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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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This is the complete list of members for WorldObject, including all inherited members.
| _changesMask | Object | protected |
| _ConcatFields(uint16 startIndex, uint16 size) const | Object | protected |
| _Create(uint32 guidlow, HighGuid guidhigh, uint32 phaseMask) | WorldObject | |
| Object::_Create(uint32 guidlow, uint32 entry, HighGuid guidhigh) | Object | protected |
| _InitValues() | Object | protected |
| _IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D) const | WorldObject | privatevirtual |
| _LoadIntoDataField(std::string const &data, uint32 startOffset, uint32 count) | Object | protected |
| _phases | WorldObject | private |
| _terrainSwaps | WorldObject | private |
| _worldMapSwaps | WorldObject | private |
| AddObjectToRemoveList() | WorldObject | |
| AddToNotify(uint16 f) | WorldObject | inline |
| AddToWorld() | Object | virtual |
| AddUInt64Value(uint16 index, uint64 value) | Object | |
| ApplyModFlag(uint16 index, uint32 flag, bool apply) | Object | |
| ApplyModFlag64(uint16 index, uint64 flag, bool apply) | Object | |
| ApplyModInt32Value(uint16 index, int32 val, bool apply) | Object | |
| ApplyModPositiveFloatValue(uint16 index, float val, bool apply) | Object | |
| ApplyModSignedFloatValue(uint16 index, float val, bool apply) | Object | |
| ApplyModUInt32Value(uint16 index, int32 val, bool apply) | Object | |
| ApplyPercentModFloatValue(uint16 index, float val, bool apply) | Object | |
| BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const | Object | virtual |
| BuildDynamicValuesUpdate(uint8 updateType, ByteBuffer *data, Player *target) const | Object | protected |
| BuildFieldsUpdate(Player *, UpdateDataMapType &) const | Object | |
| BuildMovementUpdate(ByteBuffer *data, uint16 flags) const | Object | protected |
| BuildOutOfRangeUpdateBlock(UpdateData *data) const | Object | |
| BuildUpdate(UpdateDataMapType &) | WorldObject | virtual |
| BuildValuesUpdate(uint8 updatetype, ByteBuffer *data, Player *target) const | Object | protectedvirtual |
| BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target) const | Object | |
| CanAlwaysSee(WorldObject const *) const | WorldObject | inlineprivatevirtual |
| CanDetect(WorldObject const *obj, bool ignoreStealth) const | WorldObject | private |
| CanDetectInvisibilityOf(WorldObject const *obj) const | WorldObject | private |
| CanDetectStealthOf(WorldObject const *obj) const | WorldObject | private |
| CanNeverSee(WorldObject const *obj) const | WorldObject | private |
| CanSeeOrDetect(WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false) const | WorldObject | |
| CleanupsBeforeDelete(bool finalCleanup=true) | WorldObject | virtual |
| ClearPhases(bool update=false) | WorldObject | |
| ClearUpdateMask(bool remove) | Object | |
| DestroyForNearbyPlayers() | WorldObject | |
| DestroyForPlayer(Player *target, bool onDeath=false) const | Object | virtual |
| FindMap() const | WorldObject | inline |
| FindNearestCreature(uint32 entry, float range, bool alive=true) const | WorldObject | |
| FindNearestGameObject(uint32 entry, float range) const | WorldObject | |
| FindNearestGameObjectOfType(GameobjectTypes type, float range) const | WorldObject | |
| ForceValuesUpdateAtIndex(uint32) | Object | |
| GetAngle(Position const *pos) const | Position | |
| GetAngle(float x, float y) const | Position | |
| GetAreaId() const | WorldObject | |
| GetBaseMap() const | WorldObject | |
| GetByteValue(uint16 index, uint8 offset) const | Object | |
| GetClosePoint(float &x, float &y, float &z, float size, float distance2d=0, float angle=0) const | WorldObject | |
| GetContactPoint(WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const | WorldObject | |
| GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const | WorldObject | |
| GetDistance(WorldObject const *obj) const | WorldObject | |
| GetDistance(Position const &pos) const | WorldObject | |
| GetDistance(float x, float y, float z) const | WorldObject | |
