Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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CharacterBoost.h File Reference
#include "Player.h"
Include dependency graph for CharacterBoost.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

struct  CharacterBoostData
class  CharacterBooster

Macros

#define CHARRACTER_BOOST_EQUIPED_ITEMS_MAIL_BODY   "We've supplied you with a whole new set of high-level gear, but attached you'll find all the old items and equipment you once carried."
#define CHARRACTER_BOOST_EQUIPED_ITEMS_MAIL_SUBJECT   "Character Boost"

Typedefs

typedef std::map< uint8, uint32SlotEquipmentMap

Enumerations

enum  CharBoostMisc {
  EMBERSILK_BAG_ID = 54443 , LEMON_FLAVOUR_PUDING_ID = 108920 , LEMON_FLAVOUR_PUDING_COUNT = 20 , PLATE_MAIL_ARMOR_SPELL = 750 ,
  SWIFT_PURPLE_WIND_RIDER_SPELL = 32297 , SWIFT_PURPLE_GRYPGON_SPELL = 32292 , VALE_OF_ETERNAL_BLOSSOMS_MAP_ID = 870
}

Variables

std::vector< uint32 > const CharBoostSpells
SlotEquipmentMap const deathKnightEquipmentBlood
SlotEquipmentMap const deathKnightEquipmentFrost
SlotEquipmentMap const deathKnightEquipmentUnholy
SlotEquipmentMap const druidEquipmentBalance
SlotEquipmentMap const druidEquipmentFeral
SlotEquipmentMap const druidEquipmentRestoration
SlotEquipmentMap const embersilkBags
SlotEquipmentMap const hunterEquipment
SlotEquipmentMap const mageEquipment
SlotEquipmentMap const monkEquipmentBrewmaster
SlotEquipmentMap const monkEquipmentMistweaver
SlotEquipmentMap const monkEquipmentWindwalker
SlotEquipmentMap const paladinEquipmentHoly
SlotEquipmentMap const paladinEquipmentProtection
SlotEquipmentMap const paladinEquipmentRetribution
SlotEquipmentMap const priestEquipmentDisciplineAndHoly
SlotEquipmentMap const priestEquipmentShadow
SlotEquipmentMap const rogueEquipmentAssassionation
SlotEquipmentMap const rogueEquipmentCombat
SlotEquipmentMap const rogueEquipmentSubtlety
SlotEquipmentMap const shamanEquipmentElemental
SlotEquipmentMap const shamanEquipmentEnhancement
SlotEquipmentMap const shamanEquipmentRestoration
float const startPosition [2][4]
SlotEquipmentMap const warlockEquipment
SlotEquipmentMap const warriorEquipmentArms
SlotEquipmentMap const warriorEquipmentFury
SlotEquipmentMap const warriorEquipmentProtection

Macro Definition Documentation

◆ CHARRACTER_BOOST_EQUIPED_ITEMS_MAIL_BODY

#define CHARRACTER_BOOST_EQUIPED_ITEMS_MAIL_BODY   "We've supplied you with a whole new set of high-level gear, but attached you'll find all the old items and equipment you once carried."

◆ CHARRACTER_BOOST_EQUIPED_ITEMS_MAIL_SUBJECT

#define CHARRACTER_BOOST_EQUIPED_ITEMS_MAIL_SUBJECT   "Character Boost"

Typedef Documentation

◆ SlotEquipmentMap

typedef std::map<uint8, uint32> SlotEquipmentMap

Definition at line 11 of file CharacterBoost.h.

Enumeration Type Documentation

◆ CharBoostMisc

Enumerator
EMBERSILK_BAG_ID 
LEMON_FLAVOUR_PUDING_ID 
LEMON_FLAVOUR_PUDING_COUNT 
PLATE_MAIL_ARMOR_SPELL 
SWIFT_PURPLE_WIND_RIDER_SPELL 
SWIFT_PURPLE_GRYPGON_SPELL 
VALE_OF_ETERNAL_BLOSSOMS_MAP_ID 

Definition at line 530 of file CharacterBoost.h.

