |
| KilledPlayerCredit() | Player | |
| KillPlayer() | Player | |
| KnockbackFrom(float x, float y, float speedXY, float speedZ) | Unit | |
| LastCharmerGUID | Unit | |
| LastUsedScriptID | WorldObject | |
| learnDefaultSpells() | Player | |
| learnQuestRewardedSpells() | Player | |
| learnQuestRewardedSpells(Quest const *quest) | Player | |
| learnSkillRewardedSpells(uint32 id, uint32 value) | Player | |
| learnSpell(uint32 spell_id, bool dependent) | Player | |
| learnSpellHighRank(uint32 spellid) | Player | |
| LearnTalent(uint16 talentId) | Player | |
| LeaveBattleground(bool teleportToEntryPoint=true) | Player | |
| LeaveLFGChannel() | Player | |
| LeftChannel(Channel *c) | Player | |
| LoadCorpse() | Player | |
| LoadFromDB(uint32 guid, SQLQueryHolder *holder) | Player | |
| LoadPet() | Player | |
| LoadPositionFromDB(uint32 &mapid, float &x, float &y, float &z, float &o, bool &in_flight, uint64 guid) | Player | static |
| LockVoidStorage() | Player | inline |
| m_achievementMgr | Player | private |
| m_actionButtons | Player | protected |
| m_appliedAuras | Unit | protected |
| m_areaUpdateId | Player | protected |
| m_ArmorProficiency | Player | protected |
| m_atLoginFlags | Player | protected |
| m_attackers | Unit | protected |
| m_attacking | Unit | protected |
| m_attackTimer | Unit | protected |
| m_auraBaseMod | Player | protected |
| m_auraModifiersGroup | Unit | protected |
| m_auraRaidUpdateMask | Player | protected |
| m_auraStateAuras | Unit | protected |
| m_auraUpdateIterator | Unit | protected |
| m_AutoRepeatFirstCast | Unit | protected |
| m_baseHealthRegen | Player | protected |
| m_baseManaRegen | Player | protected |
| m_baseRatingValue | Player | protected |
| m_baseSpellCritChance | Unit | |
| m_baseSpellPower | Player | protected |
| m_battlePetMgr | Player | private |
| m_bCanDelayTeleport | Player | private |
| m_bgBattlegroundQueueID | Player | protected |
| m_bgData | Player | protected |
| m_bHasDelayedTeleport | Player | private |
| m_boundInstances | Player | |
| m_bPassOnGroupLoot | Player | protected |
| m_canBlock | Player | protected |
| m_canDodge | Player | protected |
| m_canDualWield | Unit | |
| m_canModifyStats | Unit | protected |
| m_canParry | Player | protected |
| m_canTitanGrip | Player | protected |
| m_ChampioningFaction | Player | private |
| m_ChampioningType | Player | private |
| m_channels | Player | protected |
| m_charmInfo | Unit | protected |
| m_chiPowerDegenTimerCount | Player | protected |
| m_cinematic | Player | protected |
| m_cleanupDone | Unit | private |
| m_clientGUIDs | Player | |
| m_CombatTimer | Unit | private |
| m_ComboPointHolders | Unit | private |
| m_comboPoints | Player | protected |
| m_comboTarget | Player | protected |
| m_contestedPvPTimer | Player | protected |
| m_Controlled | Unit | |
| m_ControlledByPlayer | Unit | |
| m_createStats | Unit | protected |
| m_currentBuybackSlot | Player | protected |
| m_currentSpells | Unit | protected |
| m_currMap | WorldObject | private |
| m_DailyQuestChanged | Player | protected |
| m_deathExpireTime | Player | protected |
| m_deathState | Unit | protected |
| m_deathTimer | Player | protected |
| m_declinedname | Player | protected |
| m_DelayedOperations | Player | private |
| m_DFQuests | Player | |
| m_Diminishing | Unit | private |
| m_divider | Player | protected |
| m_drunkTimer | Player | protected |
| m_dungeonDifficulty | Player | protected |
| m_duringRemoveFromWorld | Unit | private |
| m_dynamicChange | Object | protected |
| m_dynamicTab | Object | protected |
| m_dynObj | Unit | protected |
| m_enchantDuration | Player | protected |
| m_EquipmentSets | Player | protected |
| m_Events | Unit | |
| m_executed_notifies | WorldObject | private |
| m_extraAttacks | Unit | |
| m_ExtraFlags | Player | protected |
| m_fieldNotifyFlags | Object | protected |
| m_floatValues | Object | |
| m_FlyingBeforeCinematic | Player | private |
| m_focusRegenTimerCount | Player | protected |
| m_FollowingRefManager | Unit | private |
| m_forced_speed_changes | Player | |
| m_forcedTeleportFar | Player | |
| m_forcedTeleportFarSemaphore | Player | |
| m_gameObj | Unit | protected |
| m_GlobalCooldownMgr | Player | protected |
| m_grantableLevels | Player | protected |
| m_group | Player | protected |
| m_groupInvite | Player | protected |
| m_groupUpdateMask | Player | protected |
| m_GuildIdInvited | Player | protected |
| m_holyPowerRegenTimerCount | Player | protected |
| m_homebindAreaId | Player | |
| m_homebindMapId | Player | |
| m_HomebindTimer | Player | |
| m_homebindX | Player | |
| m_homebindY | Player | |
| m_homebindZ | Player | |
| m_HostileRefManager | Unit | private |
| m_ingametime | Player | protected |
| m_InstanceId | WorldObject | private |
| m_InstanceValid | Player | |
| m_int32Values | Object | |
| m_interruptableAuras | Unit | protected |
| m_interruptMask | Unit | protected |
| m_invisibility | WorldObject | |
| m_invisibilityDetect | WorldObject | |
| m_inWorld | Object | private |
| m_isActive | WorldObject | protected |
| m_IsBGRandomWinner | Player | protected |
| m_isInWater | Player | private |
| m_isSorted | Unit | protected |
| m_isWorldObject | WorldObject | protected |
| m_itemDuration | Player | protected |
| m_items | Player | protected |
| m_itemSoulboundTradeable | Player | protected |
| m_itemUpdateQueue | Player | protected |
| m_itemUpdateQueueBlocked | Player | protected |
| m_Last_tick | Player | |
| m_lastDailyQuestTime | Player | protected |
| m_lastFallTime | Player | private |
| m_lastFallZ | Player | private |
| m_lastGuildInviterGUID | Player | private |
| m_lastHonorUpdateTime | Player | protected |
| m_lastpetnumber | Player | protected |
| m_lastPotionId | Player | protected |
| m_lastSanctuaryTime | Unit | |
| m_logintime | Player | |
| m_lootGuid | Player | protected |
| m_lootView | Player | protected |
| m_mail | Player | protected |
| m_mailsLoaded | Player | |
| m_mailsUpdated | Player | |
| m_mapId | WorldLocation | |
| m_mapRef | Player | private |
| m_MirrorTimer | Player | private |
| m_MirrorTimerFlags | Player | private |
| m_MirrorTimerFlagsLast | Player | private |
| m_modAttackSpeedPct | Unit | |
| m_modAuras | Unit | protected |
| m_modMeleeHitChance | Unit | |
| m_modRangedHitChance | Unit | |
| m_modSpellHitChance | Unit | |
| m_MonthlyQuestChanged | Player | protected |
| m_monthlyquests | Player | protected |
| m_movedPlayer | Unit | |
| m_movementCounter | Unit | protected |
| m_movementInfo | WorldObject | |
| m_mover | Player | |
| m_movesplineTimer | Unit | private |
| m_name | WorldObject | protected |
| m_nextMailDelivereTime | Player | |
| m_nextSave | Player | protected |
| m_notifyflags | WorldObject | private |
| m_ObjectSlot | Unit | |
| m_objectType | Object | protected |
| m_objectTypeId | Object | protected |
| m_objectUpdated | Object | protected |
| m_oldpetspell | Player | private |
| m_orientation | Position | |
| m_originalGroup | Player | protected |
| m_overrideAutoattackRange | Unit | protected |
| m_overrideAutoattackSpellInfo | Unit | protected |
| m_ownedAuras | Unit | protected |
| m_PackGUID | Object | private |
| m_petAuras | Unit | |
| m_phaseMask | WorldObject | private |
| m_Played_time | Player | |
| m_positionX | Position | |
