Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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GameObjectMethods.h File Reference
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Go to the source code of this file.

Namespaces

namespace  LuaGameObject

Functions

int LuaGameObject::Despawn (lua_State *L, GameObject *go)
int LuaGameObject::GetDisplayId (lua_State *L, GameObject *go)
int LuaGameObject::GetGoState (lua_State *L, GameObject *go)
int LuaGameObject::GetLootState (lua_State *L, GameObject *go)
int LuaGameObject::GetRelativePoint (lua_State *L, GameObject *go)
int LuaGameObject::HasQuest (lua_State *L, GameObject *go)
int LuaGameObject::IsActive (lua_State *L, GameObject *go)
int LuaGameObject::IsDestructible (lua_State *L, GameObject *go)
int LuaGameObject::IsSpawned (lua_State *L, GameObject *go)
int LuaGameObject::IsTransport (lua_State *L, GameObject *go)
int LuaGameObject::Move (lua_State *L, GameObject *go)
int LuaGameObject::RegisterEvent (lua_State *L, GameObject *go)
int LuaGameObject::RemoveEventById (lua_State *L, GameObject *go)
int LuaGameObject::RemoveEvents (lua_State *L, GameObject *go)
int LuaGameObject::RemoveFromWorld (lua_State *L, GameObject *go)
int LuaGameObject::Respawn (lua_State *L, GameObject *go)
int LuaGameObject::SaveToDB (lua_State *L, GameObject *go)
int LuaGameObject::SetGoState (lua_State *L, GameObject *go)
int LuaGameObject::SetLootState (lua_State *L, GameObject *go)
int LuaGameObject::SummonCreature (lua_State *L, GameObject *go)
int LuaGameObject::SummonGameObject (lua_State *L, GameObject *go)
int LuaGameObject::UseDoorOrButton (lua_State *L, GameObject *go)