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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Go to the source code of this file.
Namespaces | |
| namespace | LuaUnit |
Functions | |
| int | LuaUnit::AddAura (lua_State *L, Unit *unit) |
| int | LuaUnit::AddUnitState (lua_State *L, Unit *unit) |
| int | LuaUnit::Attack (lua_State *L, Unit *unit) |
| int | LuaUnit::AttackStop (lua_State *L, Unit *unit) |
| int | LuaUnit::CastSpell (lua_State *L, Unit *unit) |
| int | LuaUnit::CastSpellAoF (lua_State *L, Unit *unit) |
| int | LuaUnit::ClearInCombat (lua_State *L, Unit *unit) |
| int | LuaUnit::ClearThreatList (lua_State *L, Unit *unit) |
| int | LuaUnit::ClearUnitState (lua_State *L, Unit *unit) |
| int | LuaUnit::CountPctFromCurHealth (lua_State *L, Unit *unit) |
| int | LuaUnit::CountPctFromMaxHealth (lua_State *L, Unit *unit) |
| int | LuaUnit::DealDamage (lua_State *L, Unit *unit) |
| int | LuaUnit::DeMorph (lua_State *L, Unit *unit) |
| int | LuaUnit::DisableMelee (lua_State *L, Unit *unit) |
| int | LuaUnit::Dismount (lua_State *L, Unit *unit) |
| int | LuaUnit::Emote (lua_State *L, Unit *unit) |
| int | LuaUnit::GetAura (lua_State *L, Unit *unit) |
| int | LuaUnit::GetBaseSpellPower (lua_State *L, Unit *unit) |
| int | LuaUnit::GetCharmerGUID (lua_State *L, Unit *unit) |
| int | LuaUnit::GetCharmGUID (lua_State *L, Unit *unit) |
| int | LuaUnit::GetClass (lua_State *L, Unit *unit) |
| int | LuaUnit::GetClassAsString (lua_State *L, Unit *unit) |
| int | LuaUnit::GetCombatTime (lua_State *L, Unit *unit) |
| int | LuaUnit::GetControllerGUID (lua_State *L, Unit *unit) |
| int | LuaUnit::GetControllerGUIDS (lua_State *L, Unit *unit) |
| int | LuaUnit::GetCreatorGUID (lua_State *L, Unit *unit) |
| int | LuaUnit::GetCreatureType (lua_State *L, Unit *unit) |
| int | LuaUnit::GetCritterGUID (lua_State *L, Unit *unit) |
| int | LuaUnit::GetCurrentSpell (lua_State *L, Unit *unit) |
| int | LuaUnit::GetDisplayId (lua_State *L, Unit *unit) |
| int | LuaUnit::GetDistance (lua_State *L, Unit *unit) |
| int | LuaUnit::GetFaction (lua_State *L, Unit *unit) |
| int | LuaUnit::GetFriendlyUnitsInRange (lua_State *L, Unit *unit) |
| int | LuaUnit::GetGender (lua_State *L, Unit *unit) |
| int | LuaUnit::GetHealth (lua_State *L, Unit *unit) |
| int | LuaUnit::GetHealthPct (lua_State *L, Unit *unit) |
| int | LuaUnit::GetLevel (lua_State *L, Unit *unit) |
| int | LuaUnit::GetMap (lua_State *L, Unit *unit) |
| int | LuaUnit::GetMaxHealth (lua_State *L, Unit *unit) |
| int | LuaUnit::GetMaxPower (lua_State *L, Unit *unit) |
| int | LuaUnit::GetMinionGUID (lua_State *L, Unit *unit) |
| int | LuaUnit::GetMountDisplayId (lua_State *L, Unit *unit) |
| int | LuaUnit::GetNativeDisplayId (lua_State *L, Unit *unit) |
| int | LuaUnit::GetNearbyTarget (lua_State *L, Unit *unit) |
| int | LuaUnit::GetOwner (lua_State *L, Unit *unit) |
| int | LuaUnit::GetOwnerGUID (lua_State *L, Unit *unit) |
| int | LuaUnit::GetPetGUID (lua_State *L, Unit *unit) |
| int | LuaUnit::GetPower (lua_State *L, Unit *unit) |
| int | LuaUnit::GetPowerPct (lua_State *L, Unit *unit) |
| int | LuaUnit::GetPowerType (lua_State *L, Unit *unit) |
