Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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OutdoorPvPHP.cpp File Reference
#include "ScriptMgr.h"
#include "OutdoorPvPHP.h"
#include "OutdoorPvP.h"
#include "OutdoorPvPMgr.h"
#include "Player.h"
#include "WorldPacket.h"
#include "World.h"
#include "ObjectMgr.h"
#include "Language.h"
Include dependency graph for OutdoorPvPHP.cpp:

Go to the source code of this file.

Classes

class  OutdoorPvP_hellfire_peninsula

Functions

void AddSC_outdoorpvp_hp ()

Variables

const uint32 HP_LANG_CAPTURE_A [HP_TOWER_NUM] = {LANG_OPVP_HP_CAPTURE_BROKENHILL_A, LANG_OPVP_HP_CAPTURE_OVERLOOK_A, LANG_OPVP_HP_CAPTURE_STADIUM_A}
const uint32 HP_LANG_CAPTURE_H [HP_TOWER_NUM] = {LANG_OPVP_HP_CAPTURE_BROKENHILL_H, LANG_OPVP_HP_CAPTURE_OVERLOOK_H, LANG_OPVP_HP_CAPTURE_STADIUM_H}
const uint32 HP_LANG_LOSE_A [HP_TOWER_NUM] = {LANG_OPVP_HP_LOSE_BROKENHILL_A, LANG_OPVP_HP_LOSE_OVERLOOK_A, LANG_OPVP_HP_LOSE_STADIUM_A}
const uint32 HP_LANG_LOSE_H [HP_TOWER_NUM] = {LANG_OPVP_HP_LOSE_BROKENHILL_H, LANG_OPVP_HP_LOSE_OVERLOOK_H, LANG_OPVP_HP_LOSE_STADIUM_H}

Function Documentation

◆ AddSC_outdoorpvp_hp()

void AddSC_outdoorpvp_hp ( )

Definition at line 362 of file OutdoorPvPHP.cpp.

Referenced by AddOutdoorPvPScripts().

Variable Documentation

◆ HP_LANG_CAPTURE_A

◆ HP_LANG_CAPTURE_H

◆ HP_LANG_LOSE_A

◆ HP_LANG_LOSE_H