Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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LuaWeather Namespace Reference

Functions

int GetScriptId (lua_State *L, Weather *weather)
int GetZoneId (lua_State *L, Weather *weather)
int Regenerate (lua_State *L, Weather *weather)
int SendWeatherUpdateToPlayer (lua_State *L, Weather *weather)
int SetWeather (lua_State *L, Weather *weather)
int UpdateWeather (lua_State *L, Weather *weather)

Function Documentation

◆ GetScriptId()

int LuaWeather::GetScriptId ( lua_State * L,
Weather * weather )

Definition at line 12 of file WeatherMethods.cpp.

References Weather::GetScriptId(), and sEluna.

◆ GetZoneId()

int LuaWeather::GetZoneId ( lua_State * L,
Weather * weather )

Definition at line 18 of file WeatherMethods.cpp.

References Weather::GetZone(), and sEluna.

◆ Regenerate()

int LuaWeather::Regenerate ( lua_State * L,
Weather * weather )

Definition at line 43 of file WeatherMethods.cpp.

References Weather::ReGenerate(), and sEluna.

◆ SendWeatherUpdateToPlayer()

int LuaWeather::SendWeatherUpdateToPlayer ( lua_State * L,
Weather * weather )

Definition at line 33 of file WeatherMethods.cpp.

References sEluna, and Weather::SendWeatherUpdateToPlayer().

◆ SetWeather()

int LuaWeather::SetWeather ( lua_State * L,
Weather * weather )

Definition at line 24 of file WeatherMethods.cpp.

References Weather::SetWeather().

◆ UpdateWeather()

int LuaWeather::UpdateWeather ( lua_State * L,
Weather * weather )

Definition at line 49 of file WeatherMethods.cpp.

References sEluna, and Weather::UpdateWeather().