Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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UpdateFieldFlags.h
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1/*
2* This file is part of Project SkyFire https://www.projectskyfire.org.
3* See LICENSE.md file for Copyright information
4*/
5
6#ifndef SF_UPDATEFIELDFLAGS_H
7#define SF_UPDATEFIELDFLAGS_H
8
9#include "Define.h"
10#include "UpdateFields.h"
11
26
33
34#endif // _UPDATEFIELDFLAGS_H
std::uint32_t uint32
Definition Define.h:77
uint32 UnitUpdateFieldFlags[PLAYER_END]
uint32 CorpseUpdateFieldFlags[CORPSE_END]
uint32 AreaTriggerUpdateFieldFlags[AREATRIGGER_END]
uint32 ItemUpdateFieldFlags[CONTAINER_END]
uint32 GameObjectUpdateFieldFlags[GAMEOBJECT_END]
uint32 DynamicObjectUpdateFieldFlags[DYNAMICOBJECT_END]
UpdatefieldFlags
@ UF_FLAG_UNUSED
@ UF_FLAG_VIEWER_DEPENDENT
@ UF_FLAG_SPECIAL_INFO
@ UF_FLAG_ITEM_OWNER
@ UF_FLAG_NONE
@ UF_FLAG_URGENT_SELF_ONLY
@ UF_FLAG_PUBLIC
@ UF_FLAG_OWNER
@ UF_FLAG_PRIVATE
@ UF_FLAG_PARTY_MEMBER
@ UF_FLAG_URGENT
@ CORPSE_END
@ CONTAINER_END
@ AREATRIGGER_END
@ DYNAMICOBJECT_END
@ GAMEOBJECT_END
@ PLAYER_END