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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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#include "LuaEngine.h"#include "LuaFunctions.h"#include "Config.h"#include "HookMgr.h"#include <dirent.h>#include <sys/stat.h>Go to the source code of this file.
Macros | |
| #define | TC_LOG_ERROR SF_LOG_ERROR |
| #define | TC_LOG_INFO SF_LOG_INFO |
Functions | |
| template<typename T> | |
| const char * | GetTName () |
| template<> | |
| const char * | GetTName< AuctionHouseObject > () |
| template<> | |
| const char * | GetTName< Aura > () |
| template<> | |
| const char * | GetTName< Corpse > () |
| template<> | |
| const char * | GetTName< Creature > () |
| template<> | |
| const char * | GetTName< GameObject > () |
| template<> | |
| const char * | GetTName< Group > () |
| template<> | |
| const char * | GetTName< Guild > () |
| template<> | |
| const char * | GetTName< Item > () |
| template<> | |
| const char * | GetTName< Map > () |
| template<> | |
| const char * | GetTName< Object > () |
| template<> | |
| const char * | GetTName< Player > () |
| template<> | |
| const char * | GetTName< QueryResult > () |
| template<> | |
| const char * | GetTName< Quest > () |
| template<> | |
| const char * | GetTName< Spell > () |
| template<> | |
| const char * | GetTName< Unit > () |
| template<> | |
| const char * | GetTName< Vehicle > () |
| template<> | |
| const char * | GetTName< Weather > () |
| template<> | |
| const char * | GetTName< WorldObject > () |
| template<> | |
| const char * | GetTName< WorldPacket > () |
| void | StartEluna (bool restart) |
| #define TC_LOG_ERROR SF_LOG_ERROR |
Definition at line 13 of file LuaEngine.cpp.
Referenced by Eluna::Initialize(), and Eluna::LoadDirectory().
| #define TC_LOG_INFO SF_LOG_INFO |
Definition at line 12 of file LuaEngine.cpp.
Referenced by StartEluna().
| const char * GetTName | ( | ) |
Definition at line 20 of file LuaEngine.cpp.
Referenced by ElunaTemplate< T >::index(), ElunaTemplate< T >::push(), ElunaTemplate< T >::Register(), ElunaTemplate< T >::tostringT(), and ElunaTemplate< T >::type().
| const char * GetTName< AuctionHouseObject > | ( | ) |
Definition at line 39 of file LuaEngine.cpp.
Definition at line 31 of file LuaEngine.cpp.
Definition at line 37 of file LuaEngine.cpp.
Definition at line 25 of file LuaEngine.cpp.
| const char * GetTName< GameObject > | ( | ) |
Definition at line 26 of file LuaEngine.cpp.
Definition at line 28 of file LuaEngine.cpp.
Definition at line 29 of file LuaEngine.cpp.
Definition at line 33 of file LuaEngine.cpp.
Definition at line 36 of file LuaEngine.cpp.
Definition at line 21 of file LuaEngine.cpp.
Definition at line 24 of file LuaEngine.cpp.
| const char * GetTName< QueryResult > | ( | ) |
Definition at line 30 of file LuaEngine.cpp.
Definition at line 35 of file LuaEngine.cpp.
Definition at line 34 of file LuaEngine.cpp.
Definition at line 23 of file LuaEngine.cpp.
Definition at line 27 of file LuaEngine.cpp.
Definition at line 38 of file LuaEngine.cpp.
| const char * GetTName< WorldObject > | ( | ) |
Definition at line 22 of file LuaEngine.cpp.
| const char * GetTName< WorldPacket > | ( | ) |
Definition at line 32 of file LuaEngine.cpp.
| void StartEluna | ( | bool | restart | ) |
Definition at line 41 of file LuaEngine.cpp.
References AddElunaScripts(), RegisterFunctions(), sConfigMgr, sEluna, sHookMgr, and TC_LOG_INFO.
Referenced by Eluna::Initialize(), LuaGlobalFunctions::ReloadEluna(), and World::SetInitialWorldSettings().