7#ifndef WORLDOBJECTMETHODS_H
8#define WORLDOBJECTMETHODS_H
15 int GetName(lua_State* L, WorldObject* obj);
17 int GetMap(lua_State* L, WorldObject* obj);
23 int GetAreaId(lua_State* L, WorldObject* obj);
25 int GetZoneId(lua_State* L, WorldObject* obj);
27 int GetMapId(lua_State* L, WorldObject* obj);
29 int GetX(lua_State* L, WorldObject* obj);
31 int GetY(lua_State* L, WorldObject* obj);
33 int GetZ(lua_State* L, WorldObject* obj);
35 int GetO(lua_State* L, WorldObject* obj);
int GetGameObjectsInRange(lua_State *L, WorldObject *obj)
int GetNearestPlayer(lua_State *L, WorldObject *obj)
int GetX(lua_State *L, WorldObject *obj)
int GetPlayersInRange(lua_State *L, WorldObject *obj)
int GetName(lua_State *L, WorldObject *obj)
int GetNearestCreature(lua_State *L, WorldObject *obj)
int GetInstanceId(lua_State *L, WorldObject *obj)
int GetWorldObject(lua_State *L, WorldObject *obj)
int GetY(lua_State *L, WorldObject *obj)
int GetMapId(lua_State *L, WorldObject *obj)
int GetNearestGameObject(lua_State *L, WorldObject *obj)
int GetPhaseMask(lua_State *L, WorldObject *obj)
int GetLocation(lua_State *L, WorldObject *obj)
int GetMap(lua_State *L, WorldObject *obj)
int GetCreaturesInRange(lua_State *L, WorldObject *obj)
int GetZoneId(lua_State *L, WorldObject *obj)
int GetAreaId(lua_State *L, WorldObject *obj)
int GetZ(lua_State *L, WorldObject *obj)
int GetO(lua_State *L, WorldObject *obj)