Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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WeatherMethods.h
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1/*
2* Copyright (C) 2010 - 2013 Eluna Lua Engine <http://emudevs.com/>
3* This program is free software licensed under GPL version 3
4* Please see the included DOCS/LICENSE.TXT for more information
5*/
6
7#ifndef ELUNA_WEATHERMETHODS_H
8#define ELUNA_WEATHERMETHODS_H
9
10struct lua_State;
11class Weather;
12
13namespace LuaWeather
14{
15 int GetScriptId(lua_State* L, Weather* weather);
16 int GetZoneId(lua_State* L, Weather* weather);
17 int SetWeather(lua_State* L, Weather* weather);
18 int SendWeatherUpdateToPlayer(lua_State* L, Weather* weather);
19 int Regenerate(lua_State* L, Weather* weather);
20 int UpdateWeather(lua_State* L, Weather* weather);
21};
22
23#endif
Weather for one zone.
Definition Weather.h:53
int Regenerate(lua_State *L, Weather *weather)
int GetZoneId(lua_State *L, Weather *weather)
int GetScriptId(lua_State *L, Weather *weather)
int UpdateWeather(lua_State *L, Weather *weather)
int SetWeather(lua_State *L, Weather *weather)
int SendWeatherUpdateToPlayer(lua_State *L, Weather *weather)