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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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#include "UpdateFieldFlags.h"Go to the source code of this file.
| uint32 AreaTriggerUpdateFieldFlags[AREATRIGGER_END] |
Definition at line 2227 of file UpdateFieldFlags.cpp.
Referenced by Object::GetUpdateFieldData().
| uint32 CorpseUpdateFieldFlags[CORPSE_END] |
Definition at line 2187 of file UpdateFieldFlags.cpp.
Referenced by Object::GetUpdateFieldData().
| uint32 DynamicItemUpdateFieldFlags[ITEM_DYNAMIC_END] |
Definition at line 2254 of file UpdateFieldFlags.cpp.
| uint32 DynamicObjectUpdateFieldFlags[DYNAMICOBJECT_END] |
Definition at line 2169 of file UpdateFieldFlags.cpp.
Referenced by Object::GetUpdateFieldData().
| uint32 GameObjectUpdateFieldFlags[GAMEOBJECT_END] |
Definition at line 2145 of file UpdateFieldFlags.cpp.
Referenced by GameObject::BuildValuesUpdate(), and Object::GetUpdateFieldData().
| uint32 ItemUpdateFieldFlags[CONTAINER_END] |
Definition at line 8 of file UpdateFieldFlags.cpp.
Referenced by Object::GetUpdateFieldData().
| uint32 ObjectUpdateFieldFlags[OBJECT_END] |
Definition at line 2259 of file UpdateFieldFlags.cpp.
| uint32 PlayerDynamicField[PLAYER_DYNAMIC_END] |
Definition at line 2277 of file UpdateFieldFlags.cpp.
| uint32 SceneObjectUpdateFieldFlags[SCENEOBJECT_FIELD_END] |
Definition at line 2245 of file UpdateFieldFlags.cpp.
| uint32 UnitDynamicField[UNIT_DYNAMIC_END] |
Definition at line 2271 of file UpdateFieldFlags.cpp.
| uint32 UnitUpdateFieldFlags[PLAYER_END] |
Definition at line 154 of file UpdateFieldFlags.cpp.
Referenced by Unit::BuildValuesUpdate(), and Object::GetUpdateFieldData().