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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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This is the complete list of members for SmartAI, including all inherited members.
| _EnterEvadeMode() | CreatureAI | protected |
| _gossipReturn | SmartAI | private |
| AddEscortState(uint32 uiEscortState) | SmartAI | inline |
| AISpellInfo | UnitAI | static |
| AssistPlayerInCombat(Unit *who) | SmartAI | private |
| AttackedBy(Unit *) | CreatureAI | inlinevirtual |
| AttackStart(Unit *who) OVERRIDE | SmartAI | virtual |
| AttackStartCaster(Unit *victim, float dist) | UnitAI | |
| CanAIAttack(const Unit *who) const OVERRIDE | SmartAI | virtual |
| CanCombatMove() const | SmartAI | inline |
| CanRespawn() | CreatureAI | inlinevirtual |
| CanSeeAlways(WorldObject const *) | CreatureAI | inlinevirtual |
| CanSeeEvenInPassiveMode() const | CreatureAI | inline |
| CorpseRemoved(uint32 &respawnDelay) OVERRIDE | SmartAI | virtual |
| CreatureAI(Creature *creature) | CreatureAI | inlineexplicit |
| DamageDealt(Unit *doneTo, uint32 &damage, DamageEffectType) OVERRIDE | SmartAI | virtual |
| DamageTaken(Unit *doneBy, uint32 &damage) OVERRIDE | SmartAI | virtual |
| DoAction(int32 param=0) OVERRIDE | SmartAI | virtual |
| DoAddAuraToAllHostilePlayers(uint32 spellid) | UnitAI | |
| DoCast(uint32 spellId) | UnitAI | |
| DoCast(Unit *victim, uint32 spellId, bool triggered=false) | UnitAI | |
| DoCastAOE(uint32 spellId, bool triggered=false) | UnitAI | |
| DoCastToAllHostilePlayers(uint32 spellid, bool triggered=false) | UnitAI | |
| DoCastVictim(uint32 spellId, bool triggered=false) | UnitAI | |
| DoGetSpellMaxRange(uint32 spellId, bool positive=false) | UnitAI | |
| DoMeleeAttackIfReady() | UnitAI | |
| DoSpellAttackIfReady(uint32 spell) | UnitAI | |
| DoSummon(uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) | CreatureAI | protected |
| DoSummon(uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) | CreatureAI | protected |
| DoSummonFlyer(uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) | CreatureAI | protected |
| DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) | CreatureAI | |
| EndPath(bool fail=false) | SmartAI | |
| EnterCombat(Unit *enemy) OVERRIDE | SmartAI | virtual |
| EnterEvadeMode() OVERRIDE | SmartAI | virtual |
| ExecuteEvent(uint32) | CreatureAI | inlinevirtual |
| FillAISpellInfo() | UnitAI | static |
| GetData(uint32 id=0) const OVERRIDE | SmartAI | virtual |
| GetGUID(int32 id=0) const OVERRIDE | SmartAI | virtual |
| GetNextWayPoint() | SmartAI | |
| GetScript() | SmartAI | inline |
| GetWPCount() | SmartAI | inlineprivate |
| HasEscortState(uint32 uiEscortState) const | SmartAI | inline |
| HealDone(Unit *, uint32 &) | UnitAI | inlinevirtual |
| HealReceived(Unit *doneBy, uint32 &addhealth) OVERRIDE | SmartAI | virtual |
| InitializeAI() OVERRIDE | SmartAI | virtual |
| IsEscorted() | CreatureAI | inlinevirtual |
| IsEscortInvokerInRange() | SmartAI | |
| IsSummonedBy(Unit *summoner) OVERRIDE | SmartAI | virtual |
| JustDied(Unit *killer) OVERRIDE | SmartAI | virtual |
| JustReachedHome() OVERRIDE | SmartAI | virtual |
| JustRespawned() OVERRIDE | SmartAI | virtual |
| JustSummoned(Creature *creature) OVERRIDE | SmartAI | virtual |
| KilledUnit(Unit *victim) OVERRIDE | SmartAI | virtual |
| LoadPath(uint32 entry) | SmartAI | |
| m_canSeeEvenInPassiveMode | CreatureAI | private |
| m_MoveInLineOfSight_locked | CreatureAI | private |
| mCanAutoAttack | SmartAI | private |
| mCanCombatMove | SmartAI | private |
| mCanRepeatPath | SmartAI | private |
| mCurrentWPID | SmartAI | private |
| mDespawnState | SmartAI | private |
| mDespawnTime | SmartAI | private |
| me | CreatureAI | protected |
| mEscortInvokerCheckTimer | SmartAI | private |
| mEscortQuestID | SmartAI | |
| mEscortState | SmartAI | private |
| mFollowAngle | SmartAI | private |
| mFollowArrivedEntry | SmartAI | private |
| mFollowArrivedTimer | SmartAI | private |
| mFollowCredit | SmartAI | private |
| mFollowCreditType | SmartAI | private |
| mFollowDist | SmartAI | private |
| mFollowGuid | SmartAI | private |
| mForcedPaused | SmartAI | private |
| mInvincibilityHpLevel | SmartAI | private |
| mLastOOCPos | SmartAI | private |
| mLastWP | SmartAI | private |
| mLastWPIDReached | SmartAI | private |
| MoveInLineOfSight(Unit *who) OVERRIDE | SmartAI | virtual |