Variable Documentation

◆ CharBoostSpells

std::vector<uint32> const CharBoostSpells
Initial value:
=
{
34091,
54197,
90267,
115913,
110406,
104381
}

Definition at line 544 of file CharacterBoost.h.

Referenced by CharacterBooster::_LearnSpells().

◆ deathKnightEquipmentBlood

SlotEquipmentMap const deathKnightEquipmentBlood
Initial value:
=
{
{ EQUIPMENT_SLOT_HEAD, 100996 },
{ EQUIPMENT_SLOT_NECK, 100998 },
{ EQUIPMENT_SLOT_BACK, 100993 },
{ EQUIPMENT_SLOT_CHEST, 100992 },
{ EQUIPMENT_SLOT_WRISTS, 101005 },
{ EQUIPMENT_SLOT_HANDS, 100995 },
{ EQUIPMENT_SLOT_WAIST, 101004 },
{ EQUIPMENT_SLOT_LEGS, 100997 },
{ EQUIPMENT_SLOT_FEET, 100994 },
}
@ EQUIPMENT_SLOT_SHOULDERS
Definition Player.h:691
@ EQUIPMENT_SLOT_HANDS
Definition Player.h:698
@ EQUIPMENT_SLOT_FINGER1
Definition Player.h:699
@ EQUIPMENT_SLOT_NECK
Definition Player.h:690
@ EQUIPMENT_SLOT_FINGER2
Definition Player.h:700
@ EQUIPMENT_SLOT_MAINHAND
Definition Player.h:704
@ EQUIPMENT_SLOT_TRINKET1
Definition Player.h:701
@ EQUIPMENT_SLOT_HEAD
Definition Player.h:689
@ EQUIPMENT_SLOT_LEGS
Definition Player.h:695
@ EQUIPMENT_SLOT_BACK
Definition Player.h:703
@ EQUIPMENT_SLOT_WAIST
Definition Player.h:694
@ EQUIPMENT_SLOT_FEET
Definition Player.h:696
@ EQUIPMENT_SLOT_CHEST
Definition Player.h:693
@ EQUIPMENT_SLOT_WRISTS
Definition Player.h:697
@ EQUIPMENT_SLOT_TRINKET2
Definition Player.h:702

Definition at line 21 of file CharacterBoost.h.

Referenced by CharacterBooster::_GetCharBoostItems().

◆ deathKnightEquipmentFrost

SlotEquipmentMap const deathKnightEquipmentFrost
Initial value:
=
{
{ EQUIPMENT_SLOT_HEAD, 100980 },
{ EQUIPMENT_SLOT_NECK, 100987 },
{ EQUIPMENT_SLOT_BACK, 100986 },
{ EQUIPMENT_SLOT_CHEST, 100977 },
{ EQUIPMENT_SLOT_WRISTS, 100984 },
{ EQUIPMENT_SLOT_HANDS, 100979 },
{ EQUIPMENT_SLOT_WAIST, 100983 },
{ EQUIPMENT_SLOT_LEGS, 100981 },
{ EQUIPMENT_SLOT_FEET, 100978 },
}
@ EQUIPMENT_SLOT_OFFHAND
Definition Player.h:705

Definition at line 40 of file CharacterBoost.h.

Referenced by CharacterBooster::_GetCharBoostItems().

◆ deathKnightEquipmentUnholy

SlotEquipmentMap const deathKnightEquipmentUnholy
Initial value:
=
{
{ EQUIPMENT_SLOT_HEAD, 100980 },
{ EQUIPMENT_SLOT_NECK, 100987 },
{ EQUIPMENT_SLOT_BACK, 100986 },
{ EQUIPMENT_SLOT_CHEST, 100977 },
{ EQUIPMENT_SLOT_WRISTS, 100984 },
{ EQUIPMENT_SLOT_HANDS, 100979 },
{ EQUIPMENT_SLOT_WAIST, 100983 },
{ EQUIPMENT_SLOT_LEGS, 100981 },
{ EQUIPMENT_SLOT_FEET, 100978 },
}

Definition at line 60 of file CharacterBoost.h.

Referenced by CharacterBooster::_GetCharBoostItems().