| int | LuaUnit::GetRace (lua_State *L, Unit *unit) |
| int | LuaUnit::GetRelativePoint (lua_State *L, Unit *unit) |
| int | LuaUnit::GetStandState (lua_State *L, Unit *unit) |
| int | LuaUnit::GetStat (lua_State *L, Unit *unit) |
| int | LuaUnit::GetUnfriendlyUnitsInRange (lua_State *L, Unit *unit) |
| int | LuaUnit::GetVehicle (lua_State *L, Unit *unit) |
| int | LuaUnit::GetVictim (lua_State *L, Unit *unit) |
| int | LuaUnit::HasUnitState (lua_State *L, Unit *unit) |
| int | LuaUnit::HealthAbovePct (lua_State *L, Unit *unit) |
| int | LuaUnit::HealthBelowPct (lua_State *L, Unit *unit) |
| int | LuaUnit::InterruptSpell (lua_State *L, Unit *unit) |
| int | LuaUnit::IsAlive (lua_State *L, Unit *unit) |
| int | LuaUnit::IsArmorer (lua_State *L, Unit *unit) |
| int | LuaUnit::IsAttackingPlayer (lua_State *L, Unit *unit) |
| int | LuaUnit::IsAuctioneer (lua_State *L, Unit *unit) |
| int | LuaUnit::IsBanker (lua_State *L, Unit *unit) |
| int | LuaUnit::IsBattleMaster (lua_State *L, Unit *unit) |
| int | LuaUnit::IsCharmed (lua_State *L, Unit *unit) |
| int | LuaUnit::IsDead (lua_State *L, Unit *unit) |
| int | LuaUnit::IsDying (lua_State *L, Unit *unit) |
| int | LuaUnit::IsFlying (lua_State *L, Unit *unit) |
| int | LuaUnit::IsFullHealth (lua_State *L, Unit *unit) |
| int | LuaUnit::IsGossip (lua_State *L, Unit *unit) |
| int | LuaUnit::IsGuildMaster (lua_State *L, Unit *unit) |
| int | LuaUnit::IsInAccessiblePlaceFor (lua_State *L, Unit *unit) |
| int | LuaUnit::IsInCombat (lua_State *L, Unit *unit) |
| int | LuaUnit::IsInnkeeper (lua_State *L, Unit *unit) |
| int | LuaUnit::IsInWater (lua_State *L, Unit *unit) |
| int | LuaUnit::IsInWorld (lua_State *L, Unit *unit) |
| int | LuaUnit::IsMounted (lua_State *L, Unit *unit) |
| int | LuaUnit::IsMoving (lua_State *L, Unit *unit) |
| int | LuaUnit::IsPvPFlagged (lua_State *L, Unit *unit) |
| int | LuaUnit::IsQuestGiver (lua_State *L, Unit *unit) |
| int | LuaUnit::IsServiceProvider (lua_State *L, Unit *unit) |
| int | LuaUnit::IsSpiritGuide (lua_State *L, Unit *unit) |
| int | LuaUnit::IsSpiritHealer (lua_State *L, Unit *unit) |
| int | LuaUnit::IsSpiritService (lua_State *L, Unit *unit) |
| int | LuaUnit::IsStopped (lua_State *L, Unit *unit) |
| int | LuaUnit::IsTabardDesigner (lua_State *L, Unit *unit) |
| int | LuaUnit::IsTaxi (lua_State *L, Unit *unit) |
| int | LuaUnit::IsTrainer (lua_State *L, Unit *unit) |
| int | LuaUnit::IsUnderWater (lua_State *L, Unit *unit) |
| int | LuaUnit::IsVendor (lua_State *L, Unit *unit) |
| int | LuaUnit::IsVisible (lua_State *L, Unit *unit) |
| int | LuaUnit::IsWithinDistInMap (lua_State *L, Unit *unit) |
| int | LuaUnit::IsWithinLoS (lua_State *L, Unit *unit) |
| int | LuaUnit::Jump (lua_State *L, Unit *unit) |
| int | LuaUnit::JumpTo (lua_State *L, Unit *unit) |
| int | LuaUnit::JumpToCoords (lua_State *L, Unit *unit) |
| int | LuaUnit::Kill (lua_State *L, Unit *unit) |
| int | LuaUnit::KnockbackFrom (lua_State *L, Unit *unit) |
| int | LuaUnit::Mount (lua_State *L, Unit *unit) |
| int | LuaUnit::MoveCharge (lua_State *L, Unit *unit) |
| int | LuaUnit::MoveChase (lua_State *L, Unit *unit) |
| int | LuaUnit::MoveClear (lua_State *L, Unit *unit) |
