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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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#include "G3D/Vector3.h"#include "G3D/Ray.h"#include "G3D/AABox.h"#include "Define.h"#include <stdexcept>#include <vector>#include <algorithm>#include <limits>#include <cmath>Go to the source code of this file.
Classes | |
| struct | AABound |
| class | BIH |
| struct | BIH::buildData |
| class | BIH::BuildStats |
| struct | BIH::StackNode |
Macros | |
| #define | MAX_STACK_SIZE 64 |
Functions | |
| static uint32 | floatToRawIntBits (float f) |
| static float | intBitsToFloat (uint32 i) |
| #define MAX_STACK_SIZE 64 |
Definition at line 21 of file BoundingIntervalHierarchy.h.
Referenced by BIH::intersectPoint(), BIH::intersectRay(), and BIH::subdivide().
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inlinestatic |
Definition at line 23 of file BoundingIntervalHierarchy.h.
Referenced by BIH::intersectRay(), and BIH::subdivide().
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inlinestatic |
Definition at line 34 of file BoundingIntervalHierarchy.h.
Referenced by BIH::intersectPoint(), and BIH::intersectRay().