◆ druidEquipmentBalance

SlotEquipmentMap const druidEquipmentBalance
Initial value:
=
{
{ EQUIPMENT_SLOT_HEAD, 101016 },
{ EQUIPMENT_SLOT_NECK, 101022 },
{ EQUIPMENT_SLOT_BACK, 101042 },
{ EQUIPMENT_SLOT_CHEST, 101013 },
{ EQUIPMENT_SLOT_WRISTS, 101021 },
{ EQUIPMENT_SLOT_HANDS, 101045 },
{ EQUIPMENT_SLOT_WAIST, 101020 },
{ EQUIPMENT_SLOT_LEGS, 101017 },
{ EQUIPMENT_SLOT_FEET, 101014 },
}

Definition at line 79 of file CharacterBoost.h.

Referenced by CharacterBooster::_GetCharBoostItems().

◆ druidEquipmentFeral

SlotEquipmentMap const druidEquipmentFeral
Initial value:
=
{
{ EQUIPMENT_SLOT_HEAD, 101030 },
{ EQUIPMENT_SLOT_NECK, 101008 },
{ EQUIPMENT_SLOT_BACK, 101007 },
{ EQUIPMENT_SLOT_CHEST, 101027 },
{ EQUIPMENT_SLOT_WRISTS, 101035 },
{ EQUIPMENT_SLOT_HANDS, 101029 },
{ EQUIPMENT_SLOT_WAIST, 101034 },
{ EQUIPMENT_SLOT_LEGS, 101031 },
{ EQUIPMENT_SLOT_FEET, 101028 },
}

Definition at line 98 of file CharacterBoost.h.

Referenced by CharacterBooster::_GetCharBoostItems().

◆ druidEquipmentRestoration

SlotEquipmentMap const druidEquipmentRestoration
Initial value:
=
{
{ EQUIPMENT_SLOT_HEAD, 101046 },
{ EQUIPMENT_SLOT_NECK, 101037 },
{ EQUIPMENT_SLOT_BACK, 101036 },
{ EQUIPMENT_SLOT_CHEST, 101043 },
{ EQUIPMENT_SLOT_WRISTS, 101050 },
{ EQUIPMENT_SLOT_HANDS, 101015 },
{ EQUIPMENT_SLOT_WAIST, 101049 },
{ EQUIPMENT_SLOT_LEGS, 101047 },
{ EQUIPMENT_SLOT_FEET, 101044 },
}

Definition at line 117 of file CharacterBoost.h.

Referenced by CharacterBooster::_GetCharBoostItems().

◆ embersilkBags

SlotEquipmentMap const embersilkBags
Initial value:
=
{
{ INVENTORY_SLOT_BAG_START + 0, 54443 },
{ INVENTORY_SLOT_BAG_START + 1, 54443 },
{ INVENTORY_SLOT_BAG_START + 2, 54443 },
{ INVENTORY_SLOT_BAG_START + 3, 54443 }
}
@ INVENTORY_SLOT_BAG_START
Definition Player.h:713

Definition at line 13 of file CharacterBoost.h.

Referenced by CharacterBooster::_HandleCharacterBoost().

◆ hunterEquipment

SlotEquipmentMap const hunterEquipment
Initial value:
=
{
{ EQUIPMENT_SLOT_HEAD, 101061 },
{ EQUIPMENT_SLOT_NECK, 101053 },
{ EQUIPMENT_SLOT_BACK, 101052 },
{ EQUIPMENT_SLOT_CHEST, 101058 },
{ EQUIPMENT_SLOT_WRISTS, 101065 },
{ EQUIPMENT_SLOT_HANDS, 101060 },
{ EQUIPMENT_SLOT_WAIST, 101064 },
{ EQUIPMENT_SLOT_LEGS, 101062 },
{ EQUIPMENT_SLOT_FEET, 101059 },
}

Definition at line 136 of file CharacterBoost.h.

Referenced by CharacterBooster::_GetCharBoostItems().

