Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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WorldSession.cpp File Reference
#include "AccountMgr.h"
#include "BattlegroundMgr.h"
#include "CharacterBoost.h"
#include "Common.h"
#include "Config.h"
#include "DatabaseEnv.h"
#include "Group.h"
#include "Guild.h"
#include "GuildMgr.h"
#include "Log.h"
#include "MapManager.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "OutdoorPvPMgr.h"
#include "Player.h"
#include "RuntimeMetrics.h"
#include "ScriptMgr.h"
#include "SocialMgr.h"
#include "Transport.h"
#include "Vehicle.h"
#include "WardenMac.h"
#include "WardenWin.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "WorldSocket.h"
#include "zlib.h"
Include dependency graph for WorldSession.cpp:

Go to the source code of this file.

Macros

#define MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE   100

Macro Definition Documentation

◆ MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE

#define MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE   100

Referenced by WorldSession::Update().