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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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#include "BattlegroundMgr.h"#include "BattlegroundWS.h"#include "Creature.h"#include "GameObject.h"#include "Language.h"#include "Object.h"#include "ObjectMgr.h"#include "Player.h"#include "World.h"#include "WorldPacket.h"Go to the source code of this file.
Enumerations | |
| enum | BG_WSG_Rewards { BG_WSG_WIN = 0 , BG_WSG_FLAG_CAP , BG_WSG_MAP_COMPLETE , BG_WSG_REWARD_NUM } |
Variables | |
| uint32 | BG_WSG_Honor [BG_HONOR_MODE_NUM][BG_WSG_REWARD_NUM] |
| enum BG_WSG_Rewards |
| Enumerator | |
|---|---|
| BG_WSG_WIN | |
| BG_WSG_FLAG_CAP | |
| BG_WSG_MAP_COMPLETE | |
| BG_WSG_REWARD_NUM | |
Definition at line 18 of file BattlegroundWS.cpp.
| uint32 BG_WSG_Honor[BG_HONOR_MODE_NUM][BG_WSG_REWARD_NUM] |
Definition at line 26 of file BattlegroundWS.cpp.
Referenced by BattlegroundWS::EventPlayerCapturedFlag().