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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Functions | |
| int | GetScriptId (lua_State *L, Weather *weather) |
| int | GetZoneId (lua_State *L, Weather *weather) |
| int | Regenerate (lua_State *L, Weather *weather) |
| int | SendWeatherUpdateToPlayer (lua_State *L, Weather *weather) |
| int | SetWeather (lua_State *L, Weather *weather) |
| int | UpdateWeather (lua_State *L, Weather *weather) |
| int LuaWeather::GetScriptId | ( | lua_State * | L, |
| Weather * | weather ) |
Definition at line 12 of file WeatherMethods.cpp.
References Weather::GetScriptId(), and sEluna.
| int LuaWeather::GetZoneId | ( | lua_State * | L, |
| Weather * | weather ) |
Definition at line 18 of file WeatherMethods.cpp.
References Weather::GetZone(), and sEluna.
| int LuaWeather::Regenerate | ( | lua_State * | L, |
| Weather * | weather ) |
Definition at line 43 of file WeatherMethods.cpp.
References Weather::ReGenerate(), and sEluna.
| int LuaWeather::SendWeatherUpdateToPlayer | ( | lua_State * | L, |
| Weather * | weather ) |
Definition at line 33 of file WeatherMethods.cpp.
References sEluna, and Weather::SendWeatherUpdateToPlayer().
| int LuaWeather::SetWeather | ( | lua_State * | L, |
| Weather * | weather ) |
Definition at line 24 of file WeatherMethods.cpp.
References Weather::SetWeather().
| int LuaWeather::UpdateWeather | ( | lua_State * | L, |
| Weather * | weather ) |
Definition at line 49 of file WeatherMethods.cpp.
References sEluna, and Weather::UpdateWeather().