| m_positionY | Position | |
| m_positionZ | Position | |
| m_powerFraction | Player | protected |
| m_procDeep | Unit | protected |
| m_questObjectiveStatus | Player | protected |
| m_questObjectiveStatusSave | Player | protected |
| m_QuestStatus | Player | protected |
| m_QuestStatusSave | Player | protected |
| m_raidDifficulty | Player | protected |
| m_raidMapDifficulty | Player | protected |
| m_reactiveTimer | Unit | protected |
| m_recallMap | Player | |
| m_recallO | Player | |
| m_recallX | Player | |
| m_recallY | Player | |
| m_recallZ | Player | |
| m_refundableItems | Player | private |
| m_regenTimer | Unit | protected |
| m_regenTimerCount | Player | protected |
| m_removedAuras | Unit | protected |
| m_removedAurasCount | Unit | protected |
| m_reputationMgr | Player | private |
| m_rest_bonus | Player | protected |
| m_restTime | Player | protected |
| m_RewardedQuests | Player | protected |
| m_RewardedQuestsSave | Player | protected |
| m_runes | Player | protected |
| m_scAuras | Unit | protected |
| m_SeasonalQuestChanged | Player | protected |
| m_seasonalquests | Player | protected |
| m_seer | Player | |
| m_serverSideVisibility | WorldObject | |
| m_serverSideVisibilityDetect | WorldObject | |
| m_session | Player | protected |
| m_sharedVision | Unit | protected |
| m_social | Player | protected |
| m_speakCount | Player | protected |
| m_speakTime | Player | protected |
| m_speed_rate | Unit | protected |
| m_spellCooldowns | Player | private |
| m_spellImmune | Unit | |
| m_spellMods | Player | protected |
| m_spellModTakingSpell | Player | |
| m_spellPenetrationItemMod | Player | protected |
| m_spells | Player | protected |
| m_stableSlots | Player | |
| m_state | Unit | private |
| m_stealth | WorldObject | |
| m_stealthDetect | WorldObject | |
| m_summon_expire | Player | protected |
| m_summon_mapid | Player | protected |
| m_summon_x | Player | protected |
| m_summon_y | Player | protected |
| m_summon_z | Player | protected |
| m_SummonSlot | Unit | |
| m_swingErrorMsg | Player | protected |
| m_taxi | Player | |
| m_team | Player | protected |
| m_teleport_dest | Player | private |
| m_teleport_options | Player | private |
| m_temporaryUnsummonedPetNumber | Player | private |
| m_ThreatManager | Unit | protected |
| m_threatModifier | Unit | |
| m_timedquests | Player | protected |
| m_timeSyncClient | Player | private |
| m_timeSyncQueue | Player | private |
| m_timeSyncServer | Player | private |
| m_timeSyncTimer | Player | private |
| m_trade | Player | protected |
| m_transform | Unit | protected |
| m_transport | WorldObject | protected |
| m_uint32Values | Object | |
| m_unitTypeMask | Unit | protected |
| m_updateFlag | Object | protected |
| m_valuesCount | Object | protected |
| m_vehicle | Unit | protected |
| m_vehicleKit | Unit | protected |
| m_visibleAuras | Unit | protected |
| m_weaponChangeTimer | Player | protected |
| m_weaponDamage | Unit | protected |
| m_WeaponProficiency | Player | protected |
| m_WeeklyQuestChanged | Player | protected |
| m_weeklyquests | Player | protected |
| m_zoneScript | WorldObject | protected |
| m_zoneUpdateId | Player | protected |
| m_zoneUpdateTimer | Player | protected |
| MagicSpellHitResult(Unit *victim, SpellInfo const *spellInfo) | Unit | |
| MeleeDamageBonusDone(Unit *pVictim, uint32 damage, WeaponAttackType attType, SpellInfo const *spellProto=NULL) | Unit | |
| MeleeDamageBonusTaken(Unit *attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const *spellProto=NULL) | Unit | |
| MeleeSpellHitResult(Unit *victim, SpellInfo const *spellInfo) | Unit | |
| MeleeSpellMissChance(Unit const *victim, WeaponAttackType attType, uint32 spellId) const | Unit | |
| mMitems | Player | |
| ModifyAuraState(AuraStateType flag, bool apply) | Unit | |
| ModifyCurrency(uint32 id, int32 count, bool printLog=true, bool ignoreMultipliers=false) | Player | |
| ModifyCurrencyFlag(uint32 id, uint8 flag) | Player | |
| ModifyHealth(int32 val) | Unit | |
| ModifyMoney(int64 amount, bool sendError=true) | Player | |
| ModifyPower(Powers power, int32 val) | Unit | |
| ModifyPowerPct(Powers power, float pct, bool apply=true) | Unit | |
| ModifyRedirectThreat(int32 amount) | Unit | inline |
| ModifySkillBonus(uint32 skillid, int32 val, bool talent) | Player | |
| ModifySpellCooldown(uint32 spellId, int32 cooldown) | Player | |
| ModSpellCastTime(SpellInfo const *spellProto, int32 &castTime, Spell *spell=NULL) | Unit | |
| ModSpellDuration(SpellInfo const *spellProto, Unit const *target, int32 duration, bool positive, uint32 effectMask) | Unit | |
| MoneyChanged(uint32 value) | Player | |
| MonsterMoveWithSpeed(float x, float y, float z, float speed, bool generatePath=false, bool forceDestination=false) | Unit | |
| MonsterSay(const char *text, Language language, WorldObject const *target) | WorldObject | |
| MonsterSay(int32 textId, Language language, WorldObject const *target) | WorldObject | |
| MonsterTextEmote(const char *text, WorldObject const *target, bool IsBossEmote=false) | WorldObject | |
| MonsterTextEmote(int32 textId, WorldObject const *target, bool IsBossEmote=false) | WorldObject | |
| MonsterWhisper(const char *text, Player const *target, bool IsBossWhisper=false) | WorldObject | |
| MonsterWhisper(int32 textId, Player const *target, bool IsBossWhisper=false) | WorldObject | |
| MonsterYell(const char *text, Language language, WorldObject const *target) | WorldObject | |
| MonsterYell(int32 textId, Language language, WorldObject const *target) | WorldObject | |
| Mount(uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0) | Unit | |
| MoveItemFromInventory(uint8 bag, uint8 slot, bool update) | Player | |
| MoveItemToInventory(ItemPosCountVec const &dest, Item *pItem, bool update, bool in_characterInventoryDB=false) | Player | |
| MovePosition(Position &pos, float dist, float angle) | WorldObject | |
| MovePositionToFirstCollision(Position &pos, float dist, float angle) | WorldObject | |
| movespline | Unit | |
| mSemaphoreTeleport_Far | Player | private |
| mSemaphoreTeleport_Near | Player | private |
| mSkillStatus | Player | protected |
| NearTeleportTo(float x, float y, float z, float orientation, bool casting=false) | Unit | |
| NeedChangeAI | Unit | |
| NormalizeOrientation(float o) | Position | inlinestatic |
| NotifyExecuted(uint16 f) const | WorldObject | inline |
| Object() | Object | protected |
| Object(Object const &right)=delete | Object | private |
| OCTRegenMPPerSpirit() | Player | |
| OnArchaeologyFindUsed(GameObject *go) | Player | |
| OnGossipSelect(WorldObject *source, uint32 gossipListId, uint32 menuId) | Player | |
| operator!=(Position const &a) | Position | inline |
| operator=(Object const &right)=delete | Object | private |
| operator==(Position const &a) | Position | |
| OutDebugInfo() const | Unit | |
| outDebugValues() const | Player | protected |
| PetAuraSet typedef | Unit | |
| PetSpellInitialize() | Player | |
| PlayDirectSound(uint32 sound_id, Player *target=NULL) | WorldObject | |
| PlayDistanceSound(uint32 sound_id, Player *target) | WorldObject | |
| Player(WorldSession *session) | Player | explicit |
| PlayerTalkClass | Player | |
| PlayOneShotAnimKit(uint32 id) | Unit | |
| PositionXYZOStream() | Position | inline |
| PositionXYZStream() | Position | inline |