| GetDistance2d(WorldObject const *obj) const | WorldObject | |
| GetDistance2d(float x, float y) const | WorldObject | |
| GetDistanceOrder(WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const | WorldObject | |
| GetDistanceZ(WorldObject const *obj) const | WorldObject | |
| GetDynamicUInt32Value(uint32 tab, uint16 index) const | Object | |
| GetEntry() const | Object | inline |
| GetExactDist(float x, float y, float z) const | Position | inline |
| GetExactDist(Position const *pos) const | Position | inline |
| GetExactDist2d(const float x, const float y) const | Position | inline |
| GetExactDist2d(Position const *pos) const | Position | inline |
| GetExactDist2dSq(float x, float y) const | Position | inline |
| GetExactDist2dSq(Position const *pos) const | Position | inline |
| GetExactDistSq(float x, float y, float z) const | Position | inline |
| GetExactDistSq(Position const *pos) const | Position | inline |
| GetFirstCollisionPosition(Position &pos, float dist, float angle) | WorldObject | |
| GetFloatValue(uint16 index) const | Object | |
| GetGameObjectListWithEntryInGrid(std::list< GameObject * > &lList, uint32 uiEntry, float fMaxSearchRange) const | WorldObject | |
| GetGridActivationRange() const | WorldObject | |
| GetGUID() const | Object | inline |
| GetGUIDHigh() const | Object | inline |
| GetGUIDLow() const | Object | inline |
| GetGUIDMid() const | Object | inline |
| GetInstanceId() const | WorldObject | inline |
| GetInstanceScript() | WorldObject | |
| GetInt32Value(uint16 index) const | Object | |
| getLevelForTarget(WorldObject const *) const | WorldObject | inlinevirtual |
| GetMap() const | WorldObject | inline |
| GetMapId() const | WorldLocation | inline |
| GetName() const | WorldObject | inline |
| GetNameForLocaleIdx(LocaleConstant) const | WorldObject | inlinevirtual |
| GetNearPoint(WorldObject const *searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle) const | WorldObject | |
| GetNearPoint2D(float &x, float &y, float distance, float absAngle) const | WorldObject | |
| GetNearPosition(Position &pos, float dist, float angle) | WorldObject | |
| GetNotifyFlags() const | WorldObject | inline |
| GetObjectGUID() const | Object | inline |
| GetObjectScale() const | Object | inline |
| GetObjectSize() const | WorldObject | |
| GetOrientation() const | Position | inline |
| GetPackGUID() const | Object | inline |
| GetPhaseMask() const | WorldObject | inline |
| GetPhases() const | WorldObject | inline |
| GetPlayerListInGrid(std::list< Player * > &lList, float fMaxSearchRange) const | WorldObject | |
| GetPosition(float &x, float &y) const | Position | inline |
| GetPosition(float &x, float &y, float &z) const | Position | inline |
| GetPosition(float &x, float &y, float &z, float &o) const | Position | inline |
| GetPosition(Position *pos) const | Position | inline |
| GetPositionOffsetTo(Position const &endPos, Position &retOffset) const | Position | |
| GetPositionX() const | Position | inline |
| GetPositionY() const | Position | inline |
| GetPositionZ() const | Position | inline |
| GetRandomNearPosition(Position &pos, float radius) | WorldObject | |
| GetRandomPoint(Position const &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const | WorldObject | |
| GetRandomPoint(Position const &srcPos, float distance, Position &pos) const | WorldObject | |
| GetRelativeAngle(Position const *pos) const | Position | inline |
| GetRelativeAngle(float x, float y) const | Position | inline |
| GetSightRange(WorldObject const *target=NULL) const | WorldObject | |
| GetSinCos(float x, float y, float &vsin, float &vcos) const | Position | |
| GetStationaryO() const | WorldObject | inlinevirtual |
| GetStationaryX() const | WorldObject | inlinevirtual |
| GetStationaryY() const | WorldObject | inlinevirtual |
| GetStationaryZ() const | WorldObject | inlinevirtual |
| GetTerrainSwaps() const | WorldObject | inline |
| GetTransGUID() const | WorldObject | virtual |
| GetTransOffsetO() const | WorldObject | inline |
| GetTransOffsetX() const | WorldObject | inline |
| GetTransOffsetY() const | WorldObject | inline |
