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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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#include <DBCStructure.h>
Public Attributes | |
| uint32 | ID |
| uint32 | map_id |
| float | x |
| float | y |
| float | z |
Definition at line 2976 of file DBCStructure.h.
| uint32 WorldSafeLocsEntry::ID |
Definition at line 2978 of file DBCStructure.h.
Referenced by misc_commandscript::HandleNearGraveCommand(), and Player::RepopAtGraveyard().
| uint32 WorldSafeLocsEntry::map_id |
Definition at line 2979 of file DBCStructure.h.
Referenced by ObjectMgr::GetClosestGraveYard(), go_commandscript::HandleGoGraveyardCommand(), Player::RepopAtGraveyard(), and WorldSession::SendSpiritResurrect().
| float WorldSafeLocsEntry::x |
Definition at line 2980 of file DBCStructure.h.
Referenced by BattlegroundSA::CaptureGraveyard(), BattlegroundEY::EventTeamCapturedPoint(), BattlegroundAB::GetClosestGraveYard(), BattlegroundAV::GetClosestGraveYard(), BattlegroundBFG::GetClosestGraveYard(), BattlegroundEY::GetClosestGraveYard(), BattlegroundIC::GetClosestGraveYard(), BattlegroundSA::GetClosestGraveYard(), ObjectMgr::GetClosestGraveYard(), BfGraveyard::GetDistance(), go_commandscript::HandleGoGraveyardCommand(), Battleground::RelocateDeadPlayers(), BfGraveyard::RelocateDeadPlayers(), Player::RepopAtGraveyard(), BattlegroundSA::ResetObjs(), WorldSession::SendSpiritResurrect(), BattlegroundEY::SetupBattleground(), BattlegroundTP::SetupBattleground(), and BattlegroundWS::SetupBattleground().
| float WorldSafeLocsEntry::y |
Definition at line 2981 of file DBCStructure.h.
Referenced by BattlegroundSA::CaptureGraveyard(), BattlegroundEY::EventTeamCapturedPoint(), BattlegroundAB::GetClosestGraveYard(), BattlegroundAV::GetClosestGraveYard(), BattlegroundBFG::GetClosestGraveYard(), BattlegroundEY::GetClosestGraveYard(), BattlegroundIC::GetClosestGraveYard(), BattlegroundSA::GetClosestGraveYard(), ObjectMgr::GetClosestGraveYard(), BfGraveyard::GetDistance(), go_commandscript::HandleGoGraveyardCommand(), Battleground::RelocateDeadPlayers(), BfGraveyard::RelocateDeadPlayers(), Player::RepopAtGraveyard(), BattlegroundSA::ResetObjs(), WorldSession::SendSpiritResurrect(), BattlegroundEY::SetupBattleground(), BattlegroundTP::SetupBattleground(), and BattlegroundWS::SetupBattleground().
| float WorldSafeLocsEntry::z |
Definition at line 2982 of file DBCStructure.h.
Referenced by BattlegroundSA::CaptureGraveyard(), BattlegroundEY::EventTeamCapturedPoint(), BattlegroundEY::GetClosestGraveYard(), BattlegroundSA::GetClosestGraveYard(), ObjectMgr::GetClosestGraveYard(), go_commandscript::HandleGoGraveyardCommand(), Battleground::RelocateDeadPlayers(), BfGraveyard::RelocateDeadPlayers(), Player::RepopAtGraveyard(), BattlegroundSA::ResetObjs(), WorldSession::SendSpiritResurrect(), BattlegroundEY::SetupBattleground(), BattlegroundTP::SetupBattleground(), and BattlegroundWS::SetupBattleground().