◆ mageEquipment

SlotEquipmentMap const mageEquipment
Initial value:
=
{
{ EQUIPMENT_SLOT_NECK, 101068 },
{ EQUIPMENT_SLOT_FEET, 101073 },
{ EQUIPMENT_SLOT_HANDS, 101074 },
{ EQUIPMENT_SLOT_HEAD, 101075 },
{ EQUIPMENT_SLOT_LEGS, 101076 },
{ EQUIPMENT_SLOT_CHEST, 101077 },
{ EQUIPMENT_SLOT_WAIST, 101079 },
{ EQUIPMENT_SLOT_WRISTS, 101080 },
{ EQUIPMENT_SLOT_BACK, 101082 },
}

Definition at line 155 of file CharacterBoost.h.

Referenced by CharacterBooster::_GetCharBoostItems().

◆ monkEquipmentBrewmaster

SlotEquipmentMap const monkEquipmentBrewmaster
Initial value:
=
{
{ EQUIPMENT_SLOT_HEAD, 101093 },
{ EQUIPMENT_SLOT_NECK, 101084 },
{ EQUIPMENT_SLOT_BACK, 101118 },
{ EQUIPMENT_SLOT_CHEST, 101090 },
{ EQUIPMENT_SLOT_WRISTS, 101097 },
{ EQUIPMENT_SLOT_HANDS, 101092 },
{ EQUIPMENT_SLOT_WAIST, 101096 },
{ EQUIPMENT_SLOT_LEGS, 101094 },
{ EQUIPMENT_SLOT_FEET, 101091 },
}

Definition at line 174 of file CharacterBoost.h.

Referenced by CharacterBooster::_GetCharBoostItems().

◆ monkEquipmentMistweaver

SlotEquipmentMap const monkEquipmentMistweaver
Initial value:
=
{
{ EQUIPMENT_SLOT_HEAD, 101100 },
{ EQUIPMENT_SLOT_NECK, 101104 },
{ EQUIPMENT_SLOT_BACK, 101101 },
{ EQUIPMENT_SLOT_CHEST, 101119 },
{ EQUIPMENT_SLOT_WRISTS, 101111 },
{ EQUIPMENT_SLOT_HANDS, 101099 },
{ EQUIPMENT_SLOT_WAIST, 101110 },
{ EQUIPMENT_SLOT_LEGS, 101103 },
{ EQUIPMENT_SLOT_FEET, 101098 },
}

Definition at line 193 of file CharacterBoost.h.

Referenced by CharacterBooster::_GetCharBoostItems().

◆ monkEquipmentWindwalker

SlotEquipmentMap const monkEquipmentWindwalker
Initial value:
=
{
{ EQUIPMENT_SLOT_HEAD, 101093 },
{ EQUIPMENT_SLOT_NECK, 101114 },
{ EQUIPMENT_SLOT_BACK, 101118 },
{ EQUIPMENT_SLOT_CHEST, 101090 },
{ EQUIPMENT_SLOT_WRISTS, 101097 },
{ EQUIPMENT_SLOT_HANDS, 101092 },
{ EQUIPMENT_SLOT_WAIST, 101096 },
{ EQUIPMENT_SLOT_LEGS, 101094 },
{ EQUIPMENT_SLOT_FEET, 101091 },
}

Definition at line 212 of file CharacterBoost.h.

Referenced by CharacterBooster::_GetCharBoostItems().

◆ paladinEquipmentHoly

SlotEquipmentMap const paladinEquipmentHoly
Initial value:
=
{
{ EQUIPMENT_SLOT_HEAD, 101132 },
{ EQUIPMENT_SLOT_NECK, 101134 },
{ EQUIPMENT_SLOT_BACK, 101129 },
{ EQUIPMENT_SLOT_CHEST, 101128 },
{ EQUIPMENT_SLOT_WRISTS, 101141 },
{ EQUIPMENT_SLOT_HANDS, 101131 },
{ EQUIPMENT_SLOT_WAIST, 101140 },
{ EQUIPMENT_SLOT_LEGS, 101133 },
{ EQUIPMENT_SLOT_FEET, 101130 },
}

Definition at line 232 of file CharacterBoost.h.