| PossessSpellInitialize() | Player | |
| PrepareGossipMenu(WorldObject *source, uint32 menuId=0, bool showQuests=false) | Player | |
| PrepareQuestMenu(uint64 guid) | Player | |
| PrintIndexError(uint32 index, bool set) const | Object | private |
| ProcDamageAndSpell(Unit *victim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType=WeaponAttackType::BASE_ATTACK, SpellInfo const *procSpell=NULL, SpellInfo const *procAura=NULL) | Unit | |
| ProcDamageAndSpellFor(bool isVictim, Unit *target, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const *procSpell, uint32 damage, SpellInfo const *procAura=NULL) | Unit | |
| ProcessDelayedOperations() | Player | |
| ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs) override | Player | virtual |
| propagateSpeedChange() | Unit | inline |
| pvpInfo | Player | |
| QuestObjectiveSatisfy(uint32 objectId, uint32 amount, uint8 type=0u, uint64 guid=0u) | Player | |
| QuestSet typedef | Player | protected |
| QuickEquipItem(uint16 pos, Item *pItem) | Player | |
| ReadMovementInfo(WorldPacket &data, MovementInfo *mi, Movement::ExtraMovementStatusElement *extras=NULL) | Player | |
| ReadyCheckComplete() | Player | |
| RebuildTerrainSwaps() | WorldObject | |
| RebuildWorldMapAreaSwaps() | WorldObject | |
| RecalculateRating(CombatRating cr) | Player | inline |
| RefundItem(Item *item) | Player | private |
| Regenerate(Powers power) | Player | |
| RegenerateAll() | Player | |
| RegenerateHealth() | Player | |
| Relocate(float x, float y) | Position | inline |
| Relocate(float x, float y, float z) | Position | inline |
| Relocate(float x, float y, float z, float orientation) | Position | inline |
| Relocate(Position const &pos) | Position | inline |
| Relocate(Position const *pos) | Position | inline |
| RelocateOffset(Position const &offset) | Position | |
| removeActionButton(uint8 button) | Player | |
| RemoveActiveQuest(uint32 quest_id) | Player | |
| RemoveAllAttackers() | Unit | |
| RemoveAllAuras() | Unit | |
| RemoveAllAurasExceptType(AuraType type) | Unit | |
| RemoveAllAurasExceptType(AuraType type1, AuraType type2) | Unit | |
| RemoveAllAurasOnDeath() | Unit | |
| RemoveAllAurasRequiringDeadTarget() | Unit | |
| RemoveAllControlled() | Unit | |
| RemoveAllDynObjects() | Unit | |
| RemoveAllGameObjects() | Unit | |
| RemoveAllMinionsByEntry(uint32 entry) | Unit | |
| RemoveAllSpellCooldown() | Player | |
| RemoveAreaAurasDueToLeaveWorld() | Unit | |
| RemoveArenaAuras() | Unit | |
| RemoveArenaEnchantments(EnchantmentSlot slot) | Player | |
| RemoveArenaSpellCooldowns(bool removeActivePetCooldowns=false) | Player | |
| RemoveAtLoginFlag(AtLoginFlags flags, bool persist=false) | Player | |
| RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT) | Unit | |
| RemoveAura(uint32 spellId, uint64 casterGUID=0, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
| RemoveAura(AuraApplication *aurApp, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT) | Unit | |
| RemoveAura(Aura *aur, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT) | Unit | |
| RemoveAuraFromStack(uint32 spellId, uint64 casterGUID=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
| RemoveAurasByType(AuraType auraType, uint64 casterGUID=0, Aura *except=NULL, bool negative=true, bool positive=true) | Unit | |
| RemoveAurasDueToItemSpell(uint32 spellId, uint64 castItemGuid) | Unit | |
| RemoveAurasDueToSpell(uint32 spellId, uint64 casterGUID=0, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
| RemoveAurasDueToSpellByDispel(uint32 spellId, uint32 dispellerSpellId, uint64 casterGUID, Unit *dispeller, uint8 chargesRemoved=1) | Unit | |
| RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer) | Unit | |
| RemoveAurasWithAttribute(uint32 flags) | Unit | |
| RemoveAurasWithFamily(SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID) | Unit | |
| RemoveAurasWithInterruptFlags(uint32 flag, uint32 except=0) | Unit | |
| RemoveAurasWithMechanic(uint32 mechanic_mask, AuraRemoveMode removemode=AURA_REMOVE_BY_DEFAULT, uint32 except=0) | Unit | |
| RemoveBattlegroundQueueId(BattlegroundQueueTypeId val) | Player | |
| RemoveBattlegroundQueueJoinTime(BattlegroundTypeId bgTypeId) | Player | inline |
| RemoveBindSightAuras() | Unit | |
| RemoveByteFlag(uint16 index, uint8 offset, uint8 newFlag) | Object | |
| RemoveCategoryCooldown(uint32 cat) | Player | |
| RemoveCharmAuras() | Unit | |
| RemoveCharmedBy(Unit *charmer) | Unit | |
| RemoveComboPointHolder(uint32 lowguid) | Unit | inline |
| RemovedInsignia(Player *looterPlr) | Player | |
| RemoveDynObject(uint32 spellId) | Unit | |
| RemoveEnchantmentDurations(Item *item) | Player | |
| RemoveExtraUnitMovementFlag(uint16 f) | Unit | inline |
| RemoveFieldNotifyFlag(uint16 flag) | Object | inline |
| RemoveFlag(uint16 index, uint32 oldFlag) | Object | |
| RemoveFlag64(uint16 index, uint64 oldFlag) | Object | |
| removeFollower(FollowerReference *) | Unit | inline |
| RemoveFromBattlegroundOrBattlefieldRaid() | Player | |
| RemoveFromGrid() | GridObject< Player > | inline |
| RemoveFromGroup(Group *group, uint64 guid, RemoveMethod method=GROUP_REMOVEMETHOD_DEFAULT, uint64 kicker=0, const char *reason=NULL) | Player | static |
| RemoveFromGroup(RemoveMethod method=GROUP_REMOVEMETHOD_DEFAULT) | Player | inline |
| RemoveFromWhisperWhiteList(uint64 guid) | Player | inline |
| RemoveFromWorld() override | Player | virtual |
| RemoveGameObject(GameObject *gameObj, bool del) | Unit | |
| RemoveGameObject(uint32 spellid, bool del) | Unit | |
| removeHatedBy(HostileReference *) | Unit | inline |
| RemoveItem(uint8 bag, uint8 slot, bool update) | Player | |
| RemoveItemDependentAurasAndCasts(Item *pItem) | Player | |
| RemoveItemDurations(Item *item) | Player | |
| RemoveItemFromBuyBackSlot(uint32 slot, bool del) | Player | |
| RemoveLootedObject(uint64 guid) | Player | |
| RemoveMail(uint32 id) | Player | |
| RemoveMItem(uint32 id) | Player | |
| RemoveMovementImpairingAuras() | Unit | |
| RemoveNotOwnSingleTargetAuras(uint32 newPhase=0, bool phaseid=false) | Unit | |
| RemoveOwnedAura(AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
| RemoveOwnedAura(uint32 spellId, uint64 casterGUID=0, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
| RemoveOwnedAura(Aura *aura, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
| RemovePet(Pet *pet, PetSaveMode mode, bool returnreagent=false) | Player | |
| RemovePetAura(PetAura const *petSpell) | Unit | |
| RemovePetitionsAndSigns(uint64 guid, uint32 type) | Player | static |
| RemovePlayerFromVision(Player *player) | Unit | |
| RemoveQuestSlotState(uint16 slot, uint32 state) | Player | |
| RemoveRewardedQuest(uint32 quest_id) | Player | |
| RemoveRunesByAuraEffect(AuraEffect const *aura) | Player | |
| removeSpell(uint32 spell_id, bool disabled=false, bool learn_low_rank=true) | Player | |
| RemoveSpellCategoryCooldown(uint32 cat, bool update=false) | Player | |
| RemoveSpellCooldown(uint32 spell_id, bool update=false) | Player | |
| RemoveSpellMods(Spell *spell) | Player | |
| RemoveStandFlags(uint8 flags) | Unit | inline |
| RemoveTalent(uint32 talentId) | Player | |
| RemoveTemporarySpell(uint32 spellId) | Player | |
| RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry) | Player | |
| RemoveTimedQuest(uint32 questId) | Player | inline |
