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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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This is the complete list of members for SmartGameObjectAI, including all inherited members.
| _gossipReturn | SmartGameObjectAI | protected |
| Destroyed(Player *player, uint32 eventId) OVERRIDE | SmartGameObjectAI | virtual |
| DoAction(int32) | GameObjectAI | inlinevirtual |
| EventInform(uint32 eventId) OVERRIDE | SmartGameObjectAI | virtual |
| GameObjectAI(GameObject *g) | GameObjectAI | inlineexplicit |
| GetData(uint32) const | GameObjectAI | inlinevirtual |
| GetData64(uint32) const | GameObjectAI | inlinevirtual |
| GetDialogStatus(Player *) OVERRIDE | SmartGameObjectAI | virtual |
| GetGUID(int32) const | GameObjectAI | inlinevirtual |
| GetScript() | SmartGameObjectAI | inline |
| go | SmartGameObjectAI | protected |
| GossipHello(Player *player) OVERRIDE | SmartGameObjectAI | virtual |
| GossipSelect(Player *player, uint32 sender, uint32 action) OVERRIDE | SmartGameObjectAI | virtual |
| GossipSelectCode(Player *, uint32, uint32, const char *) OVERRIDE | SmartGameObjectAI | virtual |
| InitializeAI() OVERRIDE | SmartGameObjectAI | virtual |
| mScript | SmartGameObjectAI | protected |
| OnGameEvent(bool start, uint16 eventId) OVERRIDE | SmartGameObjectAI | virtual |
| OnStateChanged(uint32 state, Unit *unit) OVERRIDE | SmartGameObjectAI | virtual |
| Permissible(const GameObject *g) | SmartGameObjectAI | static |
| QuestAccept(Player *player, Quest const *quest) OVERRIDE | SmartGameObjectAI | virtual |
| QuestReward(Player *player, Quest const *quest, uint32 opt) OVERRIDE | SmartGameObjectAI | virtual |
| Reset() OVERRIDE | SmartGameObjectAI | virtual |
| SetData(uint32 id, uint32 value) OVERRIDE | SmartGameObjectAI | virtual |
| SetData64(uint32, uint64) | GameObjectAI | inlinevirtual |
| SetGossipReturn(bool value) | SmartGameObjectAI | inline |
| SetGUID(uint64, int32) | GameObjectAI | inlinevirtual |
| SetScript9(SmartScriptHolder &e, uint32 entry, Unit *invoker) | SmartGameObjectAI | |
| SmartGameObjectAI(GameObject *g) | SmartGameObjectAI | inline |
| UpdateAI(uint32 diff) OVERRIDE | SmartGameObjectAI | virtual |
| ~GameObjectAI() | GameObjectAI | inlinevirtual |
| ~SmartGameObjectAI() | SmartGameObjectAI | inline |