Referenced by CharacterBooster::_GetCharBoostItems().

◆ paladinEquipmentProtection

SlotEquipmentMap const paladinEquipmentProtection
Initial value:
=
{
{ EQUIPMENT_SLOT_HEAD, 101157 },
{ EQUIPMENT_SLOT_NECK, 101159 },
{ EQUIPMENT_SLOT_BACK, 101154 },
{ EQUIPMENT_SLOT_CHEST, 101153 },
{ EQUIPMENT_SLOT_WRISTS, 101166 },
{ EQUIPMENT_SLOT_HANDS, 101156 },
{ EQUIPMENT_SLOT_WAIST, 101165 },
{ EQUIPMENT_SLOT_LEGS, 101158 },
{ EQUIPMENT_SLOT_FEET, 101155 },
}

Definition at line 252 of file CharacterBoost.h.

Referenced by CharacterBooster::_GetCharBoostItems().

◆ paladinEquipmentRetribution

SlotEquipmentMap const paladinEquipmentRetribution
Initial value:
=
{
{ EQUIPMENT_SLOT_HEAD, 101123 },
{ EQUIPMENT_SLOT_NECK, 101148 },
{ EQUIPMENT_SLOT_BACK, 101147 },
{ EQUIPMENT_SLOT_CHEST, 101120 },
{ EQUIPMENT_SLOT_WRISTS, 101127 },
{ EQUIPMENT_SLOT_HANDS, 101122 },
{ EQUIPMENT_SLOT_WAIST, 101126 },
{ EQUIPMENT_SLOT_LEGS, 101124 },
{ EQUIPMENT_SLOT_FEET, 101121 },
}

Definition at line 272 of file CharacterBoost.h.

Referenced by CharacterBooster::_GetCharBoostItems().

◆ priestEquipmentDisciplineAndHoly

SlotEquipmentMap const priestEquipmentDisciplineAndHoly
Initial value:
=
{
{ EQUIPMENT_SLOT_HEAD, 101191 },
{ EQUIPMENT_SLOT_NECK, 101178 },
{ EQUIPMENT_SLOT_BACK, 101173 },
{ EQUIPMENT_SLOT_CHEST, 101182 },
{ EQUIPMENT_SLOT_WRISTS, 101186 },
{ EQUIPMENT_SLOT_HANDS, 101190 },
{ EQUIPMENT_SLOT_WAIST, 101185 },
{ EQUIPMENT_SLOT_LEGS, 101192 },
{ EQUIPMENT_SLOT_FEET, 101174 },
}

Definition at line 291 of file CharacterBoost.h.

Referenced by CharacterBooster::_GetCharBoostItems().

◆ priestEquipmentShadow

SlotEquipmentMap const priestEquipmentShadow
Initial value:
=
{
{ EQUIPMENT_SLOT_HEAD, 101176 },
{ EQUIPMENT_SLOT_NECK, 101167 },
{ EQUIPMENT_SLOT_BACK, 101188 },
{ EQUIPMENT_SLOT_CHEST, 101193 },
{ EQUIPMENT_SLOT_WRISTS, 101196 },
{ EQUIPMENT_SLOT_HANDS, 101175 },
{ EQUIPMENT_SLOT_WAIST, 101195 },
{ EQUIPMENT_SLOT_LEGS, 101177 },
{ EQUIPMENT_SLOT_FEET, 101189 },
}

Definition at line 310 of file CharacterBoost.h.

Referenced by CharacterBooster::_GetCharBoostItems().

◆ rogueEquipmentAssassionation

SlotEquipmentMap const rogueEquipmentAssassionation
Initial value:
=
{
{ EQUIPMENT_SLOT_HEAD, 101207 },
{ EQUIPMENT_SLOT_NECK, 101199},
{ EQUIPMENT_SLOT_BACK, 101198 },
{ EQUIPMENT_SLOT_CHEST, 101204 },
{ EQUIPMENT_SLOT_WRISTS, 101211 },
{ EQUIPMENT_SLOT_HANDS, 101206 },
{ EQUIPMENT_SLOT_WAIST, 101210 },
{ EQUIPMENT_SLOT_LEGS, 101208 },
{ EQUIPMENT_SLOT_FEET, 101205 },
}

Definition at line 329 of file CharacterBoost.h.

