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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Functions | |
| int | GetAreaId (lua_State *L, WorldObject *obj) |
| int | GetCreaturesInRange (lua_State *L, WorldObject *obj) |
| int | GetGameObjectsInRange (lua_State *L, WorldObject *obj) |
| int | GetInstanceId (lua_State *L, WorldObject *obj) |
| int | GetLocation (lua_State *L, WorldObject *obj) |
| int | GetMap (lua_State *L, WorldObject *obj) |
| int | GetMapId (lua_State *L, WorldObject *obj) |
| int | GetName (lua_State *L, WorldObject *obj) |
| int | GetNearestCreature (lua_State *L, WorldObject *obj) |
| int | GetNearestGameObject (lua_State *L, WorldObject *obj) |
| int | GetNearestPlayer (lua_State *L, WorldObject *obj) |
| int | GetO (lua_State *L, WorldObject *obj) |
| int | GetPhaseMask (lua_State *L, WorldObject *obj) |
| int | GetPlayersInRange (lua_State *L, WorldObject *obj) |
| int | GetWorldObject (lua_State *L, WorldObject *obj) |
| int | GetX (lua_State *L, WorldObject *obj) |
| int | GetY (lua_State *L, WorldObject *obj) |
| int | GetZ (lua_State *L, WorldObject *obj) |
| int | GetZoneId (lua_State *L, WorldObject *obj) |
| int LuaWorldObject::GetAreaId | ( | lua_State * | L, |
| WorldObject * | obj ) |
Definition at line 41 of file WorldObjectMethods.cpp.
References WorldObject::GetAreaId(), and sEluna.
| int LuaWorldObject::GetCreaturesInRange | ( | lua_State * | L, |
| WorldObject * | obj ) |
Definition at line 156 of file WorldObjectMethods.cpp.
| int LuaWorldObject::GetGameObjectsInRange | ( | lua_State * | L, |
| WorldObject * | obj ) |
Definition at line 181 of file WorldObjectMethods.cpp.
| int LuaWorldObject::GetInstanceId | ( | lua_State * | L, |
| WorldObject * | obj ) |
Definition at line 35 of file WorldObjectMethods.cpp.
References WorldObject::GetInstanceId(), and sEluna.
| int LuaWorldObject::GetLocation | ( | lua_State * | L, |
| WorldObject * | obj ) |
Definition at line 83 of file WorldObjectMethods.cpp.
References Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), and sEluna.
| int LuaWorldObject::GetMap | ( | lua_State * | L, |
| WorldObject * | obj ) |
Definition at line 23 of file WorldObjectMethods.cpp.
References WorldObject::GetMap(), and sEluna.
| int LuaWorldObject::GetMapId | ( | lua_State * | L, |
| WorldObject * | obj ) |
Definition at line 53 of file WorldObjectMethods.cpp.
References WorldLocation::GetMapId(), and sEluna.
| int LuaWorldObject::GetName | ( | lua_State * | L, |
| WorldObject * | obj ) |
Definition at line 17 of file WorldObjectMethods.cpp.
References WorldObject::GetName(), and sEluna.
| int LuaWorldObject::GetNearestCreature | ( | lua_State * | L, |
| WorldObject * | obj ) |
Definition at line 118 of file WorldObjectMethods.cpp.
| int LuaWorldObject::GetNearestGameObject | ( | lua_State * | L, |
| WorldObject * | obj ) |
Definition at line 104 of file WorldObjectMethods.cpp.
| int LuaWorldObject::GetNearestPlayer | ( | lua_State * | L, |
| WorldObject * | obj ) |
Definition at line 92 of file WorldObjectMethods.cpp.
| int LuaWorldObject::GetO | ( | lua_State * | L, |
| WorldObject * | obj ) |
Definition at line 77 of file WorldObjectMethods.cpp.
References Position::GetOrientation(), and sEluna.
| int LuaWorldObject::GetPhaseMask | ( | lua_State * | L, |
| WorldObject * | obj ) |
Definition at line 29 of file WorldObjectMethods.cpp.
References WorldObject::GetPhaseMask(), and sEluna.
| int LuaWorldObject::GetPlayersInRange | ( | lua_State * | L, |
| WorldObject * | obj ) |
Definition at line 132 of file WorldObjectMethods.cpp.
| int LuaWorldObject::GetWorldObject | ( | lua_State * | L, |
| WorldObject * | obj ) |
Definition at line 208 of file WorldObjectMethods.cpp.
References ElunaGetWorldObject(), and sEluna.
| int LuaWorldObject::GetX | ( | lua_State * | L, |
| WorldObject * | obj ) |
Definition at line 59 of file WorldObjectMethods.cpp.
References Position::GetPositionX(), and sEluna.
| int LuaWorldObject::GetY | ( | lua_State * | L, |
| WorldObject * | obj ) |
Definition at line 65 of file WorldObjectMethods.cpp.
References Position::GetPositionY(), and sEluna.
| int LuaWorldObject::GetZ | ( | lua_State * | L, |
| WorldObject * | obj ) |
Definition at line 71 of file WorldObjectMethods.cpp.
References Position::GetPositionZ(), and sEluna.
| int LuaWorldObject::GetZoneId | ( | lua_State * | L, |
| WorldObject * | obj ) |
Definition at line 47 of file WorldObjectMethods.cpp.
References WorldObject::GetZoneId(), and sEluna.