Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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SmartGameObjectAI Member List

This is the complete list of members for SmartGameObjectAI, including all inherited members.

_gossipReturnSmartGameObjectAIprotected
Destroyed(Player *player, uint32 eventId) OVERRIDESmartGameObjectAIvirtual
DoAction(int32)GameObjectAIinlinevirtual
EventInform(uint32 eventId) OVERRIDESmartGameObjectAIvirtual
GameObjectAI(GameObject *g)GameObjectAIinlineexplicit
GetData(uint32) constGameObjectAIinlinevirtual
GetData64(uint32) constGameObjectAIinlinevirtual
GetDialogStatus(Player *) OVERRIDESmartGameObjectAIvirtual
GetGUID(int32) constGameObjectAIinlinevirtual
GetScript()SmartGameObjectAIinline
goSmartGameObjectAIprotected
GossipHello(Player *player) OVERRIDESmartGameObjectAIvirtual
GossipSelect(Player *player, uint32 sender, uint32 action) OVERRIDESmartGameObjectAIvirtual
GossipSelectCode(Player *, uint32, uint32, const char *) OVERRIDESmartGameObjectAIvirtual
InitializeAI() OVERRIDESmartGameObjectAIvirtual
mScriptSmartGameObjectAIprotected
OnGameEvent(bool start, uint16 eventId) OVERRIDESmartGameObjectAIvirtual
OnStateChanged(uint32 state, Unit *unit) OVERRIDESmartGameObjectAIvirtual
Permissible(const GameObject *g)SmartGameObjectAIstatic
QuestAccept(Player *player, Quest const *quest) OVERRIDESmartGameObjectAIvirtual
QuestReward(Player *player, Quest const *quest, uint32 opt) OVERRIDESmartGameObjectAIvirtual
Reset() OVERRIDESmartGameObjectAIvirtual
SetData(uint32 id, uint32 value) OVERRIDESmartGameObjectAIvirtual
SetData64(uint32, uint64)GameObjectAIinlinevirtual
SetGossipReturn(bool value)SmartGameObjectAIinline
SetGUID(uint64, int32)GameObjectAIinlinevirtual
SetScript9(SmartScriptHolder &e, uint32 entry, Unit *invoker)SmartGameObjectAI
SmartGameObjectAI(GameObject *g)SmartGameObjectAIinline
UpdateAI(uint32 diff) OVERRIDESmartGameObjectAIvirtual
~GameObjectAI()GameObjectAIinlinevirtual
~SmartGameObjectAI()SmartGameObjectAIinline