Referenced by CharacterBooster::_GetCharBoostItems().

◆ rogueEquipmentCombat

SlotEquipmentMap const rogueEquipmentCombat
Initial value:
=
{
{ EQUIPMENT_SLOT_HEAD, 101207 },
{ EQUIPMENT_SLOT_NECK, 101199 },
{ EQUIPMENT_SLOT_BACK, 101198 },
{ EQUIPMENT_SLOT_CHEST, 101204 },
{ EQUIPMENT_SLOT_WRISTS, 101211 },
{ EQUIPMENT_SLOT_HANDS, 101206 },
{ EQUIPMENT_SLOT_WAIST, 101210 },
{ EQUIPMENT_SLOT_LEGS, 101208 },
{ EQUIPMENT_SLOT_FEET, 101205 },
}

Definition at line 349 of file CharacterBoost.h.

Referenced by CharacterBooster::_GetCharBoostItems().

◆ rogueEquipmentSubtlety

SlotEquipmentMap const rogueEquipmentSubtlety
Initial value:
=
{
{ EQUIPMENT_SLOT_HEAD, 101207 },
{ EQUIPMENT_SLOT_NECK, 101199 },
{ EQUIPMENT_SLOT_BACK, 101198 },
{ EQUIPMENT_SLOT_CHEST, 101204 },
{ EQUIPMENT_SLOT_WRISTS, 101211 },
{ EQUIPMENT_SLOT_HANDS, 101206 },
{ EQUIPMENT_SLOT_WAIST, 101210 },
{ EQUIPMENT_SLOT_LEGS, 101208 },
{ EQUIPMENT_SLOT_FEET, 101205 },
}

Definition at line 369 of file CharacterBoost.h.

◆ shamanEquipmentElemental

SlotEquipmentMap const shamanEquipmentElemental
Initial value:
=
{
{ EQUIPMENT_SLOT_HEAD, 101230 },
{ EQUIPMENT_SLOT_NECK, 101221 },
{ EQUIPMENT_SLOT_BACK, 101251 },
{ EQUIPMENT_SLOT_CHEST, 101227 },
{ EQUIPMENT_SLOT_WRISTS, 101235 },
{ EQUIPMENT_SLOT_HANDS, 101255 },
{ EQUIPMENT_SLOT_WAIST, 101234 },
{ EQUIPMENT_SLOT_LEGS, 101257 },
{ EQUIPMENT_SLOT_FEET, 101254 },
}

Definition at line 389 of file CharacterBoost.h.

Referenced by CharacterBooster::_GetCharBoostItems().

◆ shamanEquipmentEnhancement

SlotEquipmentMap const shamanEquipmentEnhancement
Initial value:
=
{
{ EQUIPMENT_SLOT_HEAD, 101240 },
{ EQUIPMENT_SLOT_NECK, 101216 },
{ EQUIPMENT_SLOT_BACK, 101215 },
{ EQUIPMENT_SLOT_CHEST, 101237 },
{ EQUIPMENT_SLOT_WRISTS, 101244 },
{ EQUIPMENT_SLOT_HANDS, 101239 },
{ EQUIPMENT_SLOT_WAIST, 101243 },
{ EQUIPMENT_SLOT_LEGS, 101241 },
{ EQUIPMENT_SLOT_FEET, 101238 },
}

Definition at line 409 of file CharacterBoost.h.

Referenced by CharacterBooster::_GetCharBoostItems().

◆ shamanEquipmentRestoration

SlotEquipmentMap const shamanEquipmentRestoration
Initial value:
=
{
{ EQUIPMENT_SLOT_HEAD, 101256 },
{ EQUIPMENT_SLOT_NECK, 101246 },
{ EQUIPMENT_SLOT_BACK, 101245 },
{ EQUIPMENT_SLOT_CHEST, 101253 },
{ EQUIPMENT_SLOT_WRISTS, 101261 },
{ EQUIPMENT_SLOT_HANDS, 101229 },
{ EQUIPMENT_SLOT_WAIST, 101260 },
{ EQUIPMENT_SLOT_LEGS, 101231 },
{ EQUIPMENT_SLOT_FEET, 101228 },
}

Definition at line 429 of file CharacterBoost.h.