| GetTransOffsetZ() const | WorldObject | inline |
| GetTransport() const | WorldObject | inline |
| GetTransSeat() const | WorldObject | inline |
| GetTransTime() const | WorldObject | inline |
| GetTypeId() const | Object | inline |
| GetUInt16Value(uint16 index, uint8 offset) const | Object | |
| GetUInt32Value(uint16 index) const | Object | |
| GetUInt64Value(uint16 index) const | Object | |
| GetUpdateFieldData(Player const *target, uint32 *&flags) const | Object | protected |
| GetValuesCount() const | Object | inline |
| GetVisibilityRange() const | WorldObject | |
| GetWorldMapSwaps() const | WorldObject | inline |
| GetZoneAndAreaId(uint32 &zoneid, uint32 &areaid) const | WorldObject | |
| GetZoneId() const | WorldObject | |
| GetZoneScript() const | WorldObject | inline |
| HasByteFlag(uint16 index, uint8 offset, uint8 flag) const | Object | |
| HasFlag(uint16 index, uint32 flag) const | Object | |
| HasFlag64(uint16 index, uint64 flag) const | Object | |
| HasInArc(float arcangle, Position const *pos, float border=2.0f) const | Position | |
| HasInLine(WorldObject const *target, float width) const | Position | |
| hasInvolvedQuest(uint32) const | Object | inlinevirtual |
| HasPhaseList(uint32 phase) | WorldObject | |
| hasQuest(uint32) const | Object | inlinevirtual |
| InSamePhase(WorldObject const *obj) const | WorldObject | |
| InSamePhase(uint32 phasemask) const | WorldObject | inline |
| isActiveObject() const | WorldObject | inline |
| IsAlwaysDetectableFor(WorldObject const *) const | WorldObject | inlineprotectedvirtual |
| IsAlwaysVisibleFor(WorldObject const *) const | WorldObject | inlineprotectedvirtual |
| isInBack(WorldObject const *target, float arc=M_PI) const | WorldObject | |
| IsInBetween(WorldObject const *obj1, WorldObject const *obj2, float size=0) const | WorldObject | |
| IsInDist(float x, float y, float z, float dist) const | Position | inline |
| IsInDist(Position const *pos, float dist) const | Position | inline |
| IsInDist2d(float x, float y, float dist) const | Position | inline |
| IsInDist2d(Position const *pos, float dist) const | Position | inline |
| isInFront(WorldObject const *target, float arc=M_PI) const | WorldObject | |
| IsInMap(WorldObject const *obj) const | WorldObject | |
| IsInRange(WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const | WorldObject | |
| IsInRange2d(float x, float y, float minRange, float maxRange) const | WorldObject | |
| IsInRange3d(float x, float y, float z, float minRange, float maxRange) const | WorldObject | |
| IsInvisibleDueToDespawn() const | WorldObject | inlineprotectedvirtual |
| IsInWorld() const | Object | inline |
| isNeedNotify(uint16 f) const | WorldObject | inline |
| IsNeverVisible() const | WorldObject | inlineprotectedvirtual |
| IsPermanentWorldObject() const | WorldObject | inline |
| IsPhased(WorldObject const *obj) const | WorldObject | |
| IsPhased(uint32 phase) const | WorldObject | inline |
| IsPositionValid() const | Position | |
| IsSelfOrInSameMap(WorldObject const *obj) const | WorldObject | |
| IsTerrainSwaped(uint32 terrainSwap) const | WorldObject | inline |
| isType(uint16 mask) const | Object | inline |
| IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true) const | WorldObject | |
| IsWithinDist2d(float x, float y, float dist) const | WorldObject | |
| IsWithinDist2d(Position const *pos, float dist) const | WorldObject | |
| IsWithinDist3d(float x, float y, float z, float dist) const | WorldObject | |
| IsWithinDist3d(Position const *pos, float dist) const | WorldObject | |
| IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const | WorldObject | |
| IsWithinLOS(float x, float y, float z) const | WorldObject | |
| IsWithinLOSInMap(WorldObject const *obj) const | WorldObject | |
| IsWorldObject() const | WorldObject | |
| LastUsedScriptID | WorldObject | |
| m_currMap | WorldObject | private |
| m_dynamicChange | Object | protected |
| m_dynamicTab | Object | protected |
| m_executed_notifies | WorldObject | private |
| m_fieldNotifyFlags | Object | protected |
| m_floatValues | Object | |
