Project SkyFire Core
SkyFire 5.4.8 server core API documentation
Loading...
Searching...
No Matches
CreatureMethods.h File Reference
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Namespaces

namespace  LuaCreature

Functions

int LuaCreature::AddLootMode (lua_State *L, Creature *creature)
int LuaCreature::AttackStart (lua_State *L, Creature *creature)
int LuaCreature::CallAssistance (lua_State *L, Creature *creature)
int LuaCreature::CallForHelp (lua_State *L, Creature *creature)
int LuaCreature::CanAssistTo (lua_State *L, Creature *creature)
int LuaCreature::CanFly (lua_State *L, Creature *creature)
int LuaCreature::CanStartAttack (lua_State *L, Creature *creature)
int LuaCreature::CanSwim (lua_State *L, Creature *creature)
int LuaCreature::CanWalk (lua_State *L, Creature *creature)
int LuaCreature::Despawn (lua_State *L, Creature *creature)
int LuaCreature::DespawnOrUnsummon (lua_State *L, Creature *creature)
int LuaCreature::FleeToGetAssistance (lua_State *L, Creature *creature)
int LuaCreature::GetAggroRange (lua_State *L, Creature *creature)
int LuaCreature::GetAIName (lua_State *L, Creature *creature)
int LuaCreature::GetAITarget (lua_State *L, Creature *creature)
int LuaCreature::GetAITargets (lua_State *L, Creature *creature)
int LuaCreature::GetAITargetsCount (lua_State *L, Creature *creature)
int LuaCreature::GetAttackDistance (lua_State *L, Creature *creature)
int LuaCreature::GetCorpseDelay (lua_State *L, Creature *creature)
int LuaCreature::GetCreatureSpellCooldownDelay (lua_State *L, Creature *creature)
int LuaCreature::GetCurrentWaypointId (lua_State *L, Creature *creature)
int LuaCreature::GetDefaultMovementType (lua_State *L, Creature *creature)
int LuaCreature::GetHomePosition (lua_State *L, Creature *creature)
int LuaCreature::GetLootMode (lua_State *L, Creature *creature)
int LuaCreature::GetLootRecipient (lua_State *L, Creature *creature)
int LuaCreature::GetLootRecipientGroup (lua_State *L, Creature *creature)
int LuaCreature::GetNearestHostileTargetInAggroRange (lua_State *L, Creature *creature)
int LuaCreature::GetNearestTarget (lua_State *L, Creature *creature)
int LuaCreature::GetNearestTargetInAttackDistance (lua_State *L, Creature *creature)
int LuaCreature::GetNPCFlags (lua_State *L, Creature *creature)
int LuaCreature::GetReactState (lua_State *L, Creature *creature)
int LuaCreature::GetRespawnDelay (lua_State *L, Creature *creature)
int LuaCreature::GetRespawnRadius (lua_State *L, Creature *creature)
int LuaCreature::GetScriptId (lua_State *L, Creature *creature)
int LuaCreature::GetScriptName (lua_State *L, Creature *creature)
int LuaCreature::GetShieldBlockValue (lua_State *L, Creature *creature)
int LuaCreature::GetTransportHomePosition (lua_State *L, Creature *creature)
int LuaCreature::GetWaypointPath (lua_State *L, Creature *creature)
int LuaCreature::HasCategoryCooldown (lua_State *L, Creature *creature)
int LuaCreature::HasInvolvedQuest (lua_State *L, Creature *creature)
int LuaCreature::HasLootMode (lua_State *L, Creature *creature)
int LuaCreature::HasLootRecipient (lua_State *L, Creature *creature)
int LuaCreature::HasQuest (lua_State *L, Creature *creature)
int LuaCreature::HasReactState (lua_State *L, Creature *creature)
int LuaCreature::HasSearchedAssistance (lua_State *L, Creature *creature)
int LuaCreature::HasSpell (lua_State *L, Creature *creature)
int LuaCreature::HasSpellCooldown (lua_State *L, Creature *creature)
int LuaCreature::IsCivilian (lua_State *L, Creature *creature)
int LuaCreature::IsDamageEnoughForLootingAndReward (lua_State *L, Creature *creature)
int LuaCreature::IsDungeonBoss (lua_State *L, Creature *creature)
int LuaCreature::IsElite (lua_State *L, Creature *creature)
int LuaCreature::IsGuard (lua_State *L, Creature *creature)
int LuaCreature::IsInEvadeMode (lua_State *L, Creature *creature)
int LuaCreature::IsRacialLeader (lua_State *L, Creature *creature)
int LuaCreature::IsRegeneratingHealth (lua_State *L, Creature *creature)
int LuaCreature::IsReputationGainDisabled (lua_State *L, Creature *creature)
int LuaCreature::IsTappedBy (lua_State *L, Creature *creature)
int LuaCreature::IsTargetAcceptable (lua_State *L, Creature *creature)
int LuaCreature::IsTrigger (lua_State *L, Creature *creature)
int LuaCreature::IsWorldBoss (lua_State *L, Creature *creature)
int LuaCreature::RemoveCorpse (lua_State *L, Creature *creature)
int LuaCreature::RemoveLootMode (lua_State *L, Creature *creature)
int LuaCreature::ResetLootMode (lua_State *L, Creature *creature)
int LuaCreature::Respawn (lua_State *L, Creature *creature)
int LuaCreature::SaveToDB (lua_State *L, Creature *creature)
int LuaCreature::SelectVictim (lua_State *L, Creature *creature)
int LuaCreature::SendCreatureTalk (lua_State *L, Creature *creature)
int LuaCreature::SetDeathState (lua_State *L, Creature *creature)
int LuaCreature::SetDefaultMovementType (lua_State *L, Creature *creature)
int LuaCreature::SetDisableGravity (lua_State *L, Creature *creature)
int LuaCreature::SetDisableReputationGain (lua_State *L, Creature *creature)
int LuaCreature::SetHover (lua_State *L, Creature *creature)
int LuaCreature::SetInCombatWithZone (lua_State *L, Creature *creature)
int LuaCreature::SetLootMode (lua_State *L, Creature *creature)
int LuaCreature::SetNoCallAssistance (lua_State *L, Creature *creature)
int LuaCreature::SetNoSearchAssistance (lua_State *L, Creature *creature)
int LuaCreature::SetNPCFlags (lua_State *L, Creature *creature)
int LuaCreature::SetReactState (lua_State *L, Creature *creature)
int LuaCreature::SetRespawnDelay (lua_State *L, Creature *creature)
int LuaCreature::SetRespawnRadius (lua_State *L, Creature *creature)
int LuaCreature::SetWalk (lua_State *L, Creature *creature)