|
| int | LuaCreature::AddLootMode (lua_State *L, Creature *creature) |
| int | LuaCreature::AttackStart (lua_State *L, Creature *creature) |
| int | LuaCreature::CallAssistance (lua_State *L, Creature *creature) |
| int | LuaCreature::CallForHelp (lua_State *L, Creature *creature) |
| int | LuaCreature::CanAssistTo (lua_State *L, Creature *creature) |
| int | LuaCreature::CanFly (lua_State *L, Creature *creature) |
| int | LuaCreature::CanStartAttack (lua_State *L, Creature *creature) |
| int | LuaCreature::CanSwim (lua_State *L, Creature *creature) |
| int | LuaCreature::CanWalk (lua_State *L, Creature *creature) |
| int | LuaCreature::Despawn (lua_State *L, Creature *creature) |
| int | LuaCreature::DespawnOrUnsummon (lua_State *L, Creature *creature) |
| int | LuaCreature::FleeToGetAssistance (lua_State *L, Creature *creature) |
| int | LuaCreature::GetAggroRange (lua_State *L, Creature *creature) |
| int | LuaCreature::GetAIName (lua_State *L, Creature *creature) |
| int | LuaCreature::GetAITarget (lua_State *L, Creature *creature) |
| int | LuaCreature::GetAITargets (lua_State *L, Creature *creature) |
| int | LuaCreature::GetAITargetsCount (lua_State *L, Creature *creature) |
| int | LuaCreature::GetAttackDistance (lua_State *L, Creature *creature) |
| int | LuaCreature::GetCorpseDelay (lua_State *L, Creature *creature) |
| int | LuaCreature::GetCreatureSpellCooldownDelay (lua_State *L, Creature *creature) |
| int | LuaCreature::GetCurrentWaypointId (lua_State *L, Creature *creature) |
| int | LuaCreature::GetDefaultMovementType (lua_State *L, Creature *creature) |
| int | LuaCreature::GetHomePosition (lua_State *L, Creature *creature) |
| int | LuaCreature::GetLootMode (lua_State *L, Creature *creature) |
| int | LuaCreature::GetLootRecipient (lua_State *L, Creature *creature) |
| int | LuaCreature::GetLootRecipientGroup (lua_State *L, Creature *creature) |
| int | LuaCreature::GetNearestHostileTargetInAggroRange (lua_State *L, Creature *creature) |
| int | LuaCreature::GetNearestTarget (lua_State *L, Creature *creature) |
| int | LuaCreature::GetNearestTargetInAttackDistance (lua_State *L, Creature *creature) |
| int | LuaCreature::GetNPCFlags (lua_State *L, Creature *creature) |
| int | LuaCreature::GetReactState (lua_State *L, Creature *creature) |
| int | LuaCreature::GetRespawnDelay (lua_State *L, Creature *creature) |
| int | LuaCreature::GetRespawnRadius (lua_State *L, Creature *creature) |
| int | LuaCreature::GetScriptId (lua_State *L, Creature *creature) |
| int | LuaCreature::GetScriptName (lua_State *L, Creature *creature) |
| int | LuaCreature::GetShieldBlockValue (lua_State *L, Creature *creature) |
| int | LuaCreature::GetTransportHomePosition (lua_State *L, Creature *creature) |
| int | LuaCreature::GetWaypointPath (lua_State *L, Creature *creature) |
| int | LuaCreature::HasCategoryCooldown (lua_State *L, Creature *creature) |
| int | LuaCreature::HasInvolvedQuest (lua_State *L, Creature *creature) |
| int | LuaCreature::HasLootMode (lua_State *L, Creature *creature) |
| int | LuaCreature::HasLootRecipient (lua_State *L, Creature *creature) |
| int | LuaCreature::HasQuest (lua_State *L, Creature *creature) |
| int | LuaCreature::HasReactState (lua_State *L, Creature *creature) |
| int | LuaCreature::HasSearchedAssistance (lua_State *L, Creature *creature) |
| int | LuaCreature::HasSpell (lua_State *L, Creature *creature) |
| int | LuaCreature::HasSpellCooldown (lua_State *L, Creature *creature) |
| int | LuaCreature::IsCivilian (lua_State *L, Creature *creature) |
| int | LuaCreature::IsDamageEnoughForLootingAndReward (lua_State *L, Creature *creature) |
| int | LuaCreature::IsDungeonBoss (lua_State *L, Creature *creature) |
| int | LuaCreature::IsElite (lua_State *L, Creature *creature) |
| int | LuaCreature::IsGuard (lua_State *L, Creature *creature) |
| int | LuaCreature::IsInEvadeMode (lua_State *L, Creature *creature) |
| int | LuaCreature::IsRacialLeader (lua_State *L, Creature *creature) |
| int | LuaCreature::IsRegeneratingHealth (lua_State *L, Creature *creature) |
| int | LuaCreature::IsReputationGainDisabled (lua_State *L, Creature *creature) |
| int | LuaCreature::IsTappedBy (lua_State *L, Creature *creature) |
| int | LuaCreature::IsTargetAcceptable (lua_State *L, Creature *creature) |
| int | LuaCreature::IsTrigger (lua_State *L, Creature *creature) |
| int | LuaCreature::IsWorldBoss (lua_State *L, Creature *creature) |
| int | LuaCreature::RemoveCorpse (lua_State *L, Creature *creature) |
| int | LuaCreature::RemoveLootMode (lua_State *L, Creature *creature) |
| int | LuaCreature::ResetLootMode (lua_State *L, Creature *creature) |
| int | LuaCreature::Respawn (lua_State *L, Creature *creature) |
| int | LuaCreature::SaveToDB (lua_State *L, Creature *creature) |
| int | LuaCreature::SelectVictim (lua_State *L, Creature *creature) |
| int | LuaCreature::SendCreatureTalk (lua_State *L, Creature *creature) |
| int | LuaCreature::SetDeathState (lua_State *L, Creature *creature) |
| int | LuaCreature::SetDefaultMovementType (lua_State *L, Creature *creature) |
| int | LuaCreature::SetDisableGravity (lua_State *L, Creature *creature) |
| int | LuaCreature::SetDisableReputationGain (lua_State *L, Creature *creature) |
| int | LuaCreature::SetHover (lua_State *L, Creature *creature) |
| int | LuaCreature::SetInCombatWithZone (lua_State *L, Creature *creature) |
| int | LuaCreature::SetLootMode (lua_State *L, Creature *creature) |
| int | LuaCreature::SetNoCallAssistance (lua_State *L, Creature *creature) |
| int | LuaCreature::SetNoSearchAssistance (lua_State *L, Creature *creature) |
| int | LuaCreature::SetNPCFlags (lua_State *L, Creature *creature) |
| int | LuaCreature::SetReactState (lua_State *L, Creature *creature) |
| int | LuaCreature::SetRespawnDelay (lua_State *L, Creature *creature) |
| int | LuaCreature::SetRespawnRadius (lua_State *L, Creature *creature) |
| int | LuaCreature::SetWalk (lua_State *L, Creature *creature) |