| int | LuaUnit::MoveFollow (lua_State *L, Unit *unit) |
| int | LuaUnit::MoveRandom (lua_State *L, Unit *unit) |
| int | LuaUnit::MoveRotate (lua_State *L, Unit *unit) |
| int | LuaUnit::MoveTo (lua_State *L, Unit *unit) |
| int | LuaUnit::PlayDirectSound (lua_State *L, Unit *unit) |
| int | LuaUnit::PlayDistanceSound (lua_State *L, Unit *unit) |
| int | LuaUnit::RegisterEvent (lua_State *L, Unit *unit) |
| int | LuaUnit::RemoveAllAuras (lua_State *L, Unit *unit) |
| int | LuaUnit::RemoveAura (lua_State *L, Unit *unit) |
| int | LuaUnit::RemoveBindSightAuras (lua_State *L, Unit *unit) |
| int | LuaUnit::RemoveCharmAuras (lua_State *L, Unit *unit) |
| int | LuaUnit::RemoveEventById (lua_State *L, Unit *unit) |
| int | LuaUnit::RemoveEvents (lua_State *L, Unit *unit) |
| int | LuaUnit::RestoreDisplayId (lua_State *L, Unit *unit) |
| int | LuaUnit::RestoreFaction (lua_State *L, Unit *unit) |
| int | LuaUnit::SendChatMessageToPlayer (lua_State *L, Unit *unit) |
| int | LuaUnit::SendUnitEmote (lua_State *L, Unit *unit) |
| int | LuaUnit::SendUnitSay (lua_State *L, Unit *unit) |
| int | LuaUnit::SendUnitWhisper (lua_State *L, Unit *unit) |
| int | LuaUnit::SendUnitYell (lua_State *L, Unit *unit) |
| int | LuaUnit::SetCanFly (lua_State *L, Unit *unit) |
| int | LuaUnit::SetCharmerGUID (lua_State *L, Unit *unit) |
| int | LuaUnit::SetConfused (lua_State *L, Unit *unit) |
| int | LuaUnit::SetCreatorGUID (lua_State *L, Unit *unit) |
| int | LuaUnit::SetCritterGUID (lua_State *L, Unit *unit) |
| int | LuaUnit::SetDisplayId (lua_State *L, Unit *unit) |
| int | LuaUnit::SetFacing (lua_State *L, Unit *unit) |
| int | LuaUnit::SetFaction (lua_State *L, Unit *unit) |
| int | LuaUnit::SetFeared (lua_State *L, Unit *unit) |
| int | LuaUnit::SetFFA (lua_State *L, Unit *unit) |
| int | LuaUnit::SetHealth (lua_State *L, Unit *unit) |
| int | LuaUnit::SetLevel (lua_State *L, Unit *unit) |
| int | LuaUnit::SetMaxHealth (lua_State *L, Unit *unit) |
| int | LuaUnit::SetMaxPower (lua_State *L, Unit *unit) |
| int | LuaUnit::SetMinionGUID (lua_State *L, Unit *unit) |
| int | LuaUnit::SetName (lua_State *L, Unit *unit) |
| int | LuaUnit::SetNativeDisplayId (lua_State *L, Unit *unit) |
| int | LuaUnit::SetOwnerGUID (lua_State *L, Unit *unit) |
| int | LuaUnit::SetPetGUID (lua_State *L, Unit *unit) |
| int | LuaUnit::SetPhaseMask (lua_State *L, Unit *unit) |
| int | LuaUnit::SetPower (lua_State *L, Unit *unit) |
| int | LuaUnit::SetPvP (lua_State *L, Unit *unit) |
| int | LuaUnit::SetRooted (lua_State *L, Unit *unit) |
| int | LuaUnit::SetSanctuary (lua_State *L, Unit *unit) |
| int | LuaUnit::SetSheath (lua_State *L, Unit *unit) |
| int | LuaUnit::SetSpeed (lua_State *L, Unit *unit) |
| int | LuaUnit::SetStunned (lua_State *L, Unit *unit) |
| int | LuaUnit::SetVisible (lua_State *L, Unit *unit) |
| int | LuaUnit::SetWaterWalk (lua_State *L, Unit *unit) |
| int | LuaUnit::SpawnCreature (lua_State *L, Unit *unit) |
| int | LuaUnit::StopMoving (lua_State *L, Unit *unit) |
| int | LuaUnit::StopSpellCast (lua_State *L, Unit *unit) |
| int | LuaUnit::SummonGameObject (lua_State *L, Unit *unit) |
| int | LuaUnit::SummonGuardian (lua_State *L, Unit *unit) |