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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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#include "GridStates.h"#include "Map.h"#include "MapUpdater.h"#include "Object.h"#include "Platform/Singleton.h"#include <mutex>Go to the source code of this file.
Classes | |
| class | MapManager |
Macros | |
| #define | sMapMgr Skyfire::Singleton<MapManager, Skyfire::Mutex>::instance() |
| #define sMapMgr Skyfire::Singleton<MapManager, Skyfire::Mutex>::instance() |
Definition at line 145 of file MapManager.h.
Referenced by InstanceSaveManager::_ResetInstance(), InstanceSaveManager::_ResetOrWarnAll(), ObjectMgr::AddCreData(), ObjectMgr::AddGOData(), MapManager::CanPlayerEnter(), Group::ChangeLeader(), Player::CheckInstanceLoginValid(), Player::Create(), MapInstanced::CreateInstanceForPlayer(), BattlegroundMgr::CreateNewBattleground(), TransportMgr::CreateTransport(), MapInstanced::DestroyInstance(), GameEventMgr::GameEventSpawn(), ObjectMgr::GetClosestGraveYard(), LuaGlobalFunctions::GetMapById(), Player::GetNextQuest(), LuaGlobalFunctions::GetPlayersInMap(), Player::GetZoneIdFromDB(), WorldSession::HandleAreaTriggerOpcode(), WorldSession::HandleCorpseQueryOpcode(), go_commandscript::HandleGoGridCommand(), go_commandscript::HandleGoXYZCommand(), go_commandscript::HandleGoZoneXYCommand(), instance_commandscript::HandleInstanceStatsCommand(), WorldSession::HandleMoveWorldportAckOpcode(), reload_commandscript::HandleReloadConfigCommand(), server_commandscript::HandleServerMetricsResetCommand(), tele_commandscript::HandleTeleNameCommand(), World::LoadConfigSettings(), Player::LoadFromDB(), InstanceSaveManager::LoadInstances(), InstanceSaveManager::LoadResetTimes(), ObjectMgr::MoveCreData(), LuaGlobalFunctions::PerformIngameSpawn(), FlightPathMovementGenerator::PreloadEndGrid(), Player::PrepareQuestMenu(), Group::ResetInstances(), Player::ResetInstances(), WorldRunnable::Run(), InstanceSave::SaveToDB(), Player::SendRaidInfo(), server_commandscript::SendRuntimeMetrics(), World::SetInitialWorldSettings(), BattlefieldWG::SetupBattlefield(), PoolGroup< T >::Spawn1Object(), Battlefield::SpawnCreature(), Battlefield::SpawnGameObject(), Player::TeleportTo(), Transport::TeleportTransport(), MapInstanced::Update(), and World::Update().