7#ifndef VEHICLEMETHODS_H
8#define VEHICLEMETHODS_H
15 int GetBase(lua_State* L, Vehicle* vehicle);
43 int Reset(lua_State* L, Vehicle* vehicle);
int IsVehicleInUse(lua_State *L, Vehicle *vehicle)
int GetAvailableSeatCount(lua_State *L, Vehicle *vehicle)
int GetBase(lua_State *L, Vehicle *vehicle)
int EjectPassenger(lua_State *L, Vehicle *vehicle)
int HasEmptySeat(lua_State *L, Vehicle *vehicle)
int RemovePassenger(lua_State *L, Vehicle *vehicle)
int RemovePendingEventsForPassenger(lua_State *L, Vehicle *vehicle)
int Reset(lua_State *L, Vehicle *vehicle)
int InstallAccessory(lua_State *L, Vehicle *vehicle)
int AddPassenger(lua_State *L, Vehicle *vehicle)
int ApplyAllImmunities(lua_State *L, Vehicle *vehicle)
int RelocatePassengers(lua_State *L, Vehicle *vehicle)
int GetPassenger(lua_State *L, Vehicle *vehicle)
int GetCreatureEntry(lua_State *L, Vehicle *vehicle)
int RemoveAllPassengers(lua_State *L, Vehicle *vehicle)