| MoveInLineOfSight_Safe(Unit *who) | CreatureAI | |
| MovementInform(uint32 MovementType, uint32 Data) OVERRIDE | SmartAI | virtual |
| MovepointReached(uint32 id) | SmartAI | |
| mRun | SmartAI | private |
| mScript | SmartAI | private |
| mWayPoints | SmartAI | private |
| mWPPauseTimer | SmartAI | private |
| mWPReached | SmartAI | private |
| OnCharmed(bool apply) OVERRIDE | SmartAI | virtual |
| OnGossipHello(Player *player) OVERRIDE | SmartAI | virtual |
| OnSpellClick(Unit *clicker, bool &result) OVERRIDE | SmartAI | virtual |
| operator=(UnitAI const &right)=delete | UnitAI | private |
| OwnerAttacked(Unit *) | CreatureAI | inlinevirtual |
| OwnerAttackedBy(Unit *) | CreatureAI | inlinevirtual |
| PassengerBoarded(Unit *who, int8 seatId, bool apply) OVERRIDE | SmartAI | virtual |
| PausePath(uint32 delay, bool forced=false) | SmartAI | |
| Permissible(const Creature *) | SmartAI | static |
| ReceiveEmote(Player *player, uint32 textEmote) OVERRIDE | SmartAI | virtual |
| RemoveAuras() | SmartAI | |
| RemoveEscortState(uint32 uiEscortState) | SmartAI | inline |
| Reset() OVERRIDE | SmartAI | virtual |
| ResumePath() | SmartAI | |
| ReturnToLastOOCPos() | SmartAI | private |
| SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) | UnitAI | |
| SelectTarget(SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) | UnitAI | inline |
| SelectTargetList(std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) | UnitAI | |
| SelectTargetList(std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) | UnitAI | inline |
| SetAutoAttack(bool on) | SmartAI | inline |
| SetCanSeeEvenInPassiveMode(bool canSeeEvenInPassiveMode) | CreatureAI | inline |
| SetCombatMove(bool on) | SmartAI | |
| SetData(uint32 id, uint32 value) OVERRIDE | SmartAI | virtual |
| SetDespawnTime(uint32 t) | SmartAI | inline |
| SetFly(bool fly=true) | SmartAI | |
| SetFollow(Unit *target, float dist=0.0f, float angle=0.0f, uint32 credit=0, uint32 end=0, uint32 creditType=0) | SmartAI | |
| SetGazeOn(Unit *target) | CreatureAI | protected |
| SetGossipReturn(bool value) | SmartAI | inline |
| SetGUID(uint64 guid, int32 id=0) OVERRIDE | SmartAI | virtual |
| SetInvincibilityHpLevel(uint32 level) | SmartAI | inline |
| SetRun(bool run=true) | SmartAI | |
| SetScript9(SmartScriptHolder &e, uint32 entry, Unit *invoker) | SmartAI | |
| SetSwim(bool swim=true) | SmartAI | |
| sGossipHello(Player *player) OVERRIDE | SmartAI | virtual |
| sGossipSelect(Player *player, uint32 sender, uint32 action) OVERRIDE | SmartAI | virtual |
| sGossipSelectCode(Player *player, uint32 sender, uint32 action, const char *code) OVERRIDE | SmartAI | virtual |
| SmartAI(Creature *c) | SmartAI | explicit |
| sOnDummyEffect(Unit *caster, uint32 spellId, SpellEffIndex effIndex) OVERRIDE | SmartAI | virtual |
| sOnGameEvent(bool start, uint16 eventId) OVERRIDE | SmartAI | virtual |
| SpellHit(Unit *unit, const SpellInfo *spellInfo) OVERRIDE | SmartAI | virtual |
| SpellHitTarget(Unit *target, const SpellInfo *spellInfo) OVERRIDE | SmartAI | virtual |
| SpellInterrupted(uint32, uint32) | UnitAI | inlinevirtual |
| sQuestAccept(Player *player, Quest const *quest) OVERRIDE | SmartAI | virtual |
| sQuestComplete(Player *, Quest const *) | UnitAI | inlinevirtual |
| sQuestReward(Player *player, Quest const *quest, uint32 opt) OVERRIDE | SmartAI | virtual |
| sQuestSelect(Player *, Quest const *) | UnitAI | inlinevirtual |
| StartDespawn() | SmartAI | inline |
| StartPath(bool run=false, uint32 path=0, bool repeat=false, Unit *invoker=NULL) | SmartAI | |
| StopPath(uint32 DespawnTime=0, uint32 quest=0, bool fail=false) | SmartAI | |
| SummonedCreatureDespawn(Creature *unit) OVERRIDE | SmartAI | virtual |
| SummonedCreatureDies(Creature *, Unit *) | CreatureAI | inlinevirtual |
| Talk(uint8 id, WorldObject const *whisperTarget=NULL) | CreatureAI | |
| UnitAI(Unit *unit) | UnitAI | inlineexplicit |
| UnitAI(UnitAI const &right)=delete | UnitAI | private |
| UpdateAI(uint32 diff) OVERRIDE | SmartAI | virtual |
| UpdateAIWhileCharmed(const uint32 diff) | SmartAI | |
| UpdateDespawn(const uint32 diff) | SmartAI | private |
| UpdatePath(const uint32 diff) | SmartAI | private |
| UpdateVictim() | CreatureAI | protected |
| UpdateVictimWithGaze() | CreatureAI | protected |
| ~CreatureAI() | CreatureAI | inlinevirtual |
| ~SmartAI() | SmartAI | inline |
| ~UnitAI() | UnitAI | inlinevirtual |