| m_InstanceId | WorldObject | private |
| m_int32Values | Object | |
| m_invisibility | WorldObject | |
| m_invisibilityDetect | WorldObject | |
| m_inWorld | Object | private |
| m_isActive | WorldObject | protected |
| m_isWorldObject | WorldObject | protected |
| m_mapId | WorldLocation | |
| m_movementInfo | WorldObject | |
| m_name | WorldObject | protected |
| m_notifyflags | WorldObject | private |
| m_objectType | Object | protected |
| m_objectTypeId | Object | protected |
| m_objectUpdated | Object | protected |
| m_orientation | Position | |
| m_PackGUID | Object | private |
| m_phaseMask | WorldObject | private |
| m_positionX | Position | |
| m_positionY | Position | |
| m_positionZ | Position | |
| m_serverSideVisibility | WorldObject | |
| m_serverSideVisibilityDetect | WorldObject | |
| m_stealth | WorldObject | |
| m_stealthDetect | WorldObject | |
| m_transport | WorldObject | protected |
| m_uint32Values | Object | |
| m_updateFlag | Object | protected |
| m_valuesCount | Object | protected |
| m_zoneScript | WorldObject | protected |
| MonsterSay(const char *text, Language language, WorldObject const *target) | WorldObject | |
| MonsterSay(int32 textId, Language language, WorldObject const *target) | WorldObject | |
| MonsterTextEmote(const char *text, WorldObject const *target, bool IsBossEmote=false) | WorldObject | |
| MonsterTextEmote(int32 textId, WorldObject const *target, bool IsBossEmote=false) | WorldObject | |
| MonsterWhisper(const char *text, Player const *target, bool IsBossWhisper=false) | WorldObject | |
| MonsterWhisper(int32 textId, Player const *target, bool IsBossWhisper=false) | WorldObject | |
| MonsterYell(const char *text, Language language, WorldObject const *target) | WorldObject | |
| MonsterYell(int32 textId, Language language, WorldObject const *target) | WorldObject | |
| MovePosition(Position &pos, float dist, float angle) | WorldObject | |
| MovePositionToFirstCollision(Position &pos, float dist, float angle) | WorldObject | |
| NormalizeOrientation(float o) | Position | inlinestatic |
| NotifyExecuted(uint16 f) const | WorldObject | inline |
| Object() | Object | protected |
| Object(Object const &right)=delete | Object | private |
| operator!=(Position const &a) | Position | inline |
| operator=(Object const &right)=delete | Object | private |
| operator==(Position const &a) | Position | |
| PlayDirectSound(uint32 sound_id, Player *target=NULL) | WorldObject | |
| PlayDistanceSound(uint32 sound_id, Player *target) | WorldObject | |
| PositionXYZOStream() | Position | inline |
| PositionXYZStream() | Position | inline |
| PrintIndexError(uint32 index, bool set) const | Object | private |
| RebuildTerrainSwaps() | WorldObject | |
| RebuildWorldMapAreaSwaps() | WorldObject | |
| Relocate(float x, float y) | Position | inline |
| Relocate(float x, float y, float z) | Position | inline |
| Relocate(float x, float y, float z, float orientation) | Position | inline |
| Relocate(Position const &pos) | Position | inline |
| Relocate(Position const *pos) | Position | inline |
| RelocateOffset(Position const &offset) | Position | |
| RemoveByteFlag(uint16 index, uint8 offset, uint8 newFlag) | Object | |
| RemoveFieldNotifyFlag(uint16 flag) | Object | inline |
| RemoveFlag(uint16 index, uint32 oldFlag) | Object | |
| RemoveFlag64(uint16 index, uint64 oldFlag) | Object | |
| RemoveFromWorld() | WorldObject | virtual |
| RemoveUInt64Value(uint16 index, uint64 value) | Object | |
| ResetAllNotifies() | WorldObject | inline |
| ResetMap() | WorldObject | virtual |
| SaveRespawnTime() | WorldObject | inlinevirtual |
| SendDestroyObject(Player *target, ObjectGuid Guid, bool onDeath=false) const | Object | |
| SendMessageToSet(WorldPacket *data, bool self) | WorldObject | virtual |
| SendMessageToSet(WorldPacket *data, Player const *skipped_rcvr) | WorldObject | virtual |
| SendMessageToSetInRange(WorldPacket *data, float dist, bool self) | WorldObject | virtual |
| SendObjectDeSpawnAnim(uint64 guid) | WorldObject | |
| SendPlaySound(uint32 Sound, bool OnlySelf) | WorldObject | |
