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SkyFire 5.4.8 server core API documentation
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vmapexport.h
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/*
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* This file is part of Project SkyFire https://www.projectskyfire.org.
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* See LICENSE.md file for Copyright information
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*/
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#ifndef VMAPEXPORT_H
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#define VMAPEXPORT_H
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#include <string>
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enum
ModelFlags
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{
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MOD_M2
= 1,
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MOD_WORLDSPAWN
= 1<<1,
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MOD_HAS_BOUND
= 1<<2
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};
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extern
const
char
*
szWorkDirWmo
;
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extern
const
char
*
szRawVMAPMagic
;
// vmap magic string for extracted raw vmap data
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bool
FileExists
(
const
char
* file);
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void
strToLower
(
char
* str);
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bool
ExtractSingleWmo
(std::string& fname);
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bool
ExtractSingleModel
(std::string& fname);
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void
ExtractGameobjectModels
();
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#endif
szWorkDirWmo
const char * szWorkDirWmo
Definition
vmapexport.cpp:115
szRawVMAPMagic
const char * szRawVMAPMagic
Definition
vmapexport.cpp:116
ExtractSingleModel
bool ExtractSingleModel(std::string &fname)
Definition
gameobject_extract.cpp:14
ExtractGameobjectModels
void ExtractGameobjectModels()
Definition
gameobject_extract.cpp:44
ModelFlags
ModelFlags
Definition
vmapexport.h:12
MOD_M2
@ MOD_M2
Definition
vmapexport.h:13
MOD_WORLDSPAWN
@ MOD_WORLDSPAWN
Definition
vmapexport.h:14
MOD_HAS_BOUND
@ MOD_HAS_BOUND
Definition
vmapexport.h:15
FileExists
bool FileExists(const char *file)
Definition
vmapexport.cpp:234
strToLower
void strToLower(char *str)
Definition
vmapexport.cpp:244
ExtractSingleWmo
bool ExtractSingleWmo(std::string &fname)
Definition
vmapexport.cpp:327
src
tools
vmap4_extractor
vmapexport.h
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