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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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#include "VMapFactory.h"#include "VMapManager2.h"#include "VMapDefinitions.h"#include "WorldModel.h"#include "GameObjectModel.h"#include "Log.h"#include "Timer.h"Go to the source code of this file.
Classes | |
| struct | GameobjectModelData |
Typedefs | |
| typedef UNORDERED_MAP< uint32, GameobjectModelData > | ModelList |
Functions | |
| void | LoadGameObjectModelList (std::string const &dataPath) |
Variables | |
| ModelList | model_list |
| typedef UNORDERED_MAP<uint32, GameobjectModelData> ModelList |
Definition at line 27 of file GameObjectModel.cpp.
| void LoadGameObjectModelList | ( | std::string const & | dataPath | ) |
Definition at line 30 of file GameObjectModel.cpp.
References VMAP::GAMEOBJECT_MODELS, getMSTime(), GetMSTimeDiffToNow(), model_list, VMAP_ERROR_LOG, and VMAP_INFO_LOG.
Referenced by World::SetInitialWorldSettings().
| ModelList model_list |
Definition at line 28 of file GameObjectModel.cpp.
Referenced by VMAP::TileAssembler::exportGameobjectModels(), ExtractGameobjectModels(), GameObjectModel::initialize(), LoadGameObjectModelList(), and GameObjectModel::Relocate().