Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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BattlegroundDS.h File Reference
#include "Battleground.h"
Include dependency graph for BattlegroundDS.h:
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Go to the source code of this file.

Classes

class  BattlegroundDS

Enumerations

enum  BattlegroundDSCreatures { BG_DS_NPC_TYPE_WATER_SPOUT = 28567 }
enum  BattlegroundDSCreatureTypes { BG_DS_NPC_WATERFALL_KNOCKBACK = 0 , BG_DS_NPC_PIPE_KNOCKBACK_1 = 1 , BG_DS_NPC_PIPE_KNOCKBACK_2 = 2 , BG_DS_NPC_MAX = 3 }
enum  BattlegroundDSData {
  BG_DS_WATERFALL_TIMER_MIN = 30000 , BG_DS_WATERFALL_TIMER_MAX = 60000 , BG_DS_WATERFALL_WARNING_DURATION = 5000 , BG_DS_WATERFALL_DURATION = 30000 ,
  BG_DS_WATERFALL_KNOCKBACK_TIMER = 1500 , BG_DS_PIPE_KNOCKBACK_FIRST_DELAY = 5000 , BG_DS_PIPE_KNOCKBACK_DELAY = 3000 , BG_DS_PIPE_KNOCKBACK_TOTAL_COUNT = 2 ,
  BG_DS_WATERFALL_STATUS_WARNING = 1 , BG_DS_WATERFALL_STATUS_ON = 2 , BG_DS_WATERFALL_STATUS_OFF = 3
}
enum  BattlegroundDSObjects {
  BG_DS_OBJECT_TYPE_DOOR_1 = 192642 , BG_DS_OBJECT_TYPE_DOOR_2 = 192643 , BG_DS_OBJECT_TYPE_WATER_1 = 194395 , BG_DS_OBJECT_TYPE_WATER_2 = 191877 ,
  BG_DS_OBJECT_TYPE_BUFF_1 = 184663 , BG_DS_OBJECT_TYPE_BUFF_2 = 184664
}
enum  BattlegroundDSObjectTypes {
  BG_DS_OBJECT_DOOR_1 = 0 , BG_DS_OBJECT_DOOR_2 = 1 , BG_DS_OBJECT_WATER_1 = 2 , BG_DS_OBJECT_WATER_2 = 3 ,
  BG_DS_OBJECT_BUFF_1 = 4 , BG_DS_OBJECT_BUFF_2 = 5 , BG_DS_OBJECT_MAX = 6
}
enum  BattlegroundDSSpells { BG_DS_SPELL_FLUSH = 57405 , BG_DS_SPELL_FLUSH_KNOCKBACK = 61698 , BG_DS_SPELL_WATER_SPOUT = 58873 }

Enumeration Type Documentation

◆ BattlegroundDSCreatures

Enumerator
BG_DS_NPC_TYPE_WATER_SPOUT 

Definition at line 40 of file BattlegroundDS.h.

◆ BattlegroundDSCreatureTypes

Enumerator
BG_DS_NPC_WATERFALL_KNOCKBACK 
BG_DS_NPC_PIPE_KNOCKBACK_1 
BG_DS_NPC_PIPE_KNOCKBACK_2 
BG_DS_NPC_MAX 

Definition at line 32 of file BattlegroundDS.h.

◆ BattlegroundDSData

Enumerator
BG_DS_WATERFALL_TIMER_MIN 
BG_DS_WATERFALL_TIMER_MAX 
BG_DS_WATERFALL_WARNING_DURATION 
BG_DS_WATERFALL_DURATION 
BG_DS_WATERFALL_KNOCKBACK_TIMER 
BG_DS_PIPE_KNOCKBACK_FIRST_DELAY 
BG_DS_PIPE_KNOCKBACK_DELAY 
BG_DS_PIPE_KNOCKBACK_TOTAL_COUNT 
BG_DS_WATERFALL_STATUS_WARNING 
BG_DS_WATERFALL_STATUS_ON 
BG_DS_WATERFALL_STATUS_OFF 

Definition at line 52 of file BattlegroundDS.h.

◆ BattlegroundDSObjects

Enumerator
BG_DS_OBJECT_TYPE_DOOR_1 
BG_DS_OBJECT_TYPE_DOOR_2 
BG_DS_OBJECT_TYPE_WATER_1 
BG_DS_OBJECT_TYPE_WATER_2 
BG_DS_OBJECT_TYPE_BUFF_1 
BG_DS_OBJECT_TYPE_BUFF_2 

Definition at line 22 of file BattlegroundDS.h.

◆ BattlegroundDSObjectTypes

Enumerator
BG_DS_OBJECT_DOOR_1 
BG_DS_OBJECT_DOOR_2 
BG_DS_OBJECT_WATER_1 
BG_DS_OBJECT_WATER_2 
BG_DS_OBJECT_BUFF_1 
BG_DS_OBJECT_BUFF_2 
BG_DS_OBJECT_MAX 

Definition at line 11 of file BattlegroundDS.h.

◆ BattlegroundDSSpells

Enumerator
BG_DS_SPELL_FLUSH 
BG_DS_SPELL_FLUSH_KNOCKBACK 
BG_DS_SPELL_WATER_SPOUT 

Definition at line 45 of file BattlegroundDS.h.