| SendUpdateToPlayer(Player *player) | Object | |
| setActive(bool isActiveObject) | WorldObject | |
| SetByteFlag(uint16 index, uint8 offset, uint8 newFlag) | Object | |
| SetByteValue(uint16 index, uint8 offset, uint8 value) | Object | |
| SetDynamicUInt32Value(uint32 tab, uint16 index, uint32 value) | Object | |
| SetEntry(uint32 entry) | Object | inline |
| SetFieldNotifyFlag(uint16 flag) | Object | inline |
| SetFlag(uint16 index, uint32 newFlag) | Object | |
| SetFlag64(uint16 index, uint64 newFlag) | Object | |
| SetFloatValue(uint16 index, float value) | Object | |
| SetInt16Value(uint16 index, uint8 offset, int16 value) | Object | inline |
| SetInt32Value(uint16 index, int32 value) | Object | |
| SetLocationInstanceId(uint32 _instanceId) | WorldObject | inlineprotected |
| SetLocationMapId(uint32 _mapId) | WorldObject | inlineprotected |
| SetMap(Map *map) | WorldObject | virtual |
| SetName(std::string const &newname) | WorldObject | inline |
| SetNotified(uint16 f) | WorldObject | inline |
| SetObjectScale(float scale) | Object | inlinevirtual |
| SetOrientation(float orientation) | Position | inline |
| SetPhased(uint32 id, bool update, bool apply) | WorldObject | virtual |
| SetPhaseMask(uint32 newPhaseMask, bool update) | WorldObject | virtual |
| SetStatFloatValue(uint16 index, float value) | Object | |
| SetStatInt32Value(uint16 index, int32 value) | Object | |
| SetTransport(Transport *t) | WorldObject | inline |
| SetUInt16Value(uint16 index, uint8 offset, uint16 value) | Object | |
| SetUInt32Value(uint16 index, uint32 value) | Object | |
| SetUInt64Value(uint16 index, uint64 value) | Object | |
| SetWorldObject(bool apply) | WorldObject | |
| SetZoneScript() | WorldObject | |
| SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TempSummonType::TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const | WorldObject | |
| SummonCreature(uint32 id, float x, float y, float z, float ang=0, TempSummonType spwtype=TempSummonType::TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0) const | WorldObject | |
| SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=NULL) | WorldObject | |
| SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime) | WorldObject | |
| SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI *(*GetAI)(Creature *)=NULL) | WorldObject | |
| ToAreaTrigger() | Object | inline |
| ToAreaTrigger() const | Object | inline |
| ToCorpse() | Object | inline |
| ToCorpse() const | Object | inline |
| ToCreature() | Object | inline |
| ToCreature() const | Object | inline |
| ToDynObject() | Object | inline |
| ToDynObject() const | Object | inline |
| ToGameObject() | Object | inline |
| ToGameObject() const | Object | inline |
| ToggleByteFlag(uint16 index, uint8 offset, uint8 flag) | Object | |
| ToggleFlag(uint16 index, uint32 flag) | Object | |
| ToggleFlag64(uint16 index, uint64 flag) | Object | |
| ToPlayer() | Object | inline |
| ToPlayer() const | Object | inline |
| ToString() const | Position | |
| ToUnit() | Object | inline |
| ToUnit() const | Object | inline |
| Update(uint32) | WorldObject | inlinevirtual |
| UpdateAllowedPositionZ(float x, float y, float &z) const | WorldObject | |
| UpdateAreaPhase() | WorldObject | |
| UpdateGroundPositionZ(float x, float y, float &z) const | WorldObject | |
| UpdateObjectVisibility(bool forced=true) | WorldObject | virtual |
| UpdateUInt32Value(uint16 index, uint32 value) | Object | |
| VisitNearbyGridObject(float const &radius, NOTIFIER ¬ifier) const | WorldObject | inline |
| VisitNearbyObject(float const &radius, NOTIFIER ¬ifier) const | WorldObject | inline |
| VisitNearbyWorldObject(float const &radius, NOTIFIER ¬ifier) const | WorldObject | inline |
| WorldLocation(uint32 _mapid=MAPID_INVALID, float _x=0, float _y=0, float _z=0, float _o=0) | WorldLocation | inlineexplicit |
| WorldLocation(const WorldLocation &loc) | WorldLocation | inline |
| WorldObject(bool isWorldObject) | WorldObject | explicitprotected |
| WorldRelocate(const WorldLocation &loc) | WorldLocation | inline |
| ~Object() | Object | virtual |
| ~WorldObject() | WorldObject | virtual |