| RemoveTradeableItem(Item *item) | Player | |
| RemoveUInt64Value(uint16 index, uint64 value) | Object | |
| RemoveUnitMovementFlag(uint32 f) | Unit | inline |
| RemoveVehicleKit(bool remove=false) | Unit | |
| RemoveVisibleAura(uint8 slot) | Unit | |
| RepopAtGraveyard() | Player | |
| ReportedAfkBy(Player *reporter) | Player | |
| ReputationChanged(FactionEntry const *factionEntry) | Player | |
| ReputationChanged2(FactionEntry const *factionEntry) | Player | |
| ReputationChangedQuestCheck(FactionEntry const *factionEntry) | Player | |
| ResetAchievementCriteria(AchievementCriteriaTypes type, uint64 miscValue1=0, uint64 miscValue2=0, bool evenIfCriteriaComplete=false) | Player | |
| ResetAchievements() | Player | |
| ResetAllNotifies() | WorldObject | inline |
| ResetAllPowers() | Player | |
| resetAttackTimer(WeaponAttackType type=WeaponAttackType::BASE_ATTACK) | Unit | |
| ResetContestedPvP() | Player | |
| ResetCurrencyWeekCap() | Player | |
| ResetDailyQuestStatus() | Player | |
| ResetInstances(InstanceResetMethod method, bool isRaid) | Player | |
| ResetMap() override | Player | virtual |
| ResetMonthlyQuestStatus() | Player | |
| ResetPetTalents() | Player | |
| ResetRedirectThreat() | Unit | inline |
| ResetSeasonalQuestStatus(uint16 event_id) | Player | |
| resetSpells(bool myClassOnly=false) | Player | |
| ResetTalents(bool noCost=false, bool resetTalents=true, bool resetSpecialization=true) | Player | |
| ResetTimeSync() | Player | protected |
| ResetWeeklyQuestStatus() | Player | |
| rest_type | Player | protected |
| RestoreAllSpellMods(uint32 ownerAuraId=0, Aura *aura=NULL) | Player | |
| RestoreBaseRune(uint8 index) | Player | |
| RestoreDisplayId() | Unit | |
| RestoreFaction() | Unit | |
| RestoreSpellMods(Spell *spell, uint32 ownerAuraId=0, Aura *aura=NULL) | Player | |
| ResummonPetTemporaryUnSummonedIfAny() | Player | |
| ResurectUsingRequestData() | Player | |
| ResurrectPlayer(float restore_percent, bool applySickness=false) | Player | |
| ResyncRunes(uint8 count) | Player | |
| RewardHonor(Unit *victim, uint32 groupsize, int32 honor=-1, bool pvptoken=false) | Player | |
| RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject *pRewardSource) | Player | |
| RewardPlayerAndGroupAtKill(Unit *victim, bool isBattleGround) | Player | |
| RewardQuest(Quest const *quest, uint32 reward, Object *questGiver, bool announce=true) | Player | |
| RewardRage(uint32 baseRage, bool attacker) | Unit | |
| RewardReputation(Unit *victim, float rate) | Player | |
| RewardReputation(Quest const *quest) | Player | |
| RollMeleeOutcomeAgainst(const Unit *victim, WeaponAttackType attType) const | Unit | |
| RollMeleeOutcomeAgainst(const Unit *victim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const | Unit | |
| Satisfy(AccessRequirement const *ar, uint32 target_map, bool report=false) | Player | |
| SatisfyQuestClass(Quest const *qInfo, bool msg) const | Player | |
| SatisfyQuestConditions(Quest const *qInfo, bool msg) | Player | |
| SatisfyQuestDay(Quest const *qInfo, bool msg) | Player | |
| SatisfyQuestExclusiveGroup(Quest const *qInfo, bool msg) | Player | |
| SatisfyQuestLevel(Quest const *qInfo, bool msg) | Player | |
| SatisfyQuestLog(bool msg) | Player | |
| SatisfyQuestMonth(Quest const *qInfo, bool msg) | Player | |
| SatisfyQuestNextChain(Quest const *qInfo, bool msg) | Player | |
| SatisfyQuestPrevChain(Quest const *qInfo, bool msg) | Player | |
| SatisfyQuestPreviousQuest(Quest const *qInfo, bool msg) | Player | |
| SatisfyQuestRace(Quest const *qInfo, bool msg) | Player | |
| SatisfyQuestReputation(Quest const *qInfo, bool msg) | Player | |
| SatisfyQuestSeasonal(Quest const *qInfo, bool msg) | Player | |
| SatisfyQuestSkill(Quest const *qInfo, bool msg) const | Player | |
| SatisfyQuestStatus(Quest const *qInfo, bool msg) | Player | |
| SatisfyQuestTimed(Quest const *qInfo, bool msg) | Player | |
| SatisfyQuestWeek(Quest const *qInfo, bool msg) | Player | |
| SaveCUFProfile(uint8 id, CUFProfile *profile) | Player | inline |
| SaveGoldToDB(SQLTransaction &trans) | Player | |
| SaveInventoryAndGoldToDB(SQLTransaction &trans) | Player | |
| SavePositionInDB(uint32 mapid, float x, float y, float z, float o, uint32 zone, uint64 guid) | Player | static |
| SaveRecallPosition() | Player | |
| SaveResearchDigsiteToDB(ResearchDigsite *digsite) | Player | |
| SaveRespawnTime() | WorldObject | inlinevirtual |
| SaveToDB(bool create=false) | Player | |
| Say(std::string const &text, const Language language) | Player | |
| ScheduleDelayedOperation(uint32 operation) | Player | inlineprivate |
| SeasonalEventQuestMap typedef | Player | protected |
| SeasonalQuestSet typedef | Player | protected |
| SelectNearbyTarget(Unit *exclude=NULL, float dist=NOMINAL_MELEE_RANGE) const | Unit | |
| SendActionButtons(uint32 state) const | Player | |
| SendAttackStateUpdate(CalcDamageInfo *damageInfo) | Unit | |
| SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount) | Unit | |
| SendAttackSwingCancelAttack() | Player | |
| SendAttackSwingError(AttackSwingError error) | Player | |
| SendAurasForTarget(Unit *target) | Player | |
| SendAutoRepeatCancel(Unit *target) | Player | |
| SendBattlefieldWorldStates() | Player | |
| SendBGWeekendWorldStates() | Player | |
| SendBuyFailed(BuyResult msg, ObjectGuid VendorGUID, uint32 item) | Player | |
| SendCanTakeQuestResponse(QuestFailedReason msg) const | Player | |
| SendChangeCurrentVictimOpcode(HostileReference *pHostileReference) | Unit | |
| SendCinematicStart(uint32 CinematicSequenceId) | Player | |
| SendClearAllCooldowns(Unit *target) | Player | |
| SendClearCooldown(uint32 spell_id, Unit *target) | Player | |
| SendClearTarget() | Unit | |
| SendClearThreatListOpcode(ObjectGuid UnitGUID) | Unit | |
| SendComboPoints() | Player | |
| SendCooldownEvent(SpellInfo const *spellInfo, uint32 itemId=0, Spell *spell=NULL, bool setCooldown=true) | Player | |
| SendCorpseReclaimDelay(bool load=false) | Player | |
| SendCurrencies() const | Player | |
| SendDeclineGuildInvitation(std::string declinerName, bool autoDecline=false) | Player | |
| SendDestroyObject(Player *target, ObjectGuid Guid, bool onDeath=false) const | Object | |
| SendDirectMessage(WorldPacket *data) | Player | |
| SendDuelCountdown(uint32 counter) | Player | |
| SendDungeonDifficulty() | Player | |
| SendDurabilityLoss(Player *receiver, uint32 percent) | Unit | |
| SendEnchantmentDurations() | Player | |
| SendEnergizeSpellLog(Unit *victim, uint32 spellID, int32 damage, Powers powertype) | Unit | |
| SendEquipError(InventoryResult msg, Item *pItem, Item *pItem2=NULL, uint32 itemid=0) | Player | |
| SendEquipmentSetList() | Player | |
| SendExplorationExperience(uint32 Area, uint32 Experience) | Player | |
| SendGameError(GameError error, uint32 arg1=0, uint32 arg2=0) | Player | |
| SendHealSpellLog(ObjectGuid CasterGUID, ObjectGuid TargetGUID, uint32 SpellID, uint32 Damage, uint32 OverHeal, uint32 Absorb, bool critical=false) | Unit | |
| SendInitialActionButtons() const | Player | inline |
| SendInitialPacketsAfterAddToMap() | Player | |
| SendInitialPacketsBeforeAddToMap() | Player | |
| SendInitialSpells() | Player | |
| SendInitialVisiblePackets(Unit *target) | Player | |
| SendInitWorldStates(uint32 zone, uint32 area) | Player | |
