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DB2fmt.h
Go to the documentation of this file.
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/*
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* This file is part of Project SkyFire https://www.projectskyfire.org.
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* See LICENSE.md file for Copyright information
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*/
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#ifndef SKYFIRE_DB2SFRM_H
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#define SKYFIRE_DB2SFRM_H
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char
const
BattlePetAbilityEffectfmt
[] =
"nixxiiiiiiii"
;
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char
const
BattlePetAbilityfmt
[] =
"nixiiixx"
;
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char
const
BattlePetAbilityStatefmt
[] =
"niii"
;
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char
const
BattlePetAbilityTurnfmt
[] =
"nixixx"
;
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char
const
BattlePetBreedQualityfmt
[] =
"nif"
;
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char
const
BattlePetBreedStatefmt
[] =
"diii"
;
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char
const
BattlePetEffectPropertiesfmt
[] =
"nxssssssxxxxxx"
;
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char
const
BattlePetSpeciesfmt
[] =
"dixiixixx"
;
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char
const
BattlePetSpeciesStatefmt
[] =
"diii"
;
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char
const
BattlePetSpeciesXAbilityfmt
[] =
"diiii"
;
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char
const
BattlePetStatefmt
[] =
"nxsi"
;
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//char const BattlePetVisualfmt[] = "nxxxxxxx";
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char
const
BroadcastTextfmt
[] =
"nxxxxxxxxxxxx"
;
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//char const CreatureDifficultyfmt[] = "nxxxxxxxxxx";
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//char const Creaturefmt[] = "nxxxxxxxxxxxxxxxxx";
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//char const GameObjectsfmt[] = "nxxxxxxxxxxxxxxxx";
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char
const
ItemCurrencyCostfmt
[] =
"xn"
;
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char
const
ItemExtendedCostEntryfmt
[] =
"nxxiiiiiiiiiiiixiiiiiiiiiiiiiii"
;
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char
const
Itemfmt
[] =
"diiixiix"
;
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char
const
ItemSparsefmt
[] =
"niiiiffiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiisxxxsiiiiiiiiiiiiiiiiiiiiiifiiifii"
;
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char
const
ItemToBattlePetfmt
[] =
"ni"
;
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//char const ItemToMountSpellfmt[] = "ni";
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//char const ItemUpgradefmt[] = "niiiii";
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char
const
KeyChainfmt
[] =
"nbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb"
;
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//char const QuestPackageItemfmt[] = "niiii";
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//char const RulesetItemUpgradefmt[] = "nxii";
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//char const RulesetRaidLootUpgradefmt[] = "nxxxx";
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//char const SceneScriptfmt[] = "nssii";
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char
const
SceneScriptPackagefmt
[] =
"nx"
;
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//char const SceneScriptPackageMemberfmt[] = "nxxxx";
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char
const
SpellReagentsfmt
[] =
"diiiiiiiiiiiiiiiiii"
;
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#endif
BattlePetSpeciesStatefmt
char const BattlePetSpeciesStatefmt[]
Definition
DB2fmt.h:17
BattlePetEffectPropertiesfmt
char const BattlePetEffectPropertiesfmt[]
Definition
DB2fmt.h:15
Itemfmt
char const Itemfmt[]
Definition
DB2fmt.h:27
ItemCurrencyCostfmt
char const ItemCurrencyCostfmt[]
Definition
DB2fmt.h:25
BattlePetBreedStatefmt
char const BattlePetBreedStatefmt[]
Definition
DB2fmt.h:14
BattlePetAbilityStatefmt
char const BattlePetAbilityStatefmt[]
Definition
DB2fmt.h:11
BattlePetBreedQualityfmt
char const BattlePetBreedQualityfmt[]
Definition
DB2fmt.h:13
SceneScriptPackagefmt
char const SceneScriptPackagefmt[]
Definition
DB2fmt.h:37
BattlePetAbilityfmt
char const BattlePetAbilityfmt[]
Definition
DB2fmt.h:10
SpellReagentsfmt
char const SpellReagentsfmt[]
Definition
DB2fmt.h:39
BattlePetAbilityEffectfmt
char const BattlePetAbilityEffectfmt[]
Definition
DB2fmt.h:9
KeyChainfmt
char const KeyChainfmt[]
Definition
DB2fmt.h:32
BattlePetStatefmt
char const BattlePetStatefmt[]
Definition
DB2fmt.h:19
ItemSparsefmt
char const ItemSparsefmt[]
Definition
DB2fmt.h:28
BattlePetAbilityTurnfmt
char const BattlePetAbilityTurnfmt[]
Definition
DB2fmt.h:12
BattlePetSpeciesXAbilityfmt
char const BattlePetSpeciesXAbilityfmt[]
Definition
DB2fmt.h:18
ItemToBattlePetfmt
char const ItemToBattlePetfmt[]
Definition
DB2fmt.h:29
BattlePetSpeciesfmt
char const BattlePetSpeciesfmt[]
Definition
DB2fmt.h:16
BroadcastTextfmt
char const BroadcastTextfmt[]
Definition
DB2fmt.h:21
ItemExtendedCostEntryfmt
char const ItemExtendedCostEntryfmt[]
Definition
DB2fmt.h:26
src
server
game
DataStores
DB2fmt.h
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