Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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UpdateFieldFlags.cpp File Reference
#include "UpdateFieldFlags.h"
Include dependency graph for UpdateFieldFlags.cpp:

Go to the source code of this file.

Variables

uint32 AreaTriggerUpdateFieldFlags [AREATRIGGER_END]
uint32 CorpseUpdateFieldFlags [CORPSE_END]
uint32 DynamicItemUpdateFieldFlags [ITEM_DYNAMIC_END]
uint32 DynamicObjectUpdateFieldFlags [DYNAMICOBJECT_END]
uint32 GameObjectUpdateFieldFlags [GAMEOBJECT_END]
uint32 ItemUpdateFieldFlags [CONTAINER_END]
uint32 ObjectUpdateFieldFlags [OBJECT_END]
uint32 PlayerDynamicField [PLAYER_DYNAMIC_END]
uint32 SceneObjectUpdateFieldFlags [SCENEOBJECT_FIELD_END]
uint32 UnitDynamicField [UNIT_DYNAMIC_END]
uint32 UnitUpdateFieldFlags [PLAYER_END]

Variable Documentation

◆ AreaTriggerUpdateFieldFlags

◆ CorpseUpdateFieldFlags

uint32 CorpseUpdateFieldFlags[CORPSE_END]

Definition at line 2187 of file UpdateFieldFlags.cpp.

Referenced by Object::GetUpdateFieldData().

◆ DynamicItemUpdateFieldFlags

uint32 DynamicItemUpdateFieldFlags[ITEM_DYNAMIC_END]
Initial value:

Definition at line 2254 of file UpdateFieldFlags.cpp.

◆ DynamicObjectUpdateFieldFlags

◆ GameObjectUpdateFieldFlags

◆ ItemUpdateFieldFlags

uint32 ItemUpdateFieldFlags[CONTAINER_END]

Definition at line 8 of file UpdateFieldFlags.cpp.

Referenced by Object::GetUpdateFieldData().

◆ ObjectUpdateFieldFlags

◆ PlayerDynamicField

uint32 PlayerDynamicField[PLAYER_DYNAMIC_END]
Initial value:

Definition at line 2277 of file UpdateFieldFlags.cpp.

◆ SceneObjectUpdateFieldFlags

uint32 SceneObjectUpdateFieldFlags[SCENEOBJECT_FIELD_END]

◆ UnitDynamicField

uint32 UnitDynamicField[UNIT_DYNAMIC_END]
Initial value:

Definition at line 2271 of file UpdateFieldFlags.cpp.

◆ UnitUpdateFieldFlags

uint32 UnitUpdateFieldFlags[PLAYER_END]

Definition at line 154 of file UpdateFieldFlags.cpp.

Referenced by Unit::BuildValuesUpdate(), and Object::GetUpdateFieldData().