Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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DatabaseEnv.h File Reference
#include "Common.h"
#include "Errors.h"
#include "Log.h"
#include "Field.h"
#include "QueryResult.h"
#include "MySQLThreading.h"
#include "Transaction.h"
#include "Implementation/LoginDatabase.h"
#include "Implementation/CharacterDatabase.h"
#include "Implementation/WorldDatabase.h"
Include dependency graph for DatabaseEnv.h:

Go to the source code of this file.

Macros

#define _CONCAT3_(A, B, C)
#define _LIKE_   "LIKE"
#define _OFFSET_   "LIMIT %d, 1"
#define _TABLE_SIM_   "`"

Variables

CharacterDatabaseWorkerPool CharacterDatabase
 Accessor to the character database.
LoginDatabaseWorkerPool LoginDatabase
WorldDatabaseWorkerPool WorldDatabase
 Accessor to the world database.

Macro Definition Documentation

◆ _CONCAT3_

#define _CONCAT3_ ( A,
B,
C )
Value:
"CONCAT( " A ", " B ", " C " )"

Definition at line 21 of file DatabaseEnv.h.

Referenced by gobject_commandscript::HandleGameObjectTargetCommand().

◆ _LIKE_

#define _LIKE_   "LIKE"

◆ _OFFSET_

#define _OFFSET_   "LIMIT %d, 1"

Definition at line 22 of file DatabaseEnv.h.

◆ _TABLE_SIM_

#define _TABLE_SIM_   "`"

Definition at line 20 of file DatabaseEnv.h.

Referenced by CreateDumpString(), and gettablename().