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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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#include <cstdio>#include <cstring>Go to the source code of this file.
Namespaces | |
| namespace | VMAP |
Macros | |
| #define | LIQUID_TILE_SIZE (533.333f / 128.f) |
| #define | VMAP_DEBUG_LOG(FILTER, ...) |
| #define | VMAP_ERROR_LOG(FILTER, ...) |
| #define | VMAP_INFO_LOG(FILTER, ...) |
Functions | |
| bool | VMAP::readChunk (FILE *rf, char *dest, const char *compare, uint32 len) |
Variables | |
| const char | VMAP::GAMEOBJECT_MODELS [] = "GameObjectModels.dtree" |
| const char | VMAP::RAW_VMAP_MAGIC [] = "VMAP053" |
| const char | VMAP::VMAP_MAGIC [] = "VMAP_5.3" |
| #define LIQUID_TILE_SIZE (533.333f / 128.f) |
Definition at line 11 of file VMapDefinitions.h.
Referenced by VMAP::WmoLiquid::GetLiquidHeight().
| #define VMAP_DEBUG_LOG | ( | FILTER, | |
| ... ) |
Definition at line 26 of file VMapDefinitions.h.
Referenced by VMAP::VMapManager2::acquireModelInstance(), VMAP::StaticMapTree::InitMap(), and VMAP::VMapManager2::releaseModelInstance().
| #define VMAP_ERROR_LOG | ( | FILTER, | |
| ... ) |
Definition at line 25 of file VMapDefinitions.h.
Referenced by VMAP::VMapManager2::acquireModelInstance(), GameObjectModel::initialize(), VMAP::StaticMapTree::InitMap(), LoadGameObjectModelList(), VMAP::StaticMapTree::LoadMapTile(), VMAP::VMapManager2::releaseModelInstance(), GameObjectModel::Relocate(), and VMAP::StaticMapTree::UnloadMapTile().
| #define VMAP_INFO_LOG | ( | FILTER, | |
| ... ) |
Definition at line 27 of file VMapDefinitions.h.
Referenced by LoadGameObjectModelList().