6#ifndef SF_BATTLEGROUNDAB_H
7#define SF_BATTLEGROUNDAB_H
167#define BG_AB_NotABBGWeekendHonorTicks 260
168#define BG_AB_ABBGWeekendHonorTicks 160
169#define BG_AB_NotABBGWeekendReputationTicks 160
170#define BG_AB_ABBGWeekendReputationTicks 120
172#define AB_EVENT_START_BATTLE 9158
177 {1166.785f, 1200.132f, -56.70859f, 0.9075713f},
178 {977.0156f, 1046.616f, -44.80923f, -2.600541f},
179 {806.1821f, 874.2723f, -55.99371f, -2.303835f},
180 {856.1419f, 1148.902f, 11.18469f, -2.303835f},
181 {1146.923f, 848.1782f, -110.917f, -0.7330382f}
187 {1284.597f, 1281.167f, -15.97792f, 0.7068594f, 0.012957f, -0.060288f, 0.344959f, 0.93659f},
188 {708.0903f, 708.4479f, -17.8342f, -2.391099f, 0.050291f, 0.015127f, 0.929217f, -0.365784f}
201 {1185.71f, 1185.24f, -56.36f, 2.56f},
202 {990.75f, 1008.18f, -42.60f, 2.43f},
203 {817.66f, 843.34f, -56.54f, 3.01f},
204 {807.46f, 1189.16f, 11.92f, 5.44f},
205 {1146.62f, 816.94f, -98.49f, 6.14f}
211 {1200.03f, 1171.09f, -56.47f, 5.15f},
212 {1017.43f, 960.61f, -42.95f, 4.88f},
213 {833.00f, 793.00f, -57.25f, 5.27f},
214 {775.17f, 1206.40f, 15.79f, 1.90f},
215 {1207.48f, 787.00f, -83.36f, 5.51f},
216 {1354.05f, 1275.48f, -11.30f, 4.77f},
217 {714.61f, 646.15f, -10.87f, 4.34f}
const uint32 BG_AB_TickPoints[6]
@ BG_AB_OBJECT_REGENBUFF_BLACKSMITH
@ BG_AB_OBJECT_REGENBUFF_FARM
@ BG_AB_OBJECT_BANNER_HORDE
@ BG_AB_OBJECT_SPEEDBUFF_GOLD_MINE
@ BG_AB_OBJECT_REGENBUFF_LUMBER_MILL
@ BG_AB_OBJECT_BANNER_ALLY
@ BG_AB_OBJECT_AURA_HORDE
@ BG_AB_OBJECT_SPEEDBUFF_FARM
@ BG_AB_OBJECT_BERSERKBUFF_BLACKSMITH
@ BG_AB_OBJECT_SPEEDBUFF_BLACKSMITH
@ BG_AB_OBJECT_BERSERKBUFF_FARM
@ BG_AB_OBJECT_REGENBUFF_GOLD_MINE
@ BG_AB_OBJECT_BANNER_NEUTRAL
@ BG_AB_OBJECT_SPEEDBUFF_LUMBER_MILL
@ BG_AB_OBJECT_BANNER_CONT_H
@ BG_AB_OBJECT_BERSERKBUFF_STABLES
@ BG_AB_OBJECT_BERSERKBUFF_GOLD_MINE
@ BG_AB_OBJECT_SPEEDBUFF_STABLES
@ BG_AB_OBJECT_BANNER_CONT_A
@ BG_AB_OBJECT_BERSERKBUFF_LUMBER_MILL
@ BG_AB_OBJECT_REGENBUFF_STABLES
@ BG_AB_OBJECT_AURA_CONTESTED
const float BG_AB_BuffPositions[BG_AB_DYNAMIC_NODES_COUNT][4]
@ BG_AB_NODE_TYPE_OCCUPIED
@ BG_AB_NODE_STATUS_ALLY_CONTESTED
@ BG_AB_NODE_STATUS_ALLY_OCCUPIED
@ BG_AB_NODE_STATUS_HORDE_OCCUPIED
@ BG_AB_NODE_STATUS_HORDE_CONTESTED
@ BG_AB_NODE_TYPE_NEUTRAL
@ BG_AB_NODE_TYPE_CONTESTED
const uint32 BG_AB_TickIntervals[6]
const float BG_AB_DoorPositions[2][8]
const uint32 BG_AB_GraveyardIds[BG_AB_ALL_NODES_COUNT]
@ BG_AB_OBJECTID_BANNER_CONT_A
@ BG_AB_OBJECTID_BANNER_A