| SendInspectResult(Player const *player) | Player | |
| SendInstanceResetWarning(uint32 mapid, DifficultyID difficulty, uint32 time) | Player | |
| SendItemDurations() | Player | |
| SendItemRefundResult(Item *item, ItemExtendedCostEntry const *iece, uint8 error) | Player | private |
| SendLogXPGain(uint32 GivenXP, Unit *victim, uint32 BonusXP, bool recruitAFriend=false, float group_rate=1.0f) | Player | |
| SendLoot(uint64 guid, LootType loot_type, bool isAoE=false) | Player | |
| SendLootRelease(ObjectGuid guid) | Player | |
| SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError=0, uint32 item_guid=0, uint32 item_count=0) | Player | |
| SendMeleeAttackStart(Unit *victim) | Unit | |
| SendMeleeAttackStop(Unit *victim=NULL) | Unit | |
| SendMessageToSet(WorldPacket *data, bool self) override | Player | inlinevirtual |
| SendMessageToSet(WorldPacket *data, Player const *skipped_rcvr) override | Player | virtual |
| SendMessageToSetInRange(WorldPacket *data, float fist, bool self) override | Player | virtual |
| SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool own_team_only) | Player | |
| SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen) | Player | protected |
| SendMissileCancel(uint32 spellId, bool cancel=true) | Unit | protected |
| SendMoveKnockBack(Player *player, float speedXY, float speedZ, float vcos, float vsin) | Unit | |
| SendMovementSetCanTransitionBetweenSwimAndFly(bool apply) | Player | |
| SendMovementSetCollisionHeight(float height) | Player | |
| SendMovieStart(uint32 MovieId) | Player | |
| SendNewCurrency(uint32 id) const | Player | |
| SendNewItem(Item *item, uint32 count, bool received, bool created, bool broadcast=false) | Player | |
| SendNewMail() | Player | |
| SendNotifyLootItemRemoved(uint8 lootSlot, ObjectGuid guid) | Player | |
| SendNotifyLootMoneyRemoved(ObjectGuid guid) | Player | |
| SendObjectDeSpawnAnim(uint64 guid) | WorldObject | |
| SendOnCancelExpectedVehicleRideAura() | Player | |
| SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo) | Unit | |
| SendPetActionFeedback(uint8 msg) const | Unit | |
| SendPetAIReaction(ObjectGuid UnitGUID) const | Unit | |
| SendPetTalk(uint32 pettalk) const | Unit | |
| SendPlaySound(uint32 Sound, bool OnlySelf) | WorldObject | |
| SendPlaySpellVisual(uint32 SpellVisualId, float x, float y, float z, float orientation, uint8 SpeedTime, uint16 MissReason, uint16 ReflectStatus) | Unit | |
| SendPlaySpellVisualKit(uint32 SpellVisualId, uint32 Duration, int32 Type) | Unit | |
| SendPreparedGossip(WorldObject *source) | Player | |
| SendPreparedQuest(uint64 guid) | Player | |
| SendProficiency(ItemClass itemClass, uint32 itemSubclassMask) | Player | |
| SendPushToPartyResponse(Player *player, uint8 msg) | Player | |
| SendPvpRewards() const | Player | |
| SendQuestComplete(Quest const *quest) | Player | |
| SendQuestConfirmAccept(Quest const *quest, Player *pReceiver) | Player | |
| SendQuestFailed(uint32 questId, InventoryResult reason=EQUIP_ERR_OK) | Player | |
| SendQuestReward(Quest const *quest, uint32 XP) | Player | |
| SendQuestTimerFailed(uint32 questId) | Player | |
| SendQuestUpdateAddCredit(Quest const *quest, QuestObjective const *objective, ObjectGuid guid, uint16 oldCount, uint16 addCount) | Player | |
| SendQuestUpdateAddPlayer(Quest const *quest, QuestObjective const *objective, uint16 oldCount, uint16 addCount) | Player | |
| SendRaidDifficulty(int32 forcedDifficulty=-1) | Player | |
| SendRaidInfo() | Player | |
| SendRefundInfo(Item *item) | Player | private |
| SendRemoveControlBar() | Player | |
| SendRemoveFromThreatListOpcode(HostileReference *pHostileReference) | Unit | |
| SendResearchHistory() | Player | |
| SendResetFailedNotify(uint32 mapid) | Player | |
| SendResetInstanceFailed(uint32 reason, uint32 MapId) | Player | |
| SendResetInstanceSuccess(uint32 MapId) | Player | |
| SendRespondInspectAchievements(Player *player) const | Player | |
| SendSavedInstances() | Player | |
| SendSellResponse(SellResult msg, ObjectGuid VendorGUID, ObjectGuid ItemGUID) | Player | |
| SendSetVehicleRecId(uint32 vehicleId) | Unit | |
| SendSpellCooldown(uint32 spellId, uint32 cooldown) | Player | |
| SendSpellCooldowns() | Player | |
| SendSpellDamageImmune(Unit *target, uint32 spellId) | Unit | |
| SendSpellDamageResist(Unit *target, uint32 spellId) | Unit | |
| SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo) | Unit | |
| SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log) | Unit | |
| SendSpellNonMeleeDamageLog(Unit *target, uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit=false) | Unit | |
| SendSurveyCastInfo(ResearchDigsite *digsite, bool success) | Player | |
| SendTalentsInfoData() | Player | |
| SendTalentWipeConfirm(ObjectGuid guid, bool resetType) | Player | |
| SendTeleportPacket(Position &pos) | Unit | |
| SendThreatListUpdate() | Unit | |
| SendTimeSync() | Player | protected |
| SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg=0) | Player | |
| SendUpdateToOutOfRangeGroupMembers() | Player | |
| SendUpdateToPlayer(Player *player) | Object | |
| SendUpdateWorldState(uint32 Field, uint32 Value) | Player | |
| SetAcceptWhispers(bool on) | Player | inline |
| setActive(bool isActiveObject) | WorldObject | |
| SetActiveSpec(uint8 spec) | Player | inline |
| SetAI(UnitAI *newAI) | Unit | inline |
| SetAnimTier(AnimTier tier) | Unit | |
| SetArmor(int32 val) | Unit | inline |
| SetAtLoginFlag(AtLoginFlags f) | Player | inline |
| SetAttackTime(WeaponAttackType att, uint32 val) | Unit | inline |
| setAttackTimer(WeaponAttackType type, uint32 time) | Unit | inline |
| SetAuraStack(uint32 spellId, Unit *target, uint32 stack) | Unit | |
| SetAuraUpdateMaskForRaid(uint8 slot) | Player | inline |
| SetAutoattackOverrideRange(uint32 range) | Unit | inline |
| SetAutoattackOverrideSpell(SpellInfo const *spellInfo) | Unit | inline |
| SetBankBagSlotCount(uint8 count) | Player | inline |
| SetBaseModValue(BaseModGroup modGroup, BaseModType modType, float value) | Player | inline |
| SetBaseRune(uint8 index, RuneType baseRune) | Player | inline |
| SetBaseWeaponDamage(WeaponAttackType attType, WeaponDamageRange damageRange, float value) | Unit | inline |
| SetBattlegroundEntryPoint() | Player | |
| SetBattlegroundId(uint32 val, BattlegroundTypeId bgTypeId) | Player | |
| SetBattlegroundOrBattlefieldRaid(Group *group, int8 subgroup=-1) | Player | |
| SetBGTeam(uint32 team) | Player | |
| SetBindPoint(uint64 guid) | Player | |
| SetByteFlag(uint16 index, uint8 offset, uint8 newFlag) | Object | |
| SetByteValue(uint16 index, uint8 offset, uint8 value) | Object | |
| SetCanBlock(bool value) | Player | |
| SetCanDelayTeleport(bool setting) | Player | inlineprivate |
| SetCanDodge(bool value) | Player | |
| SetCanDualWield(bool value) | Unit | inline |
| SetCanFly(bool enable) | Unit | |
| SetCanModifyStats(bool modifyStats) | Unit | inline |
| SetCanParry(bool value) | Player | |
| SetCanTitanGrip(bool value) | Player | inline |
| SetCantProc(bool apply) | Unit | |
| SetChampioningFaction(uint32 faction) | Player | inline |
| SetChampioningType(uint8 type) | Player | inline |
| SetCharm(Unit *target, bool apply) | Unit | |
| SetCharmedBy(Unit *charmer, CharmType type, AuraApplication const *aurApp=NULL) | Unit | |
| SetCharmerGUID(uint64 owner) | Unit | inline |