Referenced by CharacterBooster::_GetCharBoostItems().

◆ startPosition

float const startPosition[2][4]
Initial value:
=
{
{1605.908f, 921.2222f, 470.6227f, 0.124413f},
{880.6965f, 296.6945f, 503.1162f, 3.779655f}
}

Definition at line 554 of file CharacterBoost.h.

Referenced by CharacterBooster::_SaveBoostedChar().

◆ warlockEquipment

SlotEquipmentMap const warlockEquipment
Initial value:
=
{
{ EQUIPMENT_SLOT_HEAD, 101269 },
{ EQUIPMENT_SLOT_NECK, 101262 },
{ EQUIPMENT_SLOT_BACK, 101276 },
{ EQUIPMENT_SLOT_CHEST, 101271 },
{ EQUIPMENT_SLOT_WRISTS, 101274 },
{ EQUIPMENT_SLOT_HANDS, 101268 },
{ EQUIPMENT_SLOT_WAIST, 101273 },
{ EQUIPMENT_SLOT_LEGS, 101270 },
{ EQUIPMENT_SLOT_FEET, 101267 },
}

Definition at line 449 of file CharacterBoost.h.

Referenced by CharacterBooster::_GetCharBoostItems().

◆ warriorEquipmentArms

SlotEquipmentMap const warriorEquipmentArms
Initial value:
=
{
{ EQUIPMENT_SLOT_HEAD, 101282 },
{ EQUIPMENT_SLOT_NECK, 101291 },
{ EQUIPMENT_SLOT_BACK, 101290 },
{ EQUIPMENT_SLOT_CHEST, 101279 },
{ EQUIPMENT_SLOT_WRISTS, 101286 },
{ EQUIPMENT_SLOT_HANDS, 101281 },
{ EQUIPMENT_SLOT_WAIST, 101285 },
{ EQUIPMENT_SLOT_LEGS, 101283 },
{ EQUIPMENT_SLOT_FEET, 101280 },
}

Definition at line 468 of file CharacterBoost.h.

Referenced by CharacterBooster::_GetCharBoostItems().

◆ warriorEquipmentFury

SlotEquipmentMap const warriorEquipmentFury
Initial value:
=
{
{ EQUIPMENT_SLOT_HEAD, 101282 },
{ EQUIPMENT_SLOT_NECK, 101291 },
{ EQUIPMENT_SLOT_BACK, 101290 },
{ EQUIPMENT_SLOT_CHEST, 101279 },
{ EQUIPMENT_SLOT_WRISTS, 101286 },
{ EQUIPMENT_SLOT_HANDS, 101281 },
{ EQUIPMENT_SLOT_WAIST, 101285 },
{ EQUIPMENT_SLOT_LEGS, 101283 },
{ EQUIPMENT_SLOT_FEET, 101280 },
}

Definition at line 487 of file CharacterBoost.h.

Referenced by CharacterBooster::_GetCharBoostItems().

◆ warriorEquipmentProtection

SlotEquipmentMap const warriorEquipmentProtection
Initial value:
=
{
{ EQUIPMENT_SLOT_HEAD, 101300 },
{ EQUIPMENT_SLOT_NECK, 101302 },
{ EQUIPMENT_SLOT_BACK, 101297 },
{ EQUIPMENT_SLOT_CHEST, 101296 },
{ EQUIPMENT_SLOT_WRISTS, 101309 },
{ EQUIPMENT_SLOT_HANDS, 101299 },
{ EQUIPMENT_SLOT_WAIST, 101308 },
{ EQUIPMENT_SLOT_LEGS, 101301 },
{ EQUIPMENT_SLOT_FEET, 101298 },
}

Definition at line 507 of file CharacterBoost.h.

Referenced by CharacterBooster::_GetCharBoostItems().