@ BG_AB_OBJECTID_BANNER_H
@ BG_AB_OBJECTID_BANNER_CONT_H
@ BG_AB_DYNAMIC_NODES_COUNT
const float BG_AB_SpiritGuidePos[BG_AB_ALL_NODES_COUNT][4]
const uint32 BG_AB_OP_NODEICONS[5]
@ BG_AB_OBJECTID_NODE_BANNER_3
@ BG_AB_OBJECTID_NODE_BANNER_4
@ BG_AB_OBJECTID_NODE_BANNER_2
@ BG_AB_OBJECTID_NODE_BANNER_1
@ BG_AB_OBJECTID_NODE_BANNER_0
@ BG_AB_FLAG_CAPTURING_TIME
@ AB_OBJECTIVE_ASSAULT_BASE
@ AB_OBJECTIVE_DEFEND_BASE
const uint32 BG_AB_OP_NODESTATES[5]
@ BG_AB_OP_RESOURCES_ALLY
@ BG_AB_OP_OCCUPIED_BASES_HORDE
@ BG_AB_OP_RESOURCES_HORDE
@ BG_AB_OP_RESOURCES_WARNING
@ BG_AB_OP_OCCUPIED_BASES_ALLY
@ BG_AB_WARNING_NEAR_VICTORY_SCORE
const float BG_AB_NodePositions[BG_AB_DYNAMIC_NODES_COUNT][4]
@ BG_AB_SOUND_NODE_CAPTURED_HORDE
@ BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE
@ BG_AB_SOUND_NEAR_VICTORY
@ BG_AB_SOUND_NODE_ASSAULTED_HORDE
@ BG_AB_SOUND_NODE_CLAIMED
@ BG_AB_SOUND_NODE_CAPTURED_ALLIANCE
bool SetupBattleground() OVERRIDE
void RemovePlayer(Player *player, uint64 guid, uint32 team) OVERRIDE
void _NodeOccupied(uint8 node, Team team)
int32 _GetNodeNameId(uint8 node)
void UpdatePlayerScore(Player *Source, uint32 type, uint32 value, bool doAddHonor=true) OVERRIDE
bool m_TeamScores500Disadvantage[BG_TEAMS_COUNT]
bool CheckAchievementCriteriaMeet(uint32, Player const *, Unit const *=NULL, uint32=0) OVERRIDE
void _SendNodeUpdate(uint8 node)
bool IsAllNodesControlledByTeam(uint32 team) const OVERRIDE
void FillInitialWorldStates(WorldStateBuilder &builder) OVERRIDE
uint32 m_NodeTimers[BG_AB_DYNAMIC_NODES_COUNT]
uint32 m_lastTick[BG_TEAMS_COUNT]
uint8 m_Nodes[BG_AB_DYNAMIC_NODES_COUNT]
void AddPlayer(Player *player) OVERRIDE
bool m_IsInformedNearVictory
void _CreateBanner(uint8 node, uint8 type, uint8 teamIndex, bool delay)
void StartingEventCloseDoors() OVERRIDE
void _DelBanner(uint8 node, uint8 type, uint8 teamIndex)
uint32 m_ReputationScoreTics[BG_TEAMS_COUNT]
void StartingEventOpenDoors() OVERRIDE
uint8 m_prevNodes[BG_AB_DYNAMIC_NODES_COUNT]
void PostUpdateImpl(uint32 diff) OVERRIDE
Post-update hook.
uint32 m_HonorScoreTics[BG_TEAMS_COUNT]
void _NodeDeOccupied(uint8 node)
void HandleAreaTrigger(Player *Source, uint32 Trigger) OVERRIDE
BG_AB_BannerTimer m_BannerTimers[BG_AB_DYNAMIC_NODES_COUNT]
WorldSafeLocsEntry const * GetClosestGraveYard(Player *player) OVERRIDE
void EventPlayerClickedOnFlag(Player *source, GameObject *target_obj) OVERRIDE
void EndBattleground(uint32 winner)
uint32 GetPrematureWinner() OVERRIDE