| setCinematic(uint8 cine) | Player | inline |
| SetClass(uint8 newClass) | Unit | inline |
| SetClientControl(Unit *target, uint8 allowMove) | Player | |
| SetComboPoints(int8 cp) | Player | inline |
| SetCommandStatusOff(uint32 command) | Player | inline |
| SetCommandStatusOn(uint32 command) | Player | inline |
| SetConfused(bool apply) | Unit | protected |
| SetContestedPvP(Player *attackedPlayer=NULL) | Unit | |
| SetContestedPvPTimer(uint32 newTime) | Player | inline |
| SetControlled(bool apply, UnitState state) | Unit | |
| SetCreateHealth(uint32 val) | Unit | inline |
| SetCreateMana(uint32 val) | Unit | inline |
| SetCreateStat(Stats stat, float val) | Unit | inline |
| SetCreatorGUID(uint64 creator) | Unit | inline |
| SetCritterGUID(uint64 guid) | Unit | inline |
| SetCurrency(uint32 id, uint32 count, bool printLog=true) | Player | |
| SetCurrentCastedSpell(Spell *pSpell) | Unit | |
| SetCurrentRune(uint8 index, RuneType currentRune) | Player | inline |
| SetDailyQuestStatus(uint32 quest_id) | Player | |
| setDeathState(DeathState s) override | Player | virtual |
| SetDelayedTeleportFlag(bool setting) | Player | inlineprivate |
| SetDisableGravity(bool disable, bool packetOnly=false) | Unit | |
| SetDisplayId(uint32 modelId) | Unit | virtual |
| SetDivider(uint64 guid) | Player | inline |
| SetDrunkValue(uint8 newDrunkValue, uint32 itemId=0) | Player | |
| SetDungeonDifficulty(DifficultyID dungeon_difficulty) | Player | inline |
| SetDynamicUInt32Value(uint32 tab, uint16 index, uint32 value) | Object | |
| SetEntry(uint32 entry) | Object | inline |
| SetEquipmentSet(uint32 index, EquipmentSet const &eqset) | Player | |
| SetExtraUnitMovementFlags(uint16 f) | Unit | inline |
| SetFacingTo(float ori) | Unit | |
| SetFacingToObject(WorldObject *object) | Unit | |
| setFaction(uint32 faction) | Unit | inline |
| setFactionForRace(uint8 race) | Player | |
| SetFall(bool enable) | Unit | |
| SetFallInformation(uint32 time, float z) | Player | |
| SetFeared(bool apply) | Unit | protected |
| SetFeatherFall(bool enable, bool packetOnly=false) | Unit | |
| SetFieldNotifyFlag(uint16 flag) | Object | inline |
| SetFieldPowerType(uint32 powerType) | Unit | inline |
| SetFlag(uint16 index, uint32 newFlag) | Object | |
| SetFlag64(uint16 index, uint64 newFlag) | Object | |
| SetFloatValue(uint16 index, float value) | Object | |
| SetForcedTeleportFar(bool forced) | Player | inline |
| SetFreePrimaryProfessions(uint16 profs) | Player | inline |
| SetFullHealth() | Unit | inline |
| SetGameMaster(bool on) | Player | |
| SetGender(uint8 gender) | Unit | inline |
| SetGlyph(uint8 slot, uint32 glyph) | Player | |
| SetGlyphSlot(uint8 slot, uint32 slottype) | Player | inline |
| SetGMChat(bool on) | Player | inline |
| SetGMVisible(bool on) | Player | |
| SetGrantableLevels(uint8 val) | Player | inline |
| SetGroup(Group *group, int8 subgroup=-1) | Player | |
| SetGroupInvite(Group *group) | Player | inline |
| SetGroupUpdateFlag(uint32 flag) | Player | inline |
| SetGuildIdInvited(uint32 GuildId) | Player | inline |
| SetGuildLevel(uint32 level) | Player | inline |
| SetHealth(uint32 val) | Unit | |
| SetHomebind(WorldLocation const &loc, uint32 areaId) | Player | |
| SetHover(bool enable, bool packetOnly=false) | Unit | |
| SetInCombatState(bool PvP, Unit *enemy=NULL) | Unit | |
| SetInCombatWith(Unit *enemy) | Unit | |
| SetInFront(WorldObject const *target) | Unit | |
| SetInGameTime(uint32 time) | Player | inline |
| SetInGuild(uint32 guildId) | Player | |
| SetInt16Value(uint16 index, uint8 offset, int16 value) | Object | inline |
| SetInt32Value(uint16 index, int32 value) | Object | |
| SetInviteForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId, uint32 instanceId) | Player | |
| SetInWater(bool apply) | Player | |
| SetLastDamagedTime(time_t val) | Unit | inline |
| SetLastGuildInviterGUID(uint64 guid) | Player | inline |
| SetLastPetNumber(uint32 petnumber) | Player | inline |
| SetLastPotionId(uint32 item_id) | Player | inline |
| SetLastUsedRune(RuneType type) | Player | inline |
| SetLevel(uint8 lvl) | Unit | |
| SetLocationInstanceId(uint32 _instanceId) | WorldObject | inlineprotected |
| SetLocationMapId(uint32 _mapId) | WorldObject | inlineprotected |
| SetLootGUID(uint64 guid) | Player | inline |
| SetLootSpecialization(uint32 specialization) | Player | |
| SetMap(Map *map) override | Player | virtual |
| SetMaxHealth(uint32 val) | Unit | |
| SetMaxPower(Powers power, int32 val) | Unit | |
| SetMinion(Minion *minion, bool apply) | Unit | |
| SetMinionGUID(uint64 guid) | Unit | inline |
| SetModifierValue(UnitMods unitMod, UnitModifierType modifierType, float value) | Unit | inline |
| SetMoney(uint64 value) | Player | |
| SetMonthlyQuestStatus(uint32 quest_id) | Player | |
| SetMover(Unit *target) | Player | |
| SetName(std::string const &newname) | WorldObject | inline |
| SetNativeDisplayId(uint32 modelId) | Unit | inline |
| SetNotified(uint16 f) | WorldObject | inline |
| SetObjectScale(float scale) override | Player | virtual |
| SetOrientation(float orientation) | Position | inline |
| SetOriginalGroup(Group *group, int8 subgroup=-1) | Player | |
| SetOwnerGUID(uint64 owner) | Unit | |
| SetPassOnGroupLoot(bool bPassOnGroupLoot) | Player | inline |
| SetPendingBind(uint32 instanceId, uint32 bindTimer) | Player | |
| SetPetGUID(uint64 guid) | Unit | inline |
| SetPhased(uint32 id, bool update, bool apply) OVERRIDE | Unit | virtual |
| SetPhaseMask(uint32 newPhaseMask, bool update) override | Unit | virtual |
| SetPower(Powers power, int32 val) | Unit | |
| setPowerType(Powers power) | Unit | |
| SetPvP(bool state) | Player | |
| SetPvPDeath(bool on) | Player | inline |
| SetQuestSlot(uint16 slot, uint32 quest_id, uint32 timer=0) | Player | |
| SetQuestSlotCounter(uint16 slot, uint8 counter, uint16 count) | Player | |
| SetQuestSlotState(uint16 slot, uint32 state) | Player | |
| SetQuestSlotTimer(uint16 slot, uint32 timer) | Player | |
| SetQuestStatus(uint32 quest_id, QuestStatus status) | Player | |
| SetRace(uint8 race) | Unit | inline |
| SetRaidDifficulty(DifficultyID raid_difficulty) | Player | inline |
| SetRandomWinner(bool isWinner) | Player | |
| SetRank(uint8 rankId) | Player | inline |
| SetReadyCheckTimer(uint32 timer) | Player | inline |
| SetRedirectThreat(uint64 guid, uint32 pct) | Unit | inline |
| setRegenTimerCount(uint32 time) | Player | inline |
| SetRegularAttackTime() | Player | |
| SetReputation(uint32 factionentry, uint32 value) | Player | |
| SetResistance(SpellSchools school, int32 val) | Unit | inline |
| SetResistanceBuffMods(SpellSchools school, bool positive, float val) | Unit | |
| SetRestBonus(float rest_bonus_new) | Player | |
| SetRestTime(uint32 v) | Player | inline |
| SetRestType(RestType n_r_type) | Player | inline |
| SetResurrectRequestData(Unit *caster, uint32 health, uint32 mana, uint32 appliedAura) | Player | |
| SetRooted(bool apply, bool packetOnly=false) | Unit | protected |
| SetRuneConvertAura(uint8 index, AuraEffect const *aura) | Player | |
| SetRuneCooldown(uint8 index, uint32 cooldown) | Player | |
| SetSaveTimer(uint32 timer) | Player | inline |
| SetSeasonalQuestStatus(uint32 quest_id) | Player | |
| SetSeer(WorldObject *target) | Player | inline |
| SetSelection(uint64 guid) | Player | inline |
| SetSemaphoreTeleportFar(bool semphsetting) | Player | inline |
| SetSemaphoreTeleportForcedFar(bool semphsetting) | Player | inline |
| SetSemaphoreTeleportNear(bool semphsetting) | Player | inline |
| SetShapeshiftForm(ShapeshiftForm form) | Unit | |
| SetSheath(SheathState sheathed) override | Player | virtual |
| SetSkill(uint16 id, uint16 step, uint16 currVal, uint16 maxVal) | Player | |
| SetSpecializationResetCost(uint32 cost) | Player | inline |
| SetSpecializationResetTime(time_t time_) | Player | inline |
| SetSpecsCount(uint8 count) | Player | inline |
| SetSpeed(UnitMoveType mtype, float rate, bool forced=false) | Unit | |
| SetSpellModTakingSpell(Spell *spell, bool apply) | Player | |
| SetStandFlags(uint8 flags) | Unit | inline |
| SetStandState(uint8 state) | Unit | |
| SetStat(Stats stat, int32 val) | Unit | inline |
| SetStatFloatValue(uint16 index, float value) | Object | |
| SetStatInt32Value(uint16 index, int32 value) | Object | |
| SetStunned(bool apply) | Unit | protected |
| SetSummonPoint(uint32 mapid, float x, float y, float z) | Player | |
| SetSwim(bool enable) | Unit | |
| SetTalentResetCost(uint32 cost) | Player | inline |
| SetTalentResetTime(time_t time_) | Player | inline |
| SetTalentSpecialization(uint8 spec, uint32 tree) | Player | inline |
| SetTarget(uint64) OVERRIDE | Player | inlinevirtual |
| SetTaxiCheater(bool on) | Player | inline |
| SetTemporaryUnsummonedPetNumber(uint32 petnumber) | Player | inline |
| SetTitle(CharTitlesEntry const *title, bool lost=false) | Player | |
| setTransForm(uint32 spellid) | Unit | inline |
| SetTransport(Transport *t) | WorldObject | inline |
| SetUInt16Value(uint16 index, uint8 offset, uint16 value) | Object | |
| SetUInt32Value(uint16 index, uint32 value) | Object | |
| SetUInt32ValueInArray(Tokenizer &data, uint16 index, uint32 value) | Player | static |
| SetUInt64Value(uint16 index, uint64 value) | Object | |
| SetUnitMovementFlags(uint32 f) | Unit | inline |
| SetUsedTalentCount(uint32 talents) | Player | inline |
| SetVehicle(Vehicle *vehicle) | Unit | inline |
| SetViewpoint(WorldObject *target, bool apply) | Player | |
| SetVirtualItemSlot(uint8 i, Item *item) | Player | |
| SetVisible(bool x) | Unit | |
| SetVisibleAura(uint8 slot, AuraApplication *aur) | Unit | |
| SetVisibleItemSlot(uint8 slot, Item *pItem) | Player | |
| SetWalk(bool enable) | Unit | |
| SetWaterWalking(bool enable, bool packetOnly=false) | Unit | |
| setWeaponChangeTimer(uint32 time) | Player | inline |
| SetWeeklyQuestStatus(uint32 quest_id) | Player | |
| SetWorldObject(bool apply) | WorldObject | |
| SetZoneScript() | WorldObject | |
| ShowNeutralPlayerFactionSelectUI() | Player | |
| SolveResearchProject(Spell *spell) | Player | |
| SpawnCorpseBones() | Player | |
| SpellBaseDamageBonusDone(SpellSchoolMask schoolMask) const | Unit | |
| SpellBaseDamageBonusTaken(SpellSchoolMask schoolMask) const | Unit | |
| SpellBaseHealingBonusDone(SpellSchoolMask schoolMask) const | Unit | |
| SpellBaseHealingBonusTaken(SpellSchoolMask schoolMask) const | Unit | |
| SpellCriticalDamageBonus(SpellInfo const *spellProto, uint32 damage, Unit *victim) | Unit | |
| SpellCriticalHealingBonus(SpellInfo const *spellProto, uint32 damage, Unit *victim) | Unit | |
| SpellDamageBonusDone(Unit *victim, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack=1) const | Unit | |
| SpellDamageBonusTaken(Unit *caster, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack=1) const | Unit | |
| SpellHealingBonusDone(Unit *victim, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack=1) const | Unit | |
| SpellHealingBonusTaken(Unit *caster, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack=1) const | Unit | |
| SpellHitResult(Unit *victim, SpellInfo const *spellInfo, bool canReflect=false) | Unit | |
| SpellNonMeleeDamageLog(Unit *victim, uint32 spellID, uint32 damage) | Unit | |
| SplitItem(uint16 src, uint16 dst, uint32 count) | Player | |
| StartReactiveTimer(ReactiveType reactive) | Unit | inline |
| StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost=0) | Player | |
| StopAttackFaction(uint32 faction_id) | Unit | |
| StopCastingBindSight() | Player | |
| StopCastingCharm() | Player | |
| StopCinematic() | Player | |
| StopMirrorTimer(MirrorTimerType Type) | Player | protected |
| StopMirrorTimers() | Player | |
| StopMoving() | Unit | |
| StoreItem(ItemPosCountVec const &pos, Item *pItem, bool update) | Player | |
| StoreLootItem(uint8 lootSlot, Loot *loot, uint64 lootGuid=0) | Player | |
| StoreNewItem(ItemPosCountVec const &pos, uint32 item, bool update, int32 randomPropertyId=0, AllowedLooterSet const &allowedLooters=AllowedLooterSet()) | Player | |
| StoreNewItemInBestSlots(uint32 item_id, uint32 item_count) | Player | |
| SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TempSummonType::TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const | WorldObject | |
| SummonCreature(uint32 id, float x, float y, float z, float ang=0, TempSummonType spwtype=TempSummonType::TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0) const | WorldObject | |
| SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=NULL) | WorldObject | |
| SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime) | WorldObject | |
| SummonIfPossible(bool agree) | Player | |
| SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 despwtime) | Player | |
| SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI *(*GetAI)(Creature *)=NULL) | WorldObject | |
| SwapItem(uint16 src, uint16 dst) | Player | |
| SwapQuestSlot(uint16 slot1, uint16 slot2) | Player | |
| SwapVoidStorageItem(uint8 oldSlot, uint8 newSlot) | Player | |
| TakeQuestSourceItem(uint32 questId, bool msg) | Player | |
| TalkedToCreature(uint32 entry, uint64 guid) | Player | |
| TauntApply(Unit *victim) | Unit | |
| TauntFadeOut(Unit *taunter) | Unit | |
| TeamForRace(uint8 race) | Player | static |
| TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options=0) | Player | |
| TeleportTo(WorldLocation const &loc, uint32 options=0) | Player | |
| TeleportToBGEntryPoint() | Player | |
| TextEmote(std::string const &text) | Player | |
| time_inn_enter | Player | protected |
| ToAreaTrigger() | Object | inline |
| ToAreaTrigger() const | Object | inline |
| ToCorpse() | Object | inline |
| ToCorpse() const | Object | inline |
| ToCreature() | Object | inline |
| ToCreature() const | Object | inline |
| ToDynObject() | Object | inline |
| ToDynObject() const | Object | inline |
| ToGameObject() | Object | inline |
| ToGameObject() const | Object | inline |
| ToggleAFK() | Player | |
| ToggleByteFlag(uint16 index, uint8 offset, uint8 flag) | Object | |
| ToggleDND() | Player | |
| ToggleFlag(uint16 index, uint32 flag) | Object | |
| ToggleFlag64(uint16 index, uint64 flag) | Object | |
| ToggleMetaGemsActive(uint8 exceptslot, bool apply) | Player | |
| ToPet() | Unit | inline |
| ToPet() const | Unit | inline |
| ToPlayer() | Object | inline |
| ToPlayer() const | Object | inline |
| ToString() const | Position | |
| ToTempSummon() | Unit | inline |
| ToTempSummon() const | Unit | inline |
| ToTotem() | Unit | inline |
| ToTotem() const | Unit | inline |
| ToUnit() | Object | inline |
| ToUnit() const | Object | inline |
| TrackGameObject(GameObject *gameObj) | Unit | |
| TradeCancel(bool sendback, TradeStatus status=TRADE_STATUS_CANCELLED) | Player | |
| TriggerAurasProcOnEvent(CalcDamageInfo &damageInfo) | Unit | |
| TriggerAurasProcOnEvent(AuraApplicationList *myProcAuras, AuraApplicationList *targetProcAuras, Unit *actionTarget, uint32 typeMaskActor, uint32 typeMaskActionTarget, uint32 spellTypeMask, uint32 spellPhaseMask, uint32 hitMask, Spell *spell, DamageInfo *damageInfo, HealInfo *healInfo) | Unit | |
| TriggerAurasProcOnEvent(ProcEventInfo &eventInfo, AuraApplicationList &procAuras) | Unit | |
| TryToSpawnResearchDigsiteOnContinent(uint32 mapId) | Player | |
| UnbindInstance(uint32 mapid, DifficultyID difficulty, bool unload=false) | Player | |
| UnbindInstance(BoundInstancesMap::iterator &itr, DifficultyID difficulty, bool unload=false) | Player | |
| UninviteFromGroup() | Player | |
| Unit(bool isWorldObject) | Unit | explicitprotected |
| UnlockVoidStorage() | Player | inline |
| unReadMails | Player | |
| UnsummonAllTotems() | Unit | |
| UnsummonPetTemporaryIfAny() | Player | |
| Update(uint32 time) override | Player | virtual |
| UpdateAchievementCriteria(AchievementCriteriaTypes type, uint64 miscValue1=0, uint64 miscValue2=0, uint64 miscValue3=0, Unit *unit=NULL) | Player | |
| UpdateAfkReport(time_t currTime) | Player | |
| UpdateAllCritPercentages() | Player | |
| UpdateAllowedPositionZ(float x, float y, float &z) const | WorldObject | |
| UpdateAllRatings() | Player | |
| UpdateAllRunesRegen() | Player | |
| UpdateAllSpellCritChances() | Player | |
| UpdateAllStats() override | Player | virtual |
| UpdateArea(uint32 newArea) | Player | |
| UpdateAreaDependentAuras(uint32 area_id) | Player | |
| UpdateAreaPhase() | WorldObject | |
| UpdateArmor() override | Player | virtual |
| UpdateArmorPenetration(int32 amount) | Player | |
| UpdateAttackPowerAndDamage(bool ranged=false) override | Player | virtual |
| UpdateAuraForGroup(uint8 slot) | Unit | |
| UpdateBlockPercentage() | Player | |
| UpdateCharmAI() | Unit | |
| UpdateCharmedAI() | Player | private |
| UpdateCinematicVisibility() | Player | |
| UpdateConquestCurrencyCap(uint32 currency) | Player | protected |
| UpdateContestedPvP(uint32 currTime) | Player | |
| UpdateCorpseReclaimDelay() | Player | |
| UpdateCraftSkill(uint32 spellid) | Player | |
| UpdateCritPercentage(WeaponAttackType attType) | Player | |
| UpdateDamagePhysical(WeaponAttackType attType) override | Player | virtual |
| UpdateDodgePercentage() | Player | |
| UpdateDuelFlag(time_t currTime) | Player | |
| UpdateEnchantTime(uint32 time) | Player | |
| UpdateEquipSpellsAtFormChange() | Player | |
| UpdateExpertise(WeaponAttackType attType) | Player | |
| UpdateFallInformationIfNeed(MovementInfo const &minfo, uint16 opcode) | Player | |
| UpdateFishingSkill() | Player | |
| UpdateForQuestWorldObjects() | Player | |
| UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator=1) | Player | |
| UpdateGroundPositionZ(float x, float y, float &z) const | WorldObject | |
| UpdateHeight(float newZ) | Unit | |
| UpdateHomebindTime(uint32 time) | Player | |
| UpdateHonorFields() | Player | |
| UpdateInnerTime(time_t time) | Player | inline |
| UpdateInterruptMask() | Unit | |
| UpdateItemDuration(uint32 time, bool realtimeonly=false) | Player | |
| UpdateLocalChannels(uint32 newZone) | Player | |
| UpdateManaRegen() | Player | |
| UpdateMastery() | Player | |
| UpdateMaxHealth() override | Player | virtual |
| UpdateMaxPower(Powers power) override | Player | virtual |
| UpdateMeleeHitChances() | Player | |
| UpdateMirrorTimers() | Player | |
| UpdateNextMailTimeAndUnreads() | Player | |
| UpdateObjectVisibility(bool forced=true) override | Player | virtual |
| UpdateOrientation(float orientation) | Unit | |
| UpdateParryPercentage() | Player | |
| UpdatePhasing() | Player | |
| UpdatePosition(float x, float y, float z, float orientation, bool teleport=false) override | Player | virtual |
| UpdatePosition(const Position &pos, bool teleport=false) | Player | inline |
| UpdatePotionCooldown(Spell *spell=NULL) | Player | |
| UpdatePvP(bool state, bool override=false) | Player | |
| UpdatePvPFlag(time_t currTime) | Player | |
| UpdatePvpPower() | Player | |
| UpdatePvPState(bool onlyFFA=false) | Player | |
| UpdateRangedHitChances() | Player | |
| UpdateRating(CombatRating cr) | Player | |
| UpdateReactives(uint32 p_time) | Unit | |
| UpdateResearchDigsites() | Player | |
| UpdateResearchProjects() | Player | |
| UpdateResistances(uint32 school) override | Player | virtual |
| UpdateRestAreaState() | Player | |
| UpdateRuneRegen(RuneType rune) | Player | |
| UpdateSkill(uint32 skill_id, uint32 step) | Player | |
| UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16 new_value) | Player | |
| UpdateSkillPro(uint16 skillId, int32 chance, uint32 step) | Player | |
| UpdateSkillsForLevel() | Player | |
| UpdateSkillsToMaxSkillsForLevel() | Player | |
| UpdateSoulboundTradeItems() | Player | |
| UpdateSpeakTime() | Player | |
| UpdateSpecCount(uint8 count) | Player | |
| UpdateSpeed(UnitMoveType mtype, bool forced) | Unit | |
| UpdateSpellCritChance(uint32 school) | Player | |
| UpdateSpellDamageAndHealingBonus() | Player | |
| UpdateSpellHitChances() | Player | |
| UpdateSplineMovement(uint32 t_diff) | Unit | private |
| UpdateSplinePosition() | Unit | private |
| UpdateStats(Stats stat) override | Player | virtual |
| UpdateTalentSpecializationManaBonus() | Player | |
| UpdateTriggerVisibility() | Player | |
| UpdateUInt32Value(uint16 index, uint32 value) | Object | |
| UpdateUnderwaterState(Map *m, float x, float y, float z) override | Player | virtual |
| UpdateVisibilityForPlayer() | Player | |
| UpdateVisibilityOf(WorldObject *target) | Player | |
| UpdateVisibilityOf(T *target, UpdateData &data, std::set< Unit * > &visibleNow) | Player | |
| UpdateZone(uint32 newZone, uint32 newArea) | Player | |
| UpdateZoneDependentAuras(uint32 zone_id) | Player | |
| VehicleSpellInitialize() | Player | |
| VisibleAuraMap typedef | Unit | |
| VisitNearbyGridObject(float const &radius, NOTIFIER ¬ifier) const | WorldObject | inline |
| VisitNearbyObject(float const &radius, NOTIFIER ¬ifier) const | WorldObject | inline |
| VisitNearbyWorldObject(float const &radius, NOTIFIER ¬ifier) const | WorldObject | inline |
| VisualizeItem(uint8 slot, Item *pItem) | Player | |
| Whisper(std::string const &text, const Language language, uint64 receiver) | Player | |
| WhisperAddon(std::string const &text, std::string const &prefix, Player *receiver) | Player | |
| WhisperList | Player | protected |
| WorldLocation(uint32 _mapid=MAPID_INVALID, float _x=0, float _y=0, float _z=0, float _o=0) | WorldLocation | inlineexplicit |
| WorldLocation(const WorldLocation &loc) | WorldLocation | inline |
| WorldObject(bool isWorldObject) | WorldObject | explicitprotected |
| WorldRelocate(const WorldLocation &loc) | WorldLocation | inline |
| WorldSession class | Player | friend |
| WriteMovementInfo(WorldPacket &data, Movement::ExtraMovementStatusElement *extras=NULL) | Unit | |
| Yell(std::string const &text, const Language language) | Player | |
| ~GridObject() | GridObject< Player > | inlinevirtual |
| ~Object() | Object | virtual |
| ~Player() | Player | |
| ~Unit() | Unit | virtual |
| ~WorldObject